SnakePVP
SnakePVP
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This seems like quite a strong buff to survivors. I mean you could bait two hooks and have people rat and know your basically immortal since killers dont want to lose gen regression for the whole game. This all seems super survivor sided while killers have to basically sweat to ensure they get 6 hooks before even hooking the first person. While they only get temp buffs rather than full game ones. Does this mean I need to keep track of all 4 players hook status and when I hooked them by order. What about less strong killers sometimes by 3 or 2 gens I've only got 4 hooks and now I have to specially track people down or I've basically lost the game since I lose all my gen regression perks. Gen speed is already so fast that on some killers I have to run 1 or 2 gen regression perks. Bully squads will be impossible to deal with. Might as well just let killers abandon if they get down to one gen without 6 hooks so we dont have to waste our time or if thats too much let us abandon after the doors open.
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Great news glad the team decided to take action and Kill Switch the perks. Look forward to future info on the new process.
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@Coordi said:
Streetwise does not meet the criteria for a Kill Switch. It sucks to have to say that that plainlyt, as the last thing I want to do is minimize player concerns or frustrations. The team is aware, it's being monitored, but it is not breaking the game.
Disappointing news to hear. I hope this helps lead to clearer guidelines on what qualifies for a Kill Switch. While this bug may not seem impactful from a data standpoint, it diminishes the killer experience when player abuse it for infinite heals and toolboxes, which are powerful, but as you noted not game breaking.
At this point, does it make sense to re-evaluate the criteria and consider applying it more flexibly? If players are free to exploit bugs like this, doesn't that undermine the purpose of the Kill Switch if it has such a high threshold.