SkintKibbles
SkintKibbles
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- Username
- SkintKibbles
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Comments
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I don't think console players have yet discovered that a number of killers will use mori when they see keys in spite of the key.
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@Pipefish said:
A second chance perk that literally triggers every forty seconds. Who thought this was a good idea. My suggestion is to have it give you the broken status like no mither. What you all think ?
Lmao I died when you said, "literally triggers every forty seconds." I mean literally you don't have a brain. First off, it is impossible to trigger every forty seconds unless you're walking or sitting still. It also can only be used when you're injured. And people whining about it extending loops are people who fall for dead hard over and over and just need to get good. People need to understand this is a game of the mind. You need to ######### use your brain to out think the other person. If you're losing because of perks like dead hard, then you need to use your tiny brain to think of how you could become a better killer and be able to counter said perk. And if you can't think of how to become better yourself. You should consider watching players like Otz and find out what they do different from you.
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/1530437#Comment_1530437
Casual Killer only here. Honest question, I know that DS, in and bt themselves are counterable but what about the insane synergy they can have?
Imagine someone getting saved with BT (counter: you wait out the timer or go for the unhooker),
you down them but they have DS (counter is to slug or ignore again, I personally just eat it since I don't put in enough effort to keep all possible DS in mind),
you slug them to counter DS but they have unbreakable (counter: don't slug or camp for the duration of the 1 minute from DS, which is the dumbest thing to do, or just leave and let them get up).
In my inexperienced eyes there is no real counter for such a setup (which is nearly constantly run by many survivors, even in middle ranks), without a huge loss in form of time or simply loss of pressure on this survivor.
Again this is a honest question because normally I don't even care.
I go for the unhooker Everytime I can see them (even when the unhooked runs straight into me with their bt/DS). I simply pick ppl up and eat the DS as early as possible/simply don't take it into consideration. I don't have really any strategy against unbreakable and just get surprised a little when they get up when I know noone was able to heal them.
DS is only available for 60sec after being unhooked. Chances are the survivor unhooking was not recently unhooked and in turn you go for the survivor unhooking. If the BT survivor body blocks just hit them. They then waste time body blocking and having to mend. Chances are you still seen where the other survivor went and continue to chase the person that unhooked. Now say the person unhooking just got unhooked and has DS. It is best to go for the person unhooking and eat the DS. Since they just got unhooked they are probably still injured and you'll eat it right at the hook. You then chase them and hook them. It really depends where you are on the map. If you are across the map when the unhook happens, then I'd continue doing gen patrol in search of the other 2. I play a lot of trapper and he requires a lot of time management. I also use save the best for last often and BT is useless against that if you have stacks since it is a major slugging perk. I always eat DS early if given the opportunity too. The thing is though you can slug them and go for someone else and not care if they get up because their time was still wasted not working on gens. The only time I run into unbreakable is when I'm slugging multiple people down. I always never slug more than 3 without hooking someone and never attempt to slug unless they are body blocking, or trying to flashlight save. Your strategy every game will change slightly as you learn your opponents tendencies each game. The one thing I love about killer is your constantly evolving through each match and swapping things up. Survivor on the other hand is the same thing every game. The chases are the one thing that is really fun for the survivor, but besides that it is boring. Sorry for writing a paragraph haha. My mind is constantly wandering.
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@GhostFace_Killer said:
The only thing that really bugs me about survivor's is body blocking, its pretty immersion breaking. The hook campers are annoying too, but i think survivor's hate them just as much as killers lol
Body blocking can be good and bad for both sides depending on the situation. If all 3 are body blocking yes it sucks, but you throw the survivor down and get multiple free hits. I guarantee they stick around and try to pick him up. If only one or two people are body blocking, it is again free hits on survivors. I know sometimes though a survivor crouching in front of hook is hard to notice at first, but once it happens once you won't fall for it twice. Body blocking at the end of the game is what it is though. The killer should have done better before that point. Throughout the match though body blocking is only helping the killer get free pressure. Less gen pressure and free injures.
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I think people who only play survivor or only killer tend to believe the other side is so broken. The game must be unbalanced. The thing is the game is more balanced then people tend to lead on. Also a game like this will never be perfectly balanced and people need to accept that. I don't really see a problem with pretty much all the perks as they are right now. Perks like DS, BT, and Unbreakable are easily countered when the killer learns how to properly play against them. Perks like NOED, devour hope, BBQ, etc... Are easily countered when knowing how to properly play against them. It is the fact that most people who play these games don't actually use their brain and learn from past experiences and learn ways to counter said perks. Survivors who complain that killers are OP don't learn the weaknesses of different killers and how to play against them. They also have never played killer and don't understand it is equally difficult as being a survivor. Killers that never play survivors whine about this and that when they don't know the difficulties of a survivor. Most people who play both sides will say that yes survivor is easier, but isn't that because it is 4 minds vs 1 mind. And I think most of us would say the game is not as unbalanced as people say. Sure it has its problems like every game does, but I think people need to put themselves in the developers shoes. Do you actually understand how much time and how much effort it takes to create and entire game and continue to fix and update said game. It is not easy.
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So first off, I would like to state that I play on both sides pretty much equally. As a survivor I don't really use either unbreakable or DS often. I don't find them that useful through most matches against really top tier killers. The reason why I think this is because good killers are able to pay attention to detail. First off DS is only good when you are tunneling that survivor after being unhooked. Never go after a survivor you know was unhooked recently or just slug them to help keep pressure. Second go after someone else and hook them. Slugging is definitely viable and never a bad thing. While survivors are down gens are not being pressured as hard through the game. If they get up it is whatever the fact is they were not doing objectives for a given time. You really should never slug past 3 people without hooking at least one survivor. I mean killers who struggle with DS and unbreakable are killers that need to improve their attention to detail on what survivors have and who you've been slugging/hooking. Oh I can't tell between two Bills or whoever. Yes you can because the names are stated in the bottom left and you should be paying attention to this through the game. I am sorry but I don't feel sorry for you losing because of unbreakable. Yes SWF can be hard to play against sometimes, but they are a real test of actual skill at being a killer and test you mentally. I always feel like it is a win to come away with two kills against really good survivors. You are never going to always win and let's remember it is just a game and no reason to get mad. If things like watching them tbag at gates and chat makes you mad. Just don't go to the exit gates when you know they are all there. Just let them waste their own time sitting there. And turn chat off or if you have a bad game just leave after the game is over and move to the next one. I use to get mad all the time when losing anything. I hate losing, but that is something you should work on not getting mad and stressing yourself out over something that doesn't really matter in the end. Games are suppose to be fun and if you're not having any fun why play them.