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Ni7rogen

Ni7rogen

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Ni7rogen
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  • Little edit, I realized I separated the Vigil perk, it is "15/20/25" not "15, 20 and 25" my bad.

  • I play with David Tapp because he hides so well in the dark, also he looks cool.

    Steve Harrington is one of the best Stranger Things character, who changed a lot from the first to the third season, he's a really nice guy and his altruistic personality fits with my playstyle of helping others first, currently I don't prestige my characters but he's the second of being prestiged, the first one was Feng Min.

    Ash Williams is a meme man and also fits my altruistic playstyle for him, as I like to use Mettle of Man, he's a jerk, but not a bad guy and will amend his errors.

    Now I want to try out Quentin because he looks cool and destroyed by drugs, also his fashion is pretty nice, and I really like that, never watched Nightmare on Elm Street remake tho.

  • Mettle of Man got kinda changed, due to New Protection scores, now scoring MoM it's way dangerous and specific but also a bit effective, too risky because if you decide to score two protections while a killer is carrying a survivor, you'll get hooked an lose a hook, if you think about it

    -You cannot protect healthy and downed survivors, which it's a big drawback, which I find downed almost reasonable except when you revive them when they're at 95% and I find healthy way dumb since you're creating a distraction and hence protecting them.

    -From 20 seconds of doing a protection token, down to 3, this one is a big buff, and it's way better now.

    -You still don't receive a token if you're near a healthy and injured survivor, because the game confuses, so you can't get a token from a survivor who is being carried by the killer if there's another healthy on your side.

    If healthy survivors worked, and the being near a healthy and carried didn't confused the game, the perk would be way better, but as for it is right now, I'd prefer 2 tokens of protection rather than 3, I'm not yet up for a rework to be honest.

  • With having two tokens or changing the condition will make it perfect.

    My new condition idea was when you get hit while another survivor is getting chased OR taking hits near a survivor that's not in chase for 6 meters OR distracting the killer to chase you and take damage, count as a token of mettle and maybe increase the token to 4 or keep it to 3.

    This perk is for alturistic actions and I like the idea of rewarding myself by taking a bullet for the., better than protection scores only.

    Also I feel really ashamed by the buff they implemented, it's too awkward.

  • Borrowed Time is pretty cool! I don't use it because I haven't level up Bill yet.

    I found some usefulness when the killer decides to tunnel you and you can't reach a locker to use DS.

  • It's okay tho, I do always get some delays so I'm used to it, It's a bummer? Yes, but in the end we're going to still have the event!

  • Because it's not fun for the survivor and if you're a killer who wants to kill every survivor, and moving, attacking, failing, succeeding, it's boring for the both sides.

    Camping the first survivor would put you in a lose situation of getting genrushed, even with ruin, since hooking it and waiting to the sacrifice would be boring, even more if the hooked decides to screw you up and struggle till the end, then you get 3 or 4 genrush and the other 3 probably will make it.

    In my personal opinion I see myself tunneling accidentally since I try to follow scratch marks and I encounter the hooked killer, in that scenario if I feel pitiful I decide to not follow them and try to find another, since it helps you with decisive strike situations and gives a breath to do some action to the survivor so they get some fun at least, however teabaggers gets no privilege >:)

  • My idea is while you're unhooking a survivor, cannot get grabbed by the killer, nor cancel the animation if taking damage.

  • You know I would like to summon another Legions via lockers, I mean, open the locker, enter, and change the Legion you're using, if a survivor opens a Locker Legion is already in, s/he will scare them and close the locker so loud that you'll get a notification.

  • This seems something interesting to try out, I hope they put this buff in a PTB so we get some results.

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