Sandt1985
Sandt1985
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- Sandt1985
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Comments
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I do think we should get at least 1 indoor map for every 3 outdoor maps.
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From a lore perspective, i adore this event.
From a gameplay perspective, it can make a killer's life unbearable
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I mostly use it to directly counter for the people/buckle up. Please don't take that option away from me
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My fave addon combination are the brown that break flame turrets when they break you out of your power, and and the yellow that makes turrets take ten seconds longer to respawn. I've gotten a lot of millage out of it
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Interesting idea. The devs seem to like accessibility options. Perhaps an accessibility option that allows players to see onscreen what their current movement speed is.
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If i see at least two flashlights before the game begins, I swap out a perk for lightborn
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The people who want a FNAF chapter in DBD outnumber those who don't by leaps and bounds
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@timetodohottakes said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3563047#Comment_3563047
idk if you are trolling or is stupidly serious but, from today to 1.0.0 there is absolutely not a single match that has happened that 5 gens were done and 0 chase started when the killer wasn't afk, so your argument is total nonsense.
Have there been matches where the killer never found all 4 survivors? nope. But have there been matches where the killer never saw a specific survivor? Oh yeah, that happens
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@BigChapAlien21 said:
I see this argument all the time, especially with anti-loop Killers, and it very often feels like it's the lowest hanging fruit possible for someone to have a real reason on why they want something changed, regardless of if it needs any actual change at all.
Obviously there are times where it's a fair point due to a lack of interaction for both sides, such as the recently addressed facecamping. But, for the most part, the subjective nature of what makes something fun, unfun or boring makes the whole "this is boring" feel like a non-argument at best and a personal skill issue being deflected on the game design at worst.
DBD is a game with a TON of content. Not every piece of that content is going to cater to your personal list of what's fun, and that doesn't mean said content needs to be adjusted just so it does. It's better to focus balance discussions towards legitimate problems over what's "boring."
I'll never understand the hatred towards anti loop killers. Looping is an aspect of the game, but its not, nor should it be, the be all end all of Dead by Daylight. Not every killer is meant to be loopable. Some are meant to have strong chase powers that make pallets less and windows less useful. How do you counter this? Don't get chased. How do you keep from getting chased? Don't get caught in the first place. Stealth is an option, you know.
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I'm starting to think that survivors will never want an area-of-control killer no matter what the power is
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@timetodohottakes said:
That is the most bullshit and boring killer to play against next to Nemesis.
Always have a long range attack available, you drop a pallet or not it doesn't matter, he hit you no matter what, you vault a window? he hits you, you drop a pallet, he hits you, you bait it, he hits you, he lose his power? goes in a tunnel for 5 seconds and he's back to it.
Why did you bring ANOTHER killer that ignores every single defenses survivors have? pallets and windows aren't safe, and you cannot get distance forever, the turetts cannot take him out of his power unless he miss the hit, so they are ALWAYS useless, he has truly 0 counter play, even if you take him out of it he's back to it in 10 seconds, worthless.
I haven't seen anyone yet that loves to play against xeno, if you do IDC. xeno is the worst addition you ever brought into this game next to Nemesis, we are stuck with it, I hate you.
Not every killer is meant to be loopable. Some are meant to have strong chase powers that make pallets less and windows less useful. How do you counter this? Don't get chased. How do you keep from getting chased? Don't get caught in the first place. Stealth is an option, you know.
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I'm on the mind that the killer that all balance should be judged by is Pinhead. Good signature ability that has strong counterplay (requires aim and reading a survivors movements), and has a secondary ability that is strong, but becomes weaker the longer the game goes on.