Meepy13
Meepy13
About
- Username
- Meepy13
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Comments
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@nodforkiss said:
this happened me on swamp map only. that map has an issue with hooks.
I've had it happen on midwitch and dead dawg
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@CatnipLove said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3499265#Comment_3499265
I didn't say that. I'm not sure what you're on about.
You gave an example of people playing poorly and acted like it was the norm
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@CatnipLove said:
If it happens rarely then it's likely not much of a problem. I can't imagine a game where everybody is throwing themselves at the killer is going to go very well for the survivors lmao
Just played a match where all three teammates had flashlights and threw themselves at the killer. All three were down in under a minute. Classic.
You can't just say 'I had bad survivors on my team so therefore body blocking is bad'
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@Sharby said:
Are you supposed to be able to do something against someone outplaying you at every turn?
But it's not like I can possibly play better, not saying I'm the best player ever but all my killer (twins) can do without victor is walk forward and attack it's not like there's a huge kit at my disposal to outplay them with, all I can do is mimdgame and if they don't fall for that I'm screwed
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@Chilli_man2400 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3498649#Comment_3498649
Twins rework is slated for early 2024
Not a fan of having a time limit untill they ruin my favourite killer
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Alan wake 🙏
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You realize it's there for game balance? It's not just there to spite you
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I wish you got a trial of the killers untill you finished the challenge
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Victor still seems to block exit gates
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@LobbyDodgerLeonidas said:
Well they'd have to get off a gen to cleanse a totem. That's asking a lot of solo queue. It's gonna have to be nerfed
Yeah because nerfing things to help bad survivors is entirely fair and doesn't help good survivors in the slightest
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@Devil_hit11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3486076#Comment_3486076
that only if you can recall him after 30 seconds I think. I have not played twins in long time to remember the mechanic. either way you can safe pallets and play safe. basic m1 killer looping. the aura disappears to not give killer wall-hacks on the survivor.
you loose him for 30 seconds I think wall hacks would be fair
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@DavidHypnos said:
Your power isn’t being denied - he can be recalled.
After a staggeringly long time
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@I_CAME said:
You really can tell when people have never stepped foot into solo queue and seen the complete lack of coordination on display. It's the same reason they're removing hook grabs, facecamping etc. Killers abuse things and demolish uncoordinated solos and then act shocked when they get changed.
If the game is constantly balanced with solo queue in mind swf will just become better and better
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@DaddyMyers_Mori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3484928#Comment_3484928
Rather immunity why not display hex (light effect) after that duration instead. Looks like dull first 20 sec
I don't think this would solve anything, they can still spawn next to the first gen everyone hops on
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@nars said:
endurance is very limited. most endurance is relegated to anti tunnel or very hard to gain or very limited
- MoM takes forever to proc
- OTR is anti tunnel, so is basekit BT
- DH only gets 2 uses
the only problematic ones I can find are MFT and new buckle up. new buckle up just puts you in a lose-lose scenario and MFT is MFT
Edited the post, I realize now saying every endurance perk is easy to activate is dumb
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@[Deleted User] said:
high risk high reward
It feels more like obscenely high risk pretty mediocre reward
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I basically only find twins fun. Tried so many other killers and none have ever clicked
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@Gandor said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3482263#Comment_3482263
You need to have game sense of following ANOTHER survivor that you somehow realized have already found the devour AND you somehow know, that it's being camped by Victor. That's quite an ask of survivors. While for killer side it's take devour, leave Victor in front of devour - bonus points, don't chase too far away from your devour.
Devour if you can guarantee it being not cleansable is much stronger then whole Victor. Even though Victor is strong.
It is so unbelievably not a guaranteed uncleanseable it is so possible to counter victor even without the ability to crouch and completely nullify his existence
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@Gandor said:
Twins should probably get better CD's. That's the biggest thing why people don't like them. It feels tedious to wait after every single action for so long (I am not talking about Victor's on-miss possibility to be crushed, but about looong swapping between both of them. About impossibility to self-kill/recall victor if mispositioned. About needing to walk for ages before I can release Victor after hooking instead of AI moving inactive Charlotte/Victor for me to ensure no camping while I already use the other person).
I am totally against Victor getting free, unconditional and uncounterable ability to camp everything for the cost of 1 healthstate on survivor's side and just positioning cost on killer's side. Not to mention that it requires soloQ to be coordinated beyond the ability of even 1000hrs survivor. Huge requirements/game sense on survivor's side for virtually no requirements on killer's side. Totally unacceptable.
You camp 1 thing at a time and you loose victor for chases it's not unconditional and why does it take 1000 hours for you to learn how to walk up to him and wait to get hit
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@Annso_x said:
Love how you say "reduces Victor into a killing machine" as if that wasn't what he's supposed to be.
I'm not sure why you wouldn't want survivors to be able to counter a playstyle that literally consists of just putting Victor somewhere so survivors can't do a totem or open the gates.
And your work around idea is not realistic. Even imagining that solo q survivors suddenly develop telepathy, if you bring two survivors Victor is either going to grab someone and you can't kick him or down someone and you can kick him. In either those cases Charlotte will show up before you get the totem / gates done so you lost a health state (or even hook state) for nothing and Charlotte can even slug the first one, put down Victor again and go after the second survivor.
Huh??? Charlotte will cross any map in the time it takes for a totem or gate to be finished?? That doesn't even apply to some of the smaller maps. You're talking like Charlotte just stands there untill Victor gets crushed. Most of the time I see survivors wait untill I've picked up a survivor and that gives them ample time to deal with the totem and victor.
Victor isn't just a killing machine, they gave him some utility but then they added a counterplay that's less of a counter and more just removes the entire power
Also, they shouldn't balance the game around solo q when swf exists, that's just buffing swf when it's obviously the more powerful of the two. A single surv can deal with victor anyway, albeit less effectively then two
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No matter what people say there's always a possibility flashlight saves are 100% unavoidable.
There are many times where checking everywhere would simply take too long or you don't know what perks are running and they can get in flashlight save range faster then expected, you could be pressed for time so you don't have time to check and there could be no walls nearby, locker checking is just a long animation and you could be surrounded by them, there's probably some other examples that I can't think of rn.
I'm not saying run lightborn, unavoidable saves are pretty rare, but it's certainly not a skill issue
Sorry if this comment is horrible to read I've re organized it a bunch lol
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If they nerf tunneling in the games current state, suddenly killer win rate drops. Tunneling is the easiest way to win rn. I don't even know how they would fix it lmao
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I see people in this thread that'll make them useless but I get sabo saves/ lose a hook to a sabo saves all the time? It won't make them useless at all
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The fact you can get exposed after it
Dramaturgy is entirely unviable in a competitive environment because of its drawbacks, but due to the nature of ranking up in this game (how you're still able to rank up after loosing/ being sacrificed) it's still going to be used a whole lot. This perk would be balanced in a game mode without badges where the only thing that mattered was escaping
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Simply don't buy dlcs
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Slugging/ camping/ tunneling and other toxic killer things are sometimes required for you to win a specific match and I'm tired of bhvr thinking they're just meanie practices and finding some way to remove them, I hope they never touch slugging