MarcMil
MarcMil
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- MarcMil
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@Z0mbiv0r said:
Well, they can consider camping and tunneling a viable strategy, but you can't change the view people have on that, and tbh I agree with them. I consider them to be a very boring and unsatisfying strategy for everyone involved, such as could be hacking. I know it's not exactly the same, but it does take the fun out of the game, imo. That's why I rarely use those 'strategies' as a killer, and if I use them it's usually in the endgame or because there is no other viable option for me (eg, I happen to come across a recently unhooked survivor and there's no one else around).
I don't see how t-bagging is any sort of strategy, tbh it seems more disrespectful than anything, and most of the times it belongs to toxic people being hateful and rude in the chat.
In the end, anyone can play as they like, but that's most likely what hackers think too. But if not bannable, I do think it should be heavily encouraged to play within a few standards. But that needs some major adjustments to the game, first.
Sure, many times these strategies aren't particular fun, but I think that games having these options are far more interesting than if they don't, because it creates much more possibilities. Behavior tries to disincentivize at least some strategies in a certain way (e.g. less emblems when camping near the survivor), which I think is a good way to handle this.
But sometimes (e.g. in Endgame), there is essentially nothing else to do for the killer. When you get someone on the hook, you try to get the most out of this situation. The amount of times I've read "camping! noob!" for doing that at the end of the game is incredible. What else am I supposed to do? Disconnect? Stand myself in the corner?
Teabagging can be a good strategy if you are a good looper and want the killer to stay on you longer so that you team can do the gens. Because the killer's best play is to leave the survivor and to go for a weaker link, the survivor might try to teabag and trying to make the killer to continue the chase.
Also, I've had people complaining about slugging when they run boil over/flip flop and run on the second floor. Sure, I could leave them be but I don't need to. I like to have the choice. I agree with you: If certain strategies are unfun for many, they should be disincentivized by some means, but not people should not threat other people when they use these strategies anyways. If they are in the game, they can be used.
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@Technature said:
Just make it a tip and call it a day I think.
Would also be a viable option (better than nothing), but I'm not sure if everyone reads that. It does not need to nag people, just be visible enough that people understand what the devs intended to be allowed game mechanics.
I think any step in that direction would be good and in case the number of such messages goes down we know it was the right choice.
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Thanks so much, it just works on Steam now! <3 Finally I can ditch Windows :D
Have a great day and even more fun playing!
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@Pyc said:
https://forum.deadbydaylight.com/en/discussion/comment/3197305#Comment_3197305
we can't talk about steam deck, before bhvr can update eac and sdk for win
Note that in order to prevent actual cheating, EAC is just a band aid, not more. It's like putting steel bars on your door to prevent burglars from intruding your home, but leaving the windows untouched.
EAC has no notion or idea what cheating means in DBDs context. Remember that EAC is used to "protect" all sort of games. The thing which EAC does is trying to prevent other applications to access DBDs process space and modifying variables. It probably also has some sort of integrity protection which tries to detect when the DBDs executables (or itself) are modified.
However, it does not check whether some survivor's DBD client reports "Hey, I've hooked a survivor, although I am not even the killer". That has to be done by behavior on their servers.
Theoretically, one does not even need to modify the DBD executables when one reverse engineers how the communication between the server and client works. With this method, nobody needs to crack EAC at all.
Worst of all, EAC is guaranteed to be able to be circumvented. Since it only runs on your computer, over which you have the full control over, it is possible to patch all integrity checks (and all checks for that matter) of EAC completely out and do whatever you want. Of course this is not easy, but it is possible. From behaviors point of view, any player's computer should not be trusted - that's crucial! However, in the current state of the game, the server seems to simply believe everything the client tells them, which is really sad. Some things are easy for the server to check, e.g. the aforementioned "a survivor hooks a killer". Wallhacks in contrast, are essentially impossible to detect server-side, since all the player's positions has to be made known to all players at some point. But many flashy things we are seeing in DBD's cheating scene right now should not be possible if there are any checks in place (on the server!) at all.
Checking on behaviors servers has the advantage that the servers are fully controlled by behavior. Anything the server prevents from being done cannot be done. Proper checking on the server is the key to prevent most of cheating - and it's the only way. Anything on the player's computer can be bypassed in some way - not on the server (unless the server itself gets hacked).
So, updating EAC is nice, but will not help at all against this massive influx of cheating. Because for this to change, behavior has to work on this part of their code. EAC doesn't help at all with this.
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Ok guys, I can't play DBD anymore. I've installed a VM with GPU passthrough for DBD, and since the latest update it says "Cannot run under Virtual Machine". Welp, too bad, it had worked for years.
Guess I'll have to wait until it's supported under Linux. Gotta play some different games for the next time. Too bad I already paid the 12 € for the new DLC and cannot even play it.
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@CrypticGirl said:
Just going to add my voice to the crowd, as I'm expecting to get my Steam Deck soon-ish. I am curious, if the game can be played via Remote Play if it won't work on the Deck itself. That's something I plan to experiment with once I get it.
Grinding on the Steam version is daunting enough; I really don't want to do the entire grind on the Nintendo Switch version, too. Playing on the Switch can be insufferable, through Elgato and OBS due to input lag, and in handheld mode due to everything being too dark to see anything. So being able to play my main account on the go would be awesome. XD
Of course it can be played via remote play, but this requires an active computer somewhere else and much more delay than playing locally.
The steam deck is just a PC essentially, so when it works you have exactly the same state as on the computer/Windows version, i.e. no further grind should be necessary, even if cross progression is turned off.
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Yes, I've filled the Steam Deck in the middle section where they ask about what to add in the future as well as in the end as closing remarks.
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Got my Steam Deck today, guess I'll play something different until DBD comes for it. :)
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Let's just hope it'll become a reality :)
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I'm so hyped for hopefully eventually be able to ditch Windows :D