Magician
Magician
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- Magician
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@Oicimau said:
I found it no fun, very easy, impossible for the Nurse to have a chance to get me. I just stopped running and let her hook and kill me, for the sake of the player.
Just... no fun to play with her (was my main) and no fun to play against (back then i used to feel thrilled against her).
Its just... sad, very, very, very sad. All Nurses players now looks like a rank 20 Nurse player.
When she finishes the blinks, i feel "now im safe". Back then, "now i have to think fast" cause another blink was coming.
Devs, look at all the feedbacks against, they are majoriry. The cooldown is much more a "let then down".
I don't think she is terrible but she probably needed visual indication for accuracy and confirmation with her blinks. You are right....the cooldown after she misses is a bit long. Also, if you see the blink coming, just count internally then start running straight back at her location. She will miss, cooldown, and then you are gone. The problem is that a good nurse player is never far off and will keep blinking after you. With that said, when I see nurse, it is almost a sure survival.
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Guys, unless someone specifically requests a response from me, this will be my last post. I have been quite critical of some things that bug me about DBD. I just think things could move in a more positive direction in some respects. On the chance that someone who works on DBD actually reads this, I love the game. It is amazing and hits a spot that really nothing else does. Thanks for creating the opportunity to have the experiences I have had with the game. It's been great.
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@Freshwick said:
https://forum.deadbydaylight.com/en/discussion/comment/1052350#Comment_1052350
The grind so to speak is the reason why online multiplayer games keep their audience.
An example of this is GTA 5, the game was released in 2013 yet still holds its playerbase because of the slow progression ingame.
Players have spent years leveling and earning small sums of money to purchase ingame items that are far beyond a new players reach.
Does this deter new players from playing or does it give them something to strive for?
As for perks I suggested, judging by your ingame profile I assume you are a runner.
You have leveled up meg who's perks are to buff looping. Sprint burst & Adrenaline
David who's only good perk is dead hard also buffs looping.
Which indicates to me that you are either trying to get chased or you are using them to extend a chase.
If I had to guess you plan on leveling up Claudette for self-care..
When you could get more value out of bond to find teammates to heal you along with all the other benefits I listed earlier.
Either way that is not an efficient way for a growing player to play. To pip and earn a decent amount of bp while playing survivor you need to focus on 3 emblems Lightbringer, Benevolent and Evader.
The Unbroken emblem is dependent on your team finishing gens, running the killer and surviving only grants 5000 bp.
You can't just pick up the game and expect to play like noob3 or whomever when you haven't even leveled a character past 40.
I recently passed devotion 3.. I have leveled every killer to level 50 prestiging my favourite Killers sometimes twice.
I leveled up every survivor ingame besides Jane and Yuri to at least to level 41 for their teachables. I've sunk millions of bp into Quinton prestiging and earning almost every perk ingame.
I do use different builds but at a red rank most perks are just not viable. I don't need every perk ingame but its nice to have the option as a luxury.
This was accomplished over two years, leaving the game multiple times when updates broke game and made the experience unplayable at times.
But the majority of my bp was earned by playing killer earning between 20-30k bp each game. Using BBQ and chilli I leave with 40-60k a game without an offering and obviously more with one.
Playing during a bloodhunt I can score over around 100k a game. But much like survivor not every perk is viable at red ranks and BBQ is one of those in IMO.
You also can't compare a single player campaign to online multiplayer. MMORPG is basically a online campaign and people play those games for years as well to achieve everything ingame.
But to conclude, I just don't want to see this game go down the route that payday 2 has.
It was the most challenging multiplayer experience I've played but as the years passed they ruined what made the game enjoyable by focusing on making the game easier to play and to level.
When you heard a guitar riff you knew that the infamous player joining was experienced. But much like playing red rank survivor in dbd it doesn't mean anything when the population is boosted.
"The grind so to speak is the reason why online multiplayer games keep their audience."
Then let people grind for cosmetics and player titles, even the item addons or items themselves or the offerings, but not gameplay mechanics that are strung out for freaking ever. The list of games I posted also seems to strongly suggest that the grind is not what keeps people engaged. Are you telling me the primary reason you have stayed on is to level your characters?
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@Freshwick said:
https://forum.deadbydaylight.com/en/discussion/comment/1052350#Comment_1052350
The grind so to speak is the reason why online multiplayer games keep their audience.
An example of this is GTA 5, the game was released in 2013 yet still holds its playerbase because of the slow progression ingame.
Players have spent years leveling and earning small sums of money to purchase ingame items that are far beyond a new players reach.
Does this deter new players from playing or does it give them something to strive for?
As for perks I suggested, judging by your ingame profile I assume you are a runner.
