MasterUff
MasterUff
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Comments
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@George_Soros said:
I'm not entering the dogfight about whether Billy is OP or not. But one thing I do't understand is this: most killers don't have an instadown, and they're slow (yes, 115% is quite slow). Yet this particular killer is both very fast, AND he has an instadown. Funny, since high mobility by itself is the best thing a killer can have.
Can we please take one of these from Billy and give it to Clown? Pretty please?
If the clown get the mobility of a chainsaw-sprint, then please on a unicycle with him juggling his flasks. That would be a nice clown.
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What about the dream transition would have an duration of 30 secs but with not any indication of it? And then every point the op have mentioned except not able to use pallets? And Freddy shouldnt be invisible if a survivor is in dream state, but still have no terror radius, no red glow and no lullaby till the survivor would confirm the dream state. Even if they see Freddy it would not count as confirmation
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Myers need a long time to get his 1 hit down. And it is limited. Billy and Leatherface need to activate their 1 hit power and hit with it. And at least billy cant hit super easily with his chainsaw. You can counter the 1 hit down with pallets or windows.
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That would be much too op. you get a first hit and then chase the survivor who cant even drop a pallet? Sure. In the first movie, he showed himself to his victim before it had knowledge being in a dream. i dont know if it was the first victim but yeah, probably even as he attacked she wasnt aware being in a dream.
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How about after the third hit and not get a hit again in the next minute, it will activate? That would be balanced it. Because to survive a hit for 1 minute is somehow skillfull? But maybe the time is to long. And you could balance mom probably in a much better way. But that was something I just got in my mind reading this topic.
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To balance such perks, every perk should only allowed to be equipped once, Would end in 16 different used perks in a team.
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If he can hide in lockers, can he cosplay as dwight?
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Usual if your not the only survivor, then the exit gate is open. You now have 2 mins time to leave. In this time you have plenty of chances to t-bag, make noises, being silly. Why do you need more time?
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Oh yeah, another victim of the fog. We need moar weak killers. let him nerf after 2 months.
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They really want to make him unplayable. Thats the only thing I can think about. Why else should they nerf him into the ground? Or they really have no clue about their own game. I think this possibility is even higher.
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@ricardo said:
i completly agree, legion is the new nurse. Everyone should play legion
And they should still moonwalk, just because of style.
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Of course with his now slower movement in frenzy-mode, he can actually spride his mending better as before. *Looking at a survivor video with survivor running in a straight line without getting hit from legion*
Sure, your right, legion is a monster.
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@LordziPL said:
Hillbilly
You need to find fuel to charge your chainsaw. Fuel is not visible for Killer. Killer cannot attack with Basic when chainsaw is not charged
Spirit
She's 20% visible when phasing, phasing duration decreased by 50%, speed in phasing is 4.6m/s
Legion
oh they did sry
Plague
Activating Corrupt takes 10 seconds with randomly, ultra hard, small skill checks. Plague's vile purge is x2 weaker because 20 ranks cried.
Trapper
10 traps on map but Survivors can see their aura. When survivor see trap aura, they genrush 20% faster.
Oh wait they updated Trapper in next Mid-Chapter.
6 traps on map but Survivors can see their aura. When survivor see trap aura, they genrush 50% faster. They can teleport 5 meters away from killer with no cooldown - one second of chase with trapper = 1000BP.
Nurse
One Blink, blink can take you away max 5 meters (with addons 8 meters) Blink make you fatigue 5 seconds. Movement Speed 70%, charging 20%
Doctor
His shocking only give him points.
Freddy
Fixed an issue that caused the Nightmare put Survivor to Dream World.
Pig
RBT timer is 60% slower and do not kill you when escape.
Fun Fact: No fuel is in the game.
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If you undone crouching, you will receive a 5 second stun. After that, your crouch-timer will be resetted and you can crouch again if the timer is ready. We did this changes, because crouching was too strong. Survivor had problems to know the location of a nearby pig and got downed in a short amount of time. With this changes, the survivor have a chance to get away and dont feel frustrated to receive damage without a possibility to avoid that. That will make the game more fun for both sides.
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Why are you killing your own game? Dont you know thats not the way to make money?
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Why should he/she get fired. They did obviously a pretty good job so far.
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Why should I use his power with this changes? that makes no sense, without feral frenzy, im just slightly slower, but can follow the survivor easier, because i can see scratch marks and down him. Thats what I cant with feral frenzy, down my target. Now i can even hit him endless because it does nothing. Its just a useless power. Why should I play trapper without traps? That makes no sense. I played him really rarely, but now, i wont play him.
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Not only should it cleanse the sickness, it should also teleport us through the exit.