SnootBooper
SnootBooper
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Guys good news (maybe) I was looking in store and they've changed the hair on clown from the grey color to red (like in the trailer) so I think there is hope we might get blonde Jane as well
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@Adriang14 said:
https://forum.deadbydaylight.com/en/discussion/comment/1509475#Comment_1509475
Are any of the artists on the forums?
By the lack of feedback I don't think so, unfortunately I think this is gonna get ignored and we won't even get an explanation, I'm not even mad that it's a linked cosmetic but it really should look like in the trailer
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@Veen said:
You're telling me Feng, Nea, Yui and Kate can dye their hair any WE weird color they want but we can't have at least a blonde Jane ?
Every of her cosmetics she still has the same hair color. C'mon art team !
Ikr? The tease us with this trailer where she has gorgeous blonde hair and then they make it brown anyway. Even David got blonde hair with his new cosmetic. Idk why Jane has to get brown hair. AGAIN.
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@Adriang14 said:
https://forum.deadbydaylight.com/en/discussion/comment/1507105#Comment_1507105
Yeah like can’t they just copy the code from one of the other survivors hair colors onto hers? I mean I don’t have any experience in game design or coding but it does seem like a minuscule thing.
I think they would also need to adjust shadows/lights/contrast etc in the hair but overall it really shouldn't be much work
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@Adriang14 said:
https://forum.deadbydaylight.com/en/discussion/comment/1506043#Comment_1506043
I mean I don’t wanna flood the forums with posts about her hair but I might
Honestly same, it really shouldn't be that hard for them to change the hair color
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@seki23 said:
https://forum.deadbydaylight.com/en/discussion/comment/1494919#Comment_1494919
so u can buy both with shards? btw jane is gonna be full it said that the promotional video aswell.
No I believe Jane will be only with auric cells, all the leaks have shards but once they released it on live servers you will only be able to buy it with auric cells
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@Adriang14 said:
https://forum.deadbydaylight.com/en/discussion/comment/1505535#Comment_1505535
Yeah I was really looking forward to the blonde hair it looked gorgeous. I wish we could ask the cosmetics team to change it.
Well I think they'd only change it if there were enough posts on the forums asking for a change (which I doubt). Or maybe if someone who has the model could do a good recolor and try to convince the devs to change it
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@Adriang14 said:
https://forum.deadbydaylight.com/en/discussion/comment/1505209#Comment_1505209
I was thinking they might have messed up on the hair like they did with clowns cosmetic which doesn’t make sense, like how do you mess it up like that?
Yeah you'd think that with it being a set outfit and all that you can only buy with auric cells they'd get it right at least, also I think that blonde would look better with this outfit, it would match the white and gold nicely, Jane has enough brown and black hair cosmetics in the first place
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So, looking at the render from Skemooo it's pretty much gonna be brown hair, I just don't really get why make it blonde in the trailer but whatever, I'm hoping the glitter will look good in game at least
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@CampMeToDeath said:
Is it just me or does her makeup doesn't look fully there? Aka the glitter. Also that hairstyle doesn't look the same to me either?
It could be because of the low graphics but since they couldn't even get the hair colour right I wouldn't be surpised if there is no proper makeup either. I was really hyped for this skin but now I'm prepared to be disappointed lol. There's hope that they are maybe still working on it before the release tho.
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I mean, looking at the leaks there will be no seperate pieces, if you look at feng you can see all pieces but with jane it's just a full piece, doesn't seem that you will be able to buy just a head for example
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@RoMainPuppy said:
Clown was shown with red hair in the trailer, it's grey/white in game. So Jane's hair is prob brown in game.
And the cosmetic's name in the trailer is "God of the Wilds" yet the cosmetic they released in game is called "Lord of the Underworld" . What's up with that?
