Quenuo
Quenuo
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- Quenuo
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@ILoveDemo said:
https://us.v-cdn.net/6030815/uploads/P35Q422V7DFB/screenshot-20201209-143836.png
Mandy has to 100% right. Keys are so much weaker as Moris the only thing Keys (maybe) need is a 3 secound Animation. They have so much and also hard conditions. So pls don't make them useless. With the Mori change the game is so much less toxic now and I'm Happy with that.
Yes, of course, that the survivor can see the aura of the murderer for a complete of the key without the murderer knowing it is weaker than the mori and super fair, of course yes
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@Moundshroud said:
Keys are problematic because people can bring them in and just put them down somewhere until they need them. Franklin's is entirely countered in this way. You don't need the Key until the hatch is going to appear anyway. The may counter to Keys was the Mori because people didn't bring a lot of them in for fear it would cause the Killer to put one on. Now they have no fear of that.
The problem with the keys is that with complete keys you can see the killer's aura without him knowing it, which is much better than OoO
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@TrueHuntress said:
Now with no counter to keys. SWF can easily escape your 3 gen strat with a key.
Personally, I think that the trapdoor is not the real problem with the keys, but that with its accessories you can see the killer's aura and the killer can't see yours, which in SWF , it can be beastly besides that it can add more seconds of use so that if it is used well, you can know where the killer is going, where it is moving, communicate it with colleagues and disappear by the time the killer arrive. I am not saying that the complete one is removed or was eliminated (although it is much more cheto than OoO and that the mementos) only that they put as a sound or a warning to tell or know if you have that complete or not, to give more priority to the key,
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@NomiNomad said:
https://us.v-cdn.net/6030815/uploads/WI99XWBS5989/woop.jpg
Imagine if Undying get's nerfed before DS, or the other way around.
You think this is bad? Just wait.
If this happened basically all or most of the murderers would leave as already happened with ruin
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@VSchmitt said:
Yeah so, now we'll see a rise in key use (since you won't need to worry about being moried as soon as possible) but that's ok.
Or option 2 do not play as killer until the keys are nerfed,.
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@Crypticghoul said:
Why is it only 10 seconds? Shouldn't it be more punishing to jump in a locker in front of him instead of trying to dodge and kicking him? They already suffer from having an overabundance of counterplay and having to spend way too much time getting anything done on the map.
Switching to Charlotte already eats up a good chunk of that time so unless the locker is pretty close to where you left her, you're likely not going to get the grab.
Switching takes 3 seconds so assuming the locker is in a straight line away from you with no obstacles you have to go around, you can only locker grab within 32.2 meters of where you left Charlotte.
I am of the opinion that if Victor holds a locker shut on you, another survivor should have to remove him from the locker to guarantee you don't get grabbed. What are your thoughts on this?
VIt is still too little since in Charlotte's change it is 3 seconds, and in 6 seconds you will probably not have time to arrive.
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@Bravescorpio said:
As per patch notes:
- Ebony and Ivory Memento Moris now require the targeted survivor to have been hooked twice
No mention of keys... funny that.
Then they want you to nominate them on steam, if they are lazy
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@OutcastEric said:
Have so much potential once they get fixed. Micro managing survivors is my playstyle and the twins can do it so well. Set Charlotte in the center of the map/generators you want to guard and send victor to scout gens and harass survivors. Once you have multiple survivors injured slugged. Then you send Charlotte out to cause chaos. I love the synergy. The only complaints i have is not being able to recall vicotor whenever with a small cooldown for when he gets stuck. Also you guys shouldnt have released this killer with the glaring bugs. I mean cmon, you guys knew about the "locker counter" and victor falling through the floor. Dont tell me you didnt.
If they are also partially anti infinity, since you can prevent the survivor you are chasing from launching the pallet by placing Charlotte in front and chasing the survivor with Victor, believe me that has simplified many hunts.
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@StibbityStabbity said:
Nothing has happened to Freddy yet. He has been singled out for a balance pass, likely due to his performance statistics showing him over performing in comparison to nearly every other Killer in the game. As of right now, we have no idea what changes are in store for him. He might get slightly toned down, he might get bonked with a nerf bat, he might get dragged out back and put down with a nerf gun. We simply don't know yet.
In fact, they already nerfed him his accessories in May.
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If you remove the bugs they are not so bad, they are decent they do not reach tier S but they touch the b, the twins are undervalued killers, in fact with them you can even save loops by placing charlotte in front of a pallet while chasing a survivor With Victor, believe me, it has greatly simplified infinity and chasing the twins, you just need to know how to use them.a
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@CustomerService said:
It’s a stupid question, because you don’t.
1. How can you release a completely broken chapter just like that? Then say you’re fully aware you’re releasing it in a broken state and maybe you’ll fix it later ? It’s baffling.
2. How have you kept this ranking system for this long, when it doesn’t work and it continuously places people with vastly different skill playing together ? it’s also ridiculously easy to rank up. Way too easy
3. How can you release map “reworks” that are completely empty full of dead zones, new players will hardly get used to what a pallet is. There is none.
4. How do you keep breaking 10 things when releasing 1? How does a new DLC break Legion? Are you even aware of what you’re doing?
5. How do you keep releasing a new killer every month and a half when there has been issues for YEARS that remain unfixed and THEN you release a broken and buggy killer?
We want a “FIX YOUR GAME” DLC next. Stop releasing new content without addressing all that’s broken and unfinished. Fix the audio, fix the maps, fix the crashes, fix your killers, fix the balance issues. Fix your god damn game.
I will buy that dlc
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@megswifey said:
Oh boy, I know we all complain about them but they probably won't have any counters added, and I just want to know if any of you have some good perks/tricks that help you? I just hate that they can track me even if I'm hiding, and for a good amount of time. I have only survived against them a hand full of times, but they are rare to see these days. Thanks :)!
Do not repair together, and repair each one as far as possible from the other, with this you counter their power.
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Oh ok, thanks.
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@MissKitty95 said:
Ohh I did this and I’m from Uk well great that was a waste of time -_ -
I forget UK but I add this country and all country that can participate.
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@BabyBubz said:
https://forum.deadbydaylight.com/en/discussion/comment/1712875#Comment_1712875
You can participate if you're from UK, no worries
Yes, but there are more people who are not from those specific parts, and therefore cannot participate.