Sparxlost
Sparxlost
About
- Username
- Sparxlost
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Comments
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Talk me out of re-installing this game for another week prolly
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I gave survivor a try and honestly im not interested in playing like other survivors they often expect me to abuse killers and strive to be like everyone else or to stick my neck out in areas where im not sure whether the killer has the upper hand or not
My lack of skill as a survivor proves the game is balanced??
no i dont think that is it
often my teammates are the ones not doing things they should i rarely see killers i cant escape from by using the left-behind perk and hiding with spine chill
once it falls apart i find myself caring only for my own escape via hatch which people seem to hate
Its a horror game and im the only survivor
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People who go about the ######### game as if its not what it is
and the people behind it with extreme lack of care
i hope this game dies not like it would matter
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This is exactly the issue with the dbd community
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with extreme prejudice
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id tell you but then id have to clear my browser history
if they had a simp subred for Yui that would be it
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i will be making another post soon of some examples of things that might make matches more creepy So look forward to it!!
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Tons of great comments btw
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new players to the game would hopefully learn the values of teamwork but as always there will be kite lords to help gens fly
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the slight map size increase would only include a small amount of maps like the nurses map or clowns
having the same amount of gens spread out over that distance not only eliminates three gen situations for killer but maybe makes doing generators take longer in a way
totems and chests and stuff like that is hardly ever a necessity and they can be found using perks or maps anyway sure it makes killers with hexes stronger and would nerf boon totems slightly. by this i mean survivors totems are always easier to find because they have to be near it to get the benefits with an increased map size it wont seem as if the range of boons spans an op portion of the map like say if you wanted to cover the space in between two generators with shadow step
Finding survivors is easy just patrol gens.. the less gens there are the easier survivors are to find.. the size increase of the map makes it harder for both survivors and killers as they would both now have to go more distance to reach things.. eliminating the part of being hooked where it broadcasts your location to the other survivors would greatly incentivise that survivors work together in an area as apposed to being spread out across the map. so starting alone could be bad if you arent careful... as doing generators is important and maybe no one has the perks required to run straight to your position. staying on the hook longer from first to second stage and maybe giving more escape attempts makes getting caught off guard in early game less terrible and nullifies the idea that this overhaul is "camp city" .... fighting in pairs would probably be the new Comp meta....
Voice chat would obviously need to be optional its more so intended to be a nerf to swf by making communication limited to proximity this doesnt stop you and your friends from making a party outside of the game to communicate but at least you can say the game tries
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If you are running around and making a friendship pact with the killer then yes if it is done without the killers knowledge then no ur just an a-hole
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lmao sorry the perk wasnt alert it was premonition
and the perks were in this order lightweight premonition diversion left behind
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Not never.. just hardly ever if they wanted to play competively rather than to make newbies feel bad for idk views on yt or reddit or twitch
I dont think that would matter honestly you can be a good comp player and choose the relaxing casual playlist to try new strategies in a less stressful setting and it could even be fun
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look all im saying is that you havent tried it so you really dont know if it would make the game worse or better
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Oh, thanks for that. there were some things i was looking forward to not that one in particular though
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Isnt this like the exact change they were going to make to the Kindred perk?
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I wish that dead hard was a skill based skill like maybe they still have a hitbox during it but more realistic sized this would prevent people unimmersively deadharding through me and using it in stupid ways other than to dodge away or to the side if they made this change then maybe they could reduce the cooldown as well i think it would be fun to play with
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the only thing i can think of now is they besically nulled the perk grind so bp isnt nearly as valuable