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Shloopy

Shloopy

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Shloopy
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  • @DBDVulture said:

    We're cancelling the nerf to these perks by ~70% right?

    The healing changes felt "gross" so you're leaving killers with some sort of generator defense - right?

    Nobody is going to even consider using these perks if you nerf their effectiveness by 70% or more.

    It's really overkill. No one's gonna use something that regresses that slowly. Might as well just rework the perks or delete them because they won't see use.

  • Yeah, I'm not sure why they chose to show the female skins.

    With the release of the skull merchant I feel like they may be leaning into thirst trapping for higher sales.

  • @Steakdabait said:

    it was already overrated af imo, I have no idea why they nerfed it. it was only problematic due to being able to camp with it.

    I mean if you were skilled enough you didn't need to just camp with it.


    You can still do that now just requires a lot more precision with how you use your bottle.

  • @mejchar01 said:

    if incapacitation interrupts pallet drops / vaults / or normal vaults.. then its OK change.. if not.. its useless to be honest xd

    That's exactly what I mean. Just stop survivors from interacting with pallets and windows for like 3 to 5 seconds.