You have leveled up meg who's perks are to buff looping. Sprint burst & Adrenaline
David who's only good perk is dead hard also buffs looping.
Which indicates to me that you are either trying to get chased or you are using them to extend a chase.
If I had to guess you plan on leveling up Claudette for self-care..
When you could get more value out of bond to find teammates to heal you along with all the other benefits I listed earlier.
Either way that is not an efficient way for a growing player to play. To pip and earn a decent amount of bp while playing survivor you need to focus on 3 emblems Lightbringer, Benevolent and Evader.
The Unbroken emblem is dependent on your team finishing gens, running the killer and surviving only grants 5000 bp.
You can't just pick up the game and expect to play like noob3 or whomever when you haven't even leveled a character past 40.
I recently passed devotion 3.. I have leveled every killer to level 50 prestiging my favourite Killers sometimes twice.
I leveled up every survivor ingame besides Jane and Yuri to at least to level 41 for their teachables. I've sunk millions of bp into Quinton prestiging and earning almost every perk ingame.
I do use different builds but at a red rank most perks are just not viable. I don't need every perk ingame but its nice to have the option as a luxury.
This was accomplished over two years, leaving the game multiple times when updates broke game and made the experience unplayable at times.
But the majority of my bp was earned by playing killer earning between 20-30k bp each game. Using BBQ and chilli I leave with 40-60k a game without an offering and obviously more with one.
Playing during a bloodhunt I can score over around 100k a game. But much like survivor not every perk is viable at red ranks and BBQ is one of those in IMO.
You also can't compare a single player campaign to online multiplayer. MMORPG is basically a online campaign and people play those games for years as well to achieve everything ingame.
But to conclude, I just don't want to see this game go down the route that payday 2 has.
It was the most challenging multiplayer experience I've played but as the years passed they ruined what made the game enjoyable by focusing on making the game easier to play and to level.
When you heard a guitar riff you knew that the infamous player joining was experienced. But much like playing red rank survivor in dbd it doesn't mean anything when the population is boosted.
Nah, I don't really go out of my way to get chased, I repair gens and rescue people first and foremost. Most games I repair two gens myself, and sometimes I will go out of my way to save people, especially at the end of matches, because it is fun and challenging to try. I don't particularly like being chased and looping for days, but you are right, the characters I have help. Literally every survivor is a "runner," but some have perks to help.
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1052835#Comment_1052835
How is reducing grind in a paid game pay to win
I don't think it would be pay to win, but I do believe the devs had a fallback F2P model in mind, exactly or very similar to what you suggest.
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@Freshwick said:
https://forum.deadbydaylight.com/en/discussion/comment/1052350#Comment_1052350
The grind so to speak is the reason why online multiplayer games keep their audience.
An example of this is GTA 5, the game was released in 2013 yet still holds its playerbase because of the slow progression ingame.
Players have spent years leveling and earning small sums of money to purchase ingame items that are far beyond a new players reach.
Does this deter new players from playing or does it give them something to strive for?
As for perks I suggested, judging by your ingame profile I assume you are a runner.
You have leveled up meg who's perks are to buff looping. Sprint burst & Adrenaline
David who's only good perk is dead hard also buffs looping.
Which indicates to me that you are either trying to get chased or you are using them to extend a chase.
If I had to guess you plan on leveling up Claudette for self-care..
When you could get more value out of bond to find teammates to heal you along with all the other benefits I listed earlier.
Either way that is not an efficient way for a growing player to play. To pip and earn a decent amount of bp while playing survivor you need to focus on 3 emblems Lightbringer, Benevolent and Evader.
The Unbroken emblem is dependent on your team finishing gens, running the killer and surviving only grants 5000 bp.
You can't just pick up the game and expect to play like noob3 or whomever when you haven't even leveled a character past 40.
I recently passed devotion 3.. I have leveled every killer to level 50 prestiging my favourite Killers sometimes twice.
I leveled up every survivor ingame besides Jane and Yuri to at least to level 41 for their teachables. I've sunk millions of bp into Quinton prestiging and earning almost every perk ingame.
I do use different builds but at a red rank most perks are just not viable. I don't need every perk ingame but its nice to have the option as a luxury.
This was accomplished over two years, leaving the game multiple times when updates broke game and made the experience unplayable at times.
But the majority of my bp was earned by playing killer earning between 20-30k bp each game. Using BBQ and chilli I leave with 40-60k a game without an offering and obviously more with one.
Playing during a bloodhunt I can score over around 100k a game. But much like survivor not every perk is viable at red ranks and BBQ is one of those in IMO.
You also can't compare a single player campaign to online multiplayer. MMORPG is basically a online campaign and people play those games for years as well to achieve everything ingame.
