MisterH
MisterH
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thank you so much, Your reply!
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@Grandpa_Crack_Pipe said:
https://forum.deadbydaylight.com/en/discussion/comment/2440764#Comment_2440764
Completely understandable. In a world where BHVR put more work into game health than the cosmetic store, everyone would be able to play a full, satisfying match-- which is what i'd really hope they'd actually start trying to do sometime.
But as it stands, necessary evil. Sometimes you just have to take someone out to make pressure against an extremely strong team. Take someone out early to lessen the risk of losing the game early.
Sometimes even by killing 3 or 4 survivors, the killer suffers a rank down. Killers are bound to become more venomous, using camping and tunneling as necessary evils. If rewards are applied to the killers The in-game world will be less brutal and less boring. At least I think a lot of people will be happy. From the point of view of a killer user.
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Of course I agree.
It's just a suggestion to prevent a sad situation in which the first victim is eliminated straight, and for a healthy gaming atmosphere.