Paiz
Paiz
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- Paiz
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Comments
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@Yamaoka said:
Paiz said:@Gemasuda said:
Please stop saying that consoles don’t need a FPS boost. Do you seriously not want it to run better or are you just trolling?
I really never said that it didn't need an fps boost, i just said people make a big deal out of it when the fps isn't nearly as bad as people say it is. Yeah, its bad, but not unplayable.
Personally I think the fps is "playable" but console lag spikes happen to often. That's where it clearly becomes unplayable. Sometimes when I play doctor and I shock and hit too quickly the frames will drop so low the screen almost freezes.
The spikes are a big problem, but at least it happens on both sides sometimes. And don't forget, doctor is a walking ball of visual effects.
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@Paiz said:
@Master said:
@Paiz said:
@IronKnight55 said:
@Gorgonia said:
Whenever someone is hooked and I get a skill check, I fail. It lags baaadly.Same here. I do hope they fix these issues.
No need to hope. By the time dedicated servers are out i can expect the fps to be higher for both sides and we'll look back at this thread and laugh.
hopefully
Why would dedicated servers improve local optimization?
I mean as updates come, eventually by the time dedicated servers are out the fps will be improved.
_HOPEFULLY_
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@Gemasuda said:
Please stop saying that consoles don’t need a FPS boost. Do you seriously not want it to run better or are you just trolling?I really never said that it didn't need an fps boost, i just said people make a big deal out of it when the fps isn't nearly as bad as people say it is. Yeah, its bad, but not unplayable.
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@Peanits said:
I dunno', you already get 2,500 for killing all four survivors. I think rewarding someone for doing it quickly would be a little redundant and also encourage deranking to pick on new players. At the same time, I feel like if you were significantly better than the survivors and killed them all before a single generator goes off, you're basically getting points because the matchmaking gave you an easy match.Yeah, I guess that really all matters on the matchmaking. I did specify in high ranks so you cant rank down for the bonus.
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@Master said:
@Paiz said:
@IronKnight55 said:
@Gorgonia said:
Whenever someone is hooked and I get a skill check, I fail. It lags baaadly.Same here. I do hope they fix these issues.
No need to hope. By the time dedicated servers are out i can expect the fps to be higher for both sides and we'll look back at this thread and laugh.
hopefully
Why would dedicated servers improve local optimization?
I mean as updates come, eventually by the time dedicated servers are out the fps will be improved.
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I absolutely agree that playing below "your rank" is generally just scummy and really bad for new players, but the only fix i can think of is removing the ability to rank down past your current color rank. i'd love to see other peoples ideas.
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@AntiJelly said:
@Paiz said:
@perotx said:
No. My playstyle is very slow and games tend to last a LONG time, but I almost always get 4k's. My playstyle is clearly effective, therefore I don't see why you should be rewarded just because our playstyles are different.I understand that, but a quick trial usually results in a single pip and even a black pip. Long matches that end in 4ks are nearly always double pips.
I just want to know if you think a short match 4k takes more skill than a long match 4k in high ranks.I don't think that's true. Quick matches do usually end in single pips, but not black pips. It's all because of getting bronze chaser that you can't double pip in a quick match.
You're right, maybe match time should somehow correlate to chaser?
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@perotx said:
No. My playstyle is very slow and games tend to last a LONG time, but I almost always get 4k's. My playstyle is clearly effective, therefore I don't see why you should be rewarded just because our playstyles are different.I understand that, but a quick trial usually results in a single pip and even a black pip. Long matches that end in 4ks are nearly always double pips.
I just want to know if you think a short match 4k takes more skill than a long match 4k in high ranks. -
@starkiller1286 said:
Seems like a good idea some people dodge maps they don't like on both sides. And it stops the whole "oh killer has mori. Oh survivors are grouped up" thing.Less of the survivors are grouped thing, but i see where your coming from. I think i'd prefer not immediately knowing its a 4 petrified oak swf until the end.
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@IronKnight55 said:
@Gorgonia said:
Whenever someone is hooked and I get a skill check, I fail. It lags baaadly.Same here. I do hope they fix these issues.
No need to hope. By the time dedicated servers are out i can expect the fps to be higher for both sides and we'll look back at this thread and laugh.
hopefully
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@Orion said:
@Paiz said:
@Orion said:
1. Overpowered: make it skip an entire hooking phase, but stop progression if the killer is in the basement (or directly above it) and not engaged in a chase. Basement would become dangerous, but the killer would have to leave it to take full advantage of the perk.Doesn't sound that overpowered, I feel like the killer would just guard from outside though.
Then the killer would be plainly visible (and audible!) before survivors even approached the basement. Also, keep in mind the killer would still be doing nothing for a full minute.
I hadn't thought of that, it actually seems really useful in that sense, more dangerous to save and makes genrushing a bit weaker if they choose to defend. They should hire you.
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If i'm correct, 8014 is general error, so i assume it could be 1000 different problems for 1000 different people. Telling the devs you got an error that has no info for you to tell them doesn't exactly help them solve it.
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@Orion said:
1. Overpowered: make it skip an entire hooking phase, but stop progression if the killer is in the basement (or directly above it) and not engaged in a chase. Basement would become dangerous, but the killer would have to leave it to take full advantage of the perk.Doesn't sound that overpowered, I feel like the killer would just guard from outside though.
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Would you rather they dodge in the match and leave you with more gens to do? More secret offerings is a good idea though, i'm not a fan of instantly knowing it's a match i'll lose after 1 hook.
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I'd like to see a small change to deja vu so during the time you can see the generators you have a small increase in repair speed, at least to just those 3 you can see.
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@Master said:
30 fps would be non-acceptable for me as PC player tbh
I guess unplayable fps depends on what you're used to.
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@thesuicidefox I know that being able to see the entire map from one viewpoint dips fps in a lot of games,but i think the crows and fog were laggy because they weren't fully rendered to save fps.