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Rynon

Rynon

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Rynon
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  • @NickChinchill said:

    https://forum.deadbydaylight.com/en/discussion/comment/1929543#Comment_1929543

    I'd say that emblem progress is something most people don't need to see during the match unless they're trying for certain achievements - otherwise you should be focusing on just doing what's required in a match rather than watching your score. While having a Hook Counter is valuable info on both sides of the coin, it does change how players approach a situation and how they might act. I'd personally pu item/ability info with Perks on your HUD idea, since then it's grouped together; your perks/abilities/item on the right, the survivors and their condition on the left. And then maybe put Hook Progression for Killers by the Gen Counter/Objective since that's their objective.

    Emblems and total hook counter could be hidden in the Esc-menu like offerings are during the game. This would make them quickly accessible during the game for the small situations in witch you might need them.

  • @JasmineDragon said:

    https://forum.deadbydaylight.com/en/discussion/comment/1929102#Comment_1929102

    you cant scan effectively. You either set your hud to tiny and seeing you icons is a strain or you set it to an average size and your FOV is cluttered with Icons that were once comfortably place in the bottom of the screen

    I agree. It is all over the place, blocking vision. Setting the UI size lower makes this problem even more apparent. But I feel like it is required to reduce the size because it blocks a lot of the gameplay. Changing the size however also changes the size of things like skill-checks and progress-bars, making them too small. It makes it harder to play against the doctor or huntress's lullaby. Setting those temporary UI elements on a different slider would be a nice addition.