OSU__Player
OSU__Player
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- OSU__Player
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@PetTheDoggo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4085085#Comment_4085085
So wouldn't your issue be fixed if we just reduce slug timer?
no. pero seguramente hay soluciones mas simples. algun dia las redactare. esto es simplemente una idea.
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@terumisan said:
https://forums.bhvr.com/dead-by-daylight/discussion/468165/no-to-the-slug
so what's stopping you from bringing an anti slugging perk
My criticism is that the game is poorly designed. If I have to use a perk just to deal with a BASE mechanic—something that can literally happen in every single match—then it's bad design. That's the entire point.
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@Chapero said:
It's great. If we had a customizable custom match, your ideas could be tested, and of course the community would have already managed to balance the game years ago. Realistically, considering the direction the game has taken, no matter how brilliant your contributions might be in practice, they won't even be taken into consideration. It's a shame, I truly mean that.
I'm very new to the game—I've been playing for less than a year—but it's easy to see the balance issues it has. I still want to have faith that this proposal might get somewhere.
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@Anti051 said:
What's the difference between sitting out on the ground vs sitting out on the hook? Last time I checked, somebody has to come tag you back in either way.
The difference is that each hook stage only lasts 60 seconds, and the hook actually progresses the game towards its end.
Being slugged lasts 4 minutes, and you literally can't do anything but crawl. You are forced to not play for 4 minutes. On the hook, you can at least attempt to escape or miss skill checks to sacrifice yourself and next out of a toxic match. When slugged, you don't even have the choice to die faster, and if you leave the match, you get a matchmaking penalty—unless everyone is already dead or downed.
Besides, slugging stalls the game completely. Rescuing someone who is slugged can be suicide because survivors don't get a base-kit Endurance (borrowed time) effect when picked up from the ground. The killer can just instantly redown them. You are quite literally a textbook hostage if the killer decides to play that way.