Rje52
Rje52
About
- Username
- Rje52
- Joined
- Visits
- 23
- Last Active
Comments
-
Hi, I am newer to the game even though I have enjoyed watching the game since beta. I agree with your statement whole heartedly as I just got my first survivor through iridescent shards. I can understand why they don't make the content easily unlockable and I feel like that is fine because it takes time and money to make the content, however the iridescent shards for a perk compared to killer/survivor is absurd.
The problem with perks compared to survivors and killers is a perk from the shrine of secrets is 2000 shards and a survivor is 9000. To put this into perspective I could get 5 perks from the shrine of secrets for 8000 while if I buy a survivor I only get 3 and at a higher value. I can understand that new survivors are an entirely new character, but I would like to mention, why would I for 3000 shards more, go for a survivor? Killer is somewhat understandable as they have a unique power, but their value is on the higher side too.
I think they should make killers and survivors 6500 shards rather than 9000 so there is a purpose to getting a survivor/killer rather then just buying from the shrine of secrets.
-
She isn't a bad killer, but she really needs to be effective at slowing the game down as she lacks map pressure.
I'd make Rule Set Number 2 a normal part of her kit with a 24 meter aura range. Then give her a bit more range on her ambush.
-
@laurelstroodle said:
https://forum.deadbydaylight.com/en/discussion/comment/956203#Comment_956203
You dont need from a perk if you have good headphones and eyes.
You don't need an exhaustion perk to be good at chasing, but people still use exhaustion perks. Exhaustion perks help in the chase which can give the killer a harder time to catch the survivor. Spine Chill is the exact same where the killer has a much harder time sneaking up on the survivor, and sometimes even stopping a chase from happening.
-
Spine Chill is surprisingly good. On paper the perk kind of meh, but in game the perk can be a life saver. Any killer running Monitor loses any kind of ability to sneak up on the survivor using Spine Chill. Not to mention this perk stops all gen grabs. Spirit also cannot pull the "Stand Still" mind game as you can tell if its the husk or the real spirit.
Spine Chill is honestly a great perk and underrated. Being able to have priceless game knowledge about the killer without the killer knowing makes the perk worth its waiting gold.
-
Yea, but the question is in what direction will Behaviour go with the buffs
For example Behaviour could think "Ghost Face just needs the recharge to be lower and downed and hooked survivors cannot put him out of stealth"
But in reality the community could want "Survivors actually have too look at him at a certain spot on their camera (Like the vault mechanic at a 90 degree angle)" as an extra feature added
The reason why the PTB exist and people complain on the forums is so Behaviour can understand what the players think needs fixing and go in the right direction with the buffs
-
When you realize survivors can literally spin their cameras to get Ghost face out of stealth
Also downed and hooked survivors can put you out of stealth too...
-
I don't really think a icon is needed as other survivors would be able to use that information to their advantage.
Clown needs more bug fixes on his bottles so they work properly
-
Yea I just figured that one out XD
I feel dumb