PotatoPotahto
PotatoPotahto
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- PotatoPotahto
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Comments
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Never Sleeping Legion, double yellow addon. I can't stand basekit Legion, it's lame to go frenzy hit+m1 every time. Never Sleeping Legion with his mapwide runs should be the basekit Legion IMO.
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@Nazzzak said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3462029#Comment_3462029
Survivors have to open the exit gate to get their cosmetic. That's why they're all rushing, because the more time they waste the more likely they are to die. BHVR need to make the conditions around obtaining the cosmetics easier than getting the gates open.
It was happening even before the event even started, so it's not about the cosmetic. They do it because they can.
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@Seraphor said:
Compared to my survivor games over the past week, yes, killers are being unreasonably sweaty today. I don't understand it, you don't need to kill everyone to get your rewards as killer.
I'll probably swap to killer and let everyone go once I've got a decent BP score.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3462029#Comment_3462029
Thanks, you're perpetuating the cycle and being part of the problem.
Since it's gonna happen to me whether I participate or not, I'll use every little chance I have to win.
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I'm getting pretty miserable games as a killer for the entire week, I only won a couple of games where survivors were moreless chill, but otherwise it is a sweatfest. So yeah, I'm trying to camp, tunnel and slug every game now, unless survivors are actually goofing around and not pop 3 gens for my furst down.
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@ReikoMori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3460133#Comment_3460133
How does that logic not work?
Twins are played much less, but they are also older than and harder to play than her. When you account for time it tracks just fine logically.
Twins is over 2 years old in terms of being in the game and Skull Merchant was added to the game in March of this year. Skull Merchant is played by three times more over a period of 3 months against a killer who's almost 3 years old.
Skull Merchant is new. You would expect people to don't learn how to play yet, and also you'd expect more people playing her casually out of pure interest to a new thing in the game. Both factors would make her have lower killrate, not higher.
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@Nazzzak said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3460788#Comment_3460788
Two weeks ago I'd have said nah. But after seeing killer mains lately arguing that survivor perks should have more conditions attached, it does make me feel like the very popular perk that simply requires you to spawn into a game might also need more conditions.
Us vs them is strong in this one
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@ReikoMori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3460047#Comment_3460047
Her killrate being high can be misleading considering she's still relatively new and since very few people liked her chapter she's probably not being played by a great deal of people.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3459974#Comment_3459974
That's actually something I have to admit I was wrong about. When I originally read the changes when they were first mentioned it seemed to me that the haste was tied directly to being tracked via clawtrap rather than via all sources of drone related tracking. So that is how I approached playing her in addition to generally using her drones for stealth rather than defense so I am very used to survivors pathing around the edges of my drones rather than spending any time in them and rarely bothering to disarm them.
Eh, this logic doesn't work.
There are killers with worse pickrate on Nightlight.gg, and all of them have worse killrate. Twins are pretty close though, while being played 3 times less.
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According to Nightlight.gg Skull Merchant has one of the highest killrates (if not the highest). So yes, she is underrated.
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Yes, but I still hate Borgo more
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Probably it's the lack of survivors, but not at your MMR
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3457046#Comment_3457046
You don't even boot up DBD?
I'm even touching grass.
The next step is to don't hang on DbD forum
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Maybe, just maybe
BHVR should just fix the matchmaking for lobby dodges
Maybe that's the thing you should be complaining about
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You provided zero arguments on why it is not a problem for 110% killers.
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I do this sometimes if I get Garden of Joy or Badham 4 and I am playing some low tier killer. I already know I won't win and just throw the game this way because why not.
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Week of not playing DbD it is then
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@CorvusCorax86 said:
Interestingly, it is not the camping that makes it a viable strategy but knowing how altruistic survivors are. Half of the team is unavailable. The other half will definitely go for the save. So, in reality, you look for them if you stay and patrol the vicinity.
However, if you actively look for them and hurt / down a 3rd one the other 2 can escape as the team is still in disarray.
Meaning, you can ask yourself the question: shouldn't I allow them this small victory and continue? If you know you can win isn't winning with more BP better?
I'll give you an example: If I manage to do 2 hooks and down a 3rd survivor I never go and look for the 4th one. I allow this person to do the save. You said yourself: "I have already won." But I want an exciting match and I want to earn more BP.
What if you are playing against a strong team that made a blunder and you won't win?
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Yup. I think I'll just quit the game for now. I play middle to low tier killers mostly and I don't feel like being a swf punching bag.
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My biggest problem about this mechanic is SWF. It is supposed to get disabled in the endgame, but what you will get is 99'd gens to abuse free unhook.
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@JPLongstreet said:
Sadly their servers in Frankfurt and in Singapore are the closest ones for Russia, South America, and the entire Middle East. Players in those areas get that sweet sweet 200+ ping most of the time due to their distances from those two servers. Not sure what else they could do actually.
Also the rough latency in this game makes those vault hits look super unfair at times. Horrible ping aggravates that as well.
I'm from Russia and my ping is at 70-90 most of the time. If someone has more it's probably VPN or some poor soul playing from the middle of Siberia through old wi-fi module.
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Guys, you shouldn't look at killrate statistics BHVR are showing to us. After the MMR implementation it means absolutely nothing. If there were three killer players in the game, and it were Otzdarva, Truetalent and Ralf, and everyone else just left because the game is horrible and they don't get paid for playing it, killrates would be at 99,99%.
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If you want an outpost that would provide you with suffering I can deliver one.
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@LuthirFontaine said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3439056#Comment_3439056
Yeah, freezing in place and can't do anything... Yeah that's what slugging feels like...
I'm wondering if people complain about being KO'd in Apex Legends
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Yeah, remove camping, slugging and tunneling from the game.
I hope you'll like gen times increased by 20 seconds more, because that's what BHVR will have to do to keep people playing killer without any ways to get extra advantage.
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@miniwengsel said:
https://forums.bhvr.com/dead-by-daylight/discussion/376322/i-dont-trust-behaviours-map-designers
THE NEW FRACTURED COWSHEET:
The best map designers from BHVR started fixing the map so the added 20 more save pallets in the middle, because there were only the Cowtree before. Furthermore they removed the breakeable walls in the main and turned them in windows instead.
So the new escape rate is 80%👍️
Your expectations are unreasonable.
They will move the main building to the center of the map, and 20 safe pallets will be around it, cuz that's how BHVR designs map these days.
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Just remove it completely. Its irredeemable. The colour palette is awful, pallet density is insane and visual design is also horrible, it looks like a pile of random props thrown on a platter.
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Yeah, I had a game when auto-aim got my hit stolen when the survivor I tried to attack was standing right in front of me (with a pallet behind him). That was. so frustrating I'm barely playing DbD now.
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Being rude to people on purpose instead of being rude just because is not an excuse. When people do that in my games I usually ignore them and then go full sweat on the team, slugging for the 4k in the endgame.