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I really hope it's because of low graphics but at the same time they do mess up the hair color sometimes and it just ends up being a different color than shown in trailers/art so I wouldn't be surprised if we are gonna end up with brown instead of blonde but seriously, if they can do Kate's blonde hair then they should be able to do it on Jane. Like please just take this color from Kate if you have to, it would look much more like in the trailer than that brown.
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@KillaShizuka said:
So if I understand this correctly, for example if a gen was at a 75% and I'd have 5 Tokens the gen would sound as if it was at 50%?
Yes
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@Toxicboii said:
.... I don't get why we need to rework Technician just because a toolbox, which doesn't even last for that long now, has the same effect through an addon. A perk is permanent, but a toolbox.. well, isn't. There's no reason to change something just because it does the same thing, but worse. The worse thing being that the addon is a poor copy of Technician. And yet your logic suggests Technician is the issue here?
I should ALSO mention that Technician was built specifically for new players, who don't understand how a skill check works. It was meant to give the survivor a chance that a skill check will not expose your position, which is the main effect of Technician. If this perk rewards only great skill checks, only pros will be gifted with a perk that does nothing as they don't care if a generator makes noise when being repaired. It will also be useless to newbies, so you would turn this into a meme perk, not into a more useful one.
If a perk is designed to help new players then it should be on a free survivor. I don't think new players just buy the DLC with Feng as soon as they buy the game. And by the time they'd be able to buy Feng with shards I think most of players are used to skill checks by then. But fine the 50% chance to mute explosion can still be there, I have no problem with that.
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@will_i_am_14_85 said:
Or just tell them in the pre-game lobby? They have a little chat feature (Unless you are on console, I think)
I play on both pc and console, I still have people do that even when telling them in lobby, either they didn't see it or they don't speak english, anyway I don't see why not implement this as a feauture even for other perks like showing that you have botany knowledge when healing someone for example, it would make playing solo better.
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@coppersly said:
https://forum.deadbydaylight.com/en/discussion/comment/857062#Comment_857062
Probably DS? It depends on what strategy they were planning on abusing, but essentially whatever perk is the weakest in the group can be replaced with the pebble.
I'm not saying it's going to be gamebreaking overpowered levels, but do survivors really need more ways to bully and annoying killers? I can get
https://forum.deadbydaylight.com/en/discussion/comment/857113#Comment_857113
I can agree it could be bumped up a little, but if they do a "slight change" to it, it might end up like the old DS and be seen almost every game.
Yeah I think pebble could be broken even with slight changes but that's what PTB is for, testing, it wouldn't hurt to try making these changes on PTB
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@HatCreature said:
I know it sucks when you bring in Inner Strength and you go against Plague or if you bring in Diversion and you go against Ghostface but that's the nature of the game, not every perk will work in every match, same goes for Killer but it's more likely for Killer since they're totems.
I like the pebble and I think it's OK if it doesn't work against certain Killers.
I totally agree with that but as you said Inner Strength doesn't work against Plague but it works fine with most of other killers. Now pebble is bad against many killers like: Freddy, Ghostface, Pig, Wraith, Myers, also smaller TR killers (especially with monitor and abuse) like Hag, Spirit, Huntress
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For such a high risk perk the "reward" is laughable, you'd be better off doing gens than following the killer trying to charge it, however I do agree making this perk strong could get annoying especially with sfw, that's why I'd like to see a rework of this perk but until then I'd like it to be more viable, there's just no reason to use it now, too many killers counter it
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I'd rather have it on a really long cooldown like 3-4min than not being able to use it at all against killers with zero terror radius, like how do you even charge it against Freddy? You get put to sleep every 60 seconds and charge it by being in his terror radius 45 seconds so you have to constantly wake up AND be in his TR, that just doesn't work, I'm not gonna waste all that time just to be able to throw one pebble
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@Mew said:
Im gonna guess that its the Undetectable status effect he gets from his shroud, probably a mistake from the devs.
Yeah it's since the Undetectable status effect that I've seen Kindred not working properly





