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OFM

OFM

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OFM
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  • 99% of the time yes I'll go for a save, unless it's obviously impossible even with coordination. Not really much of an incentive in escaping anyway other than slightly more Bloodpoints, rather than take an easy way out I'd feel more satisfied pulling off a late game save even if it ends up with me dying

  • Resident Evil 4 Remake Ada is a NEED

  • I really hope the backlash they got for this made them reconsider their stance on a P100 reward, hopefully they'll reveal something for anniversary? 😌 That's just wishful thinking on my part really…

    I'd argue that since as a company your goal would be to make money, incentivizing players to spend a lot of time on your game would only be a good thing anyway, as the more time people spend playing your game the more likely they are to spend money on it. Also probably one of the least scummy tactics you could employ in that regard 😛

  • But the RUSH you get from negating a map offering with a Sacrificial Ward is HUUUUGE!

    Jokes aside as pretty much everyone said this wouldn't be an issue if a couple of maps weren't terrible for each side and favored certain playstyles. Though I do like the idea of the offerings rejecting maps instead of sending you to them, I feel like the best solution would just be the maps be random 100% of the time.

  • @SirXenomorph said:

    https://forums.bhvr.com/dead-by-daylight/discussion/410734/healing-exploit-at-gates-allowing-free-escapes

    Correct me if I am wrong but you could just have pick up the one already downed. But yet you decide to down the rest too. Sry but for that to have a change there when it was your own fault that all got out? Why? Just pick up the one person next time and be not so greedy. When you would have pick up the one they would maybe have tried to get her what would have you give more than enough time to get more of them.

    But yet you was the reason they did that. Do not complain about something you open the gates for. You would have get at least one.

    I am so done with killers who want all changed only they are to greedy. Also if that will be changed, than it must be changed, that you can tunnel, slug, camp, 3gening etc. ALL THAT WILL BE TAKE AWAY FROM YOU!

    I see two flashlights so not picking up was probably the best idea.

    That aside though, in my eyes this scenario is just the survivor side equivalent of camping a hook in endgame to secure a kill…

  • It's not really a gripe with the game itself (though I suppose it ends up being so as the game doesn't have much to prevent such behavior) but I get really mad when people waste the time of everyone involved.

    I mean stuff like teabagging the whole 2 minutes at gates (Sure you can just push them out, but usually I just tab out and do other stuff while waiting for them to leave… So in a way I'm the one wasting their time :P), slugging an unhookable survivor instead of letting them wiggle off and "risk" them getting hatch, 4man slugs (skill issue etc), last 2 survivors hiding without touching gens… I'd say these are the main points that grind my gears.

    Mechanic wise, getting hit by Oni 180s 🤯 And Billy's whiff recovery time 🤮 Are two of my biggest annoyances

  • @Mr_K said:

    All four of those perks were stronger in the past. Why now is it a problem?

    The Grim Embrace change is recent enough I'd say that indirectly makes the other 3 perks much better, even if in a vacuum they were arguably stronger in previous patches.

    That and people are just tired of 9/10 games being against the same build, which is honestly a problem this game had since launch I guess, for both sides

  • Endgame perks for survivor should mean "win more" and that's what Hope is for, considering you have a perk that does nothing for 90% of the game I'd say it's fair.

    Alternatively just run NOED for that 4% Haste and you negate more than half of what Hope is worth…

    Or stop chasing the surv with Hope… And use your M2… see there's options 🙃

  • It's still incredibly strong and way healthier than before for the game, buffing it just means making it broken again

    in Dead Hard Comment by OFM