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Scarythings

Scarythings

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Scarythings
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  • @Clownismymain said:

    The hatch is a poor design choice. If you go too ham survivors just say "nope". Key in hatch 3 escape. Why in a pvp game, would you give anyone the option of saying "nope too hard" and leaving?

    The key is the real issue here. The gens, small amount of anything survivors have to do, and they can check out at anytime. Why even play killer? Survivors have the infant difficulty while killers sweat.

    Devs, maybe treat the survivors like they can think for themselves? Give them more to do, remove the key. Currently the key is so much worse than you think ruin is. If you are going to have an unbalanced game, make it unbalanced for both sides. You are destroying the game for survivors and killers. (This post is for those that want to add substance to this discussion. Nothing else.)

    I never really thought about this but I actually agree. Keys and the hatch can be VERY annoying. Especially when you as killer put in so effort into chasing and killing survivors that are sometimes hard to catch (especially if you’re lower in the ranks) and you down and kill one and the other three just jump through a hole and win. It’s not fun tbh