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Mr_Onehouse

Mr_Onehouse

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Mr_Onehouse
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  • @SasukeKun said:

    I wonder where they could go from here??? Any Ideas?

    I absolutely need Jack The Ripper. Why?

    1. He's historical and therefore nobody can hold a license on his name, and because his true identity is unknown his likeness is open to anyone's interpretation. Also, the only real life serial killer that DBD could ever put into their game.
    2. Variable skins depicting theories of his identity and/or occupation. Weapon was obviously blade, likely exceptionally well sharpened. What type or form of blade is open to dev team's interpretations.
    3. Potential for 2 mori animations dependent on the victim's sex. Like, slits men's throats and rapidly stabs them numerous times but disembowels women & packs an organ to be mailed with a letter that he signs "From Hell" or such.
    4. He comes with his own backstory in the form of newpaper & police reports. Devs get to fill in blanks with what they want. Obvious explanation for why he stopped killing is that the Entity snatched him up.
    5. His power could be London Fog. increase the ambient fog's thickness & height to a point that survivors can't see beyond 30m. Effect lasts 60 seconds with a 90sec. recharge until it can be used again. Within this fog effect all survivors within 12m of him reveal their auras (effectively Wraith's sight add-on for free but with survs being kept lost and confused). Secondary power could be that he scores a token for each hook up to 4 tokens. At token 4 he can create a hemispherical fog cloud that has height & radius equal to his terror radius. Just one cloud at a time. This cloud stays in place the whole match or until dispelled (token count restarts) and has 1m visibility as far as survivors are concerned. Any surv who walks through this cloud is visible to killer from any distance. That's a means to guard gens, shack, basement, or loops if placed correctly. Add-ons could increase terror radius, add duration, shorten recharge, etc. Iridescent could grant 1 extra cloud per use or make a created fog cloud randomly roam the map.


  • @PhantomChimera said:

    The title says it all. The disconnects are getting out of control. Their have been times when I am the only survivor left because all the others disconnected as soon as they were picked up by the killer.

    I play as killer and survivor and it is negatively impacting both sides.

    I so much agree. I'd have agreed far back in the PC only days when there had never been a dc'ing penalty.

    No offense to console players, but it got so much more worse when we went cross-platform. I hope the penalty time is longer so it's an actual inconvenience. I have been disconnected by loss of signal, game glitch, and my own accidents and yet would still accept 1 whole hour as a penalty for the first disconnent if only to make this stop. Then double that for each disconnet/rage-quit within the same 24 hour period.

    Thinking on this, the rage quit penalty should be exponential with each time you disconnect within a contiguous 24 hours. Time could be 30 minutes for the first dc. One hour for second dc. Two hours for third and then 4 hours for fifth dc and so on and so on... . . A habitual repeat offender could be looking at DAYS of being banned from play.

    Not sure if it's possible for DBD's coding scheme, but I have a proposal to diminish the odds of an innocent accidental dc'er being penalized. Program in a rage-quit detector that triggers the dc penalty only if the player is in a chase, within 30m of the killer (or of the surv if dc'er is killer), or. disconnects while on the hook.

    On a related note, survivors letting themselves die on the hook has too often been an exploit to get around a dc'ing penalty. Maybe remedy that with this: When put into second stage struggle while on the hook a survivor must attempt each skill check given (notice I didn't say succeed). If they don't then they take a Bloodpoint penalty equal to buying an Ultra-Rare item on the Bloodweb. (And yes, if the result is a negative number that gets applied to the player's BP grand total.) Teammates still get at least that long to perform a rescue and earn themselves BP for the effort.

    On another related note, please, please, PLEEEEEEEEEASE, no bots to replace dc'ing survivors. They will only bog down FPS & the resulting rubberbanding & lag glitches.

    P.S.: Survivors have been surrendering to the killer a lot, too. You know, just get next to killer and wait to die. It'd be fun if all killers could have a command prompt & ability to grant Minion status to one survivor per match. (Assign to an unused key/button survs use to make gestures.) A survivor would have a corresponding Surrender prompt that gives the killer permission to use the Minion ability but is only available while crouching within 10m of the killer. Minion would then lose the ability to repair & to open any containers & lose all perks but also be immune to being killed or hooked, have an aura visible to only to killer (usual gestures used to guide the killer), and have a limited range ability to highlight to the killer one survivor they can see. Minion's awarded BP for every down, hook, and kill but gets none of it until he/she is that last survivor. At which End Game Collapse starts but with both gates opening themselves. If you think SWF using comms would exploit this, you're right. Killer would have a constant Kill Minion prompt that would summon Entity's claws for an inescapable End Game style grab'n'stab at the Minion. Perhaps even the end game score screen would stamp TRAITOR in large print over the Minion player's face, ID, and perks. Could that a means for solo survivors to have more fun?

  • Balancing aside, I'm still curious to see how well an commlinked SWF could do against a pair of killers who are also linked to their own comms.

  • The multi-killer exploit I discovered on my own. I got 2 Wraiths instead of survivors in a match and panic dc'd within seconds. If Paulie Esther had not sent out his own notice I would not have known the Legion exploit exists. Is there an add-on I shouldn't use until this is fixed? Are they referring to the walking backwards to make Mend deplete faster? I'd rather know so that I DON'T do this even by accident.

  • Suggestions:

    If you disconnect your character is left as AFK in the game. You can't use that character again until the match is ended.

    Disconnect a second time in an hour and you are locked out of playing the faction you disconnected as (killer or survivor) for a whole hour.

    Four dc's in a day and you're out of the game for 48 hours. No mercy. No whining.

  • Maybe not a solution but certainly a deterrent for tantrum disconnects:

    1. If a player dc's the character remains as an AFK "zombie" available for farming points.
    2. Once disconnected the player is locked out of using their specific character for the duration of the match already in play.
    3. If player disconnects 3 times in a 24 hour period the player is banned from play for 48 hours. (Once is misfortune, 2 is coincidence, & 3 is a pattern of behavior.)

    Notice my solution monitors by the _day_ and not by the week. Heck, monitoring by the day and establishing a set daily limit may be all that's necessary.