PaintedDeath
PaintedDeath
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- PaintedDeath
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Because the current meta of the game is broken and doesn't work. That's why.
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Well people are gonna buy the killers regardless.
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Imagine you having the game you have now, where the meta is literal toxicity and every character is the same.
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I been thinking about this a lot. So if they were to implement such a system, they could fix the entire game.
First, they need to go the route of Overwatch for balancing, which is to make each character overpowered, so that none are overpowered. Give Claudette some sort of once-a-game full heal. David has to be hit 3 times his first down to go down. Laurie Strode gets Decisive Strike but without the skill check. Then each character still gets the 4 perks, but 2 are either "Shareable Perks", or "Capstone Abilities" such as Claudettes heal. You can give up your own characters badass ability, and in exchange you can take another sharable perk. That means, Claudette can be an awesome healer, who can literally once a game bring someone up from slugged immediately, OR she could trade it in for something like Decisive Strike.
The killer turns the corner and see's Claudette and Dwight. He immediately knows that that Claudette is gonna be a healer, and that Dwight is gonna be the repairer. Claudette's not gonna be the one knocking down the gens, but that survivor that he just hooked back there is already off the hook. Does he chase the Dwight down and slow gen progression, or does he stop that Claudette from healing her friend. It forces more choices for the Killer.
It also fixes SWF. Let's say a solo joins a SWF game, well they are not playing Claudette, and so he could help them by playing a healer for them, so they actually collaborate, and create a via team that will increase their chances of survival.
It also fixes characters like Ace. Ace is the jack of all trades, master of opening boxes. His role is whatever the box gives him, he gets a medkit? He's gonna heal. He gets a toolbox, hes gonna repair. He gets a flashlight, he's gonna harass. He could even hand the items over to characters who could use it better, such as givng the tool box to a Jake Park, because the Jake Park is the character that repairs gens and sabotages hooks. Which, if they went this route, all they would have to do is increase the amount of time that a hook is broken slightly, and all of a sudden Sabotaging hooks is a legitimate strategy, because when the killer sees the Jake Park, he knows to look out for it.
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Ya know, I been thinking about this a bit. If they were to implement some sort of "capstone perk" which only that character can equip, and switch it to being only 2 available sharable perk slots, they could make it so that you can choose either 2 sharable perks, or 1 sharable and the capstone. That would allow customization of each character, while holding them into a mold, that would work pretty good. Like, Claudette is always gonna Claudette, shes gonna run around and try to heal her team mates, because that's what Claudette does, and you can either take some sort of unlockable once-a-game full heal she has a capstone, or you could take Laurie's DS.
In honesty, this kind of shows how strong DS is, or even could be if they just removed the skill check and it was a guaranteed drop. That would be a good enough Laurie Strode ability, that only Laurie could have it, unless you gave up your own really strong ability to have it.
Fixing the sharable perks system would honestly fix this game, and bring it back from being such a min-max, exploitable mess.
Think about it, as Killer you walk around the corner and spot a David. Now you immediately know a few things. That David is most likely, gonna be trying to protect his team mates, rescue them from the hook, and take protection hits. But what else does that David have? Is he running some sort of harassing perk, or is it straight healing for after the unhook? Whenever you see a Jack Park you know, okay this dudes is gonna be repairing gens and trying to break hooks, but did he go more hook break, or gen repair?
Vice Versa. You run into a cannibal. Welp, we know he has BBQ and Chili, so we need to be trying to juke him, or staying within his aura. As the Cannibal, you hook and look to see who is where, but no one shows up. Well now you know they are at least close to you. It's a clear, easy read and Cannibal would be the only one who played like that, It allows each player to play to their strengths, and exploit their enemies weakness, which in turn makes you avoid your own weaknesses. It fixes SWF, because pre-game the SWF and the solos would need to collaborate with team composition, you'd always want to either have a Claudette, but if no one is gonna play Claudette, maybe they could bring Claudettes perks in addition to what they character does, or should the whole team just supplement with med kits?
They could fix characters like Ace, by making him the box opening specialist. He's a jack of all trades type character, who takes whatever role to given to him by the box, medkit, I'm healing someone, tool box, I'm fixing something, Flashlight, I'm harassing the killer.
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Well, unfortunately none of the issues bring up the extreme issues that having Shareable Perks is giving us now. All you hear about are the same old perks ad infinitum, and restricting the use of certain skills to certain characters would solve that. And again, the idea that a David always has Dead Hard is the point, It's David. He should play like David. This game is essentially just every trope you can find thrown into a blender, and having a dwight that isn't the nerd who can fix stuff quickly doesn't fit the tropes.
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They could also maybe have it so that only 1 of your perk slots could be used for a sharable perk. That way, it kinda switchs up what each character is capable of doing, while still holding them into a certain mold.
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The only thing I see is a bunch of finger pointing from survivors to killers and vice versa.
I play with a "don't be a dick" attitude, and I feel it works out pretty well. I don't tunnel people, if I happen to hook someone twice really quick into the game I will just leave them on the floor, so they are still not repairing gens, a team mate has to stop repairing gens to help them, and no one feels cheated. I can't loop that well, but I will say that survivors who just loop and loop and loop just to kill time are kinda dicks. The killer is supposed to be a punishment for having gotten caught, and just looping him constantly after a fair amount of time is dickish. We are all here to have fun and play a fair game, and being a dick to the other person isn't a good look.
And I get it it, its the internet. People are dicks on the internet, and if you are a person who does these kind of things and you just shrug your shoulders at it, maybe consider that you don't have to be a dick? I mean, you could play like not a dick, and give everyone a good ol time. You don't HAVE to be a dick.
Maybe all the toxicity everyone feels is killing the game should be shouldered by the actual community, and we all just agree to stop playing like dicks?