But to conclude, I just don't want to see this game go down the route that payday 2 has.
It was the most challenging multiplayer experience I've played but as the years passed they ruined what made the game enjoyable by focusing on making the game easier to play and to level.
When you heard a guitar riff you knew that the infamous player joining was experienced. But much like playing red rank survivor in dbd it doesn't mean anything when the population is boosted.
You say: "I recently passed devotion 3.. I have leveled every killer to level 50 prestiging my favourite Killers sometimes twice.
I leveled up every survivor ingame besides Jane and Yuri to at least to level 41 for their teachables. I've sunk millions of bp into Quinton prestiging and earning almost every perk ingame."
And that is the difference. You have already done it and even admit to grinding with killers with a specific perk, which is smart on your behalf if you really want to level, but it also proves my point.
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@JawsIsTheNextKiller said:
I quite like the grind. It IS too much but I am glad it is part of the game. I would just like to see more bloodpoints awarded or reduce the cost of the perks and addons in the bloodweb.
I think the best way to enjoy the game is to identify a killer and a survivor to main, then identify the perks you feel will help you out the most. Level up your favourite characters and try to only unlock the teachables you want.
You will end up doing dailies with characters you haven't levelled up with perks you wouldn't have chosen and that's fine. You don't need the best perks to play the game and your perks do not need to be on level 3. The best perk I have on the Oni at level 3 is Monstrous Shrine, but I still play him.
I don't think some grind is bad either. I mean hey, it can give you something to aspire to. But right now, it would take a new player, that is, someone who pays for the game (not F2P game), days and days and days to level all characters. Someone in another forum suggested 200 to 400 hours at 5 to 15 minute games to level up completely a single character. If you takw the averages (300 games at 10 minutes each) it takes 79.2 days worth of time actually in the game to level up all characters. It's crazy. It's particularly harsh considering what you unlock are gameplay mechanics and the game isn't F2P.
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Here are the most played games on steam on 1/30/2020. Note DBD at the bottom of list. I am not trying to say anything by that; I just show it for comparison. What games on the list meet the following criteria: (1) online multiplayer with match-based games at short intervals (approximately 10-30 minutes), and (2) long grind solely experienced in that online multiplayer match-based mode (that is, no single player mode) to unlock possibility of using certain elements of game mechanics, these mechanics excluding cosmetics but perhaps being unlocked in addition to cosmetics, in an online match? You seem to say that having a vanilla experience is bad, but I think you would struggle to seriously maintain an argument that any game on the list above meets those criteria except for DBD. Additionally, most of them with short online matches, like Rocket League, could not be any more "vanilla," as you say. The crux is that the gameplay of Rocket League is fantastic, as it is with DBD. Look, perhaps I am wrong, but I don't think people are looking forward to playing DBD for the grind to unlock their characters but rather the fun of playing DBD. Also, like Rocket League, DBD has no serious competition for what it is, and it is very unlikely to have it anytime soon, as an investment to directly compete with DBD at this point would be very risky, not to mention the licenses. I don't know for sure but it seems like the devs did not know whether they would have to go F2P one day or didn't anticpate the level of success of the game. I don't really know. Perhaps they were trying in early stages to build in some insurance for themselves, and you can't blame them for that. In the F2P model, you can organically level the characters or buy them already leveled up with all best perks. This would be similar to something like League of Legends. However, in hindsight and considering the game's success, the blood point model and character progression is pretty far off from a reasonable standard. Also, realize that with the current number of survivors at 20 and killers at 18, there are 2,880,000 character combinations for in-game matches. It isn't hard to keep the game fresh. But what the DBD devs have done is, like I have said in so many ways, created tunnel vision among its player base so that this vast set of possibilities is trimmed down to something much more confined. It is bad and needs to be addressed.
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@Freshwick said:
This game has a high ceiling which can be frustrating at first but you will find that it's what makes the game rewarding and a worthwhile experience overall.
With nothing really unlocked on your profile, I would play support and run Dwight..
Prove thyself gives you twice the points for working a gen with another player. Working two gens counts as four gens completed and gives a iridescent emblem.
Bond gives you the location of other survivors to capitalize on prove thyself. It also helps with earning altruism and passively gives information when playing solo regarding chases and if another user is going for an unhook.
With your last two perk slots you can now equip your Meg/David exhaustion perks and start earning bp more efficiently.
My critism is that you don't watch dbd content creators or play killer regularly enough to understand perk builds or how to optimize your playing experience.
You say that this game should be targeting a younger audience?
When this game became a plus title on ps4 the community really went downhill on playstation because of the influx of teens and kids who now play the game.
The toxicity is on another level because of their petty behavior and attitudes.
I also don't agree that they would bring more revenue to the game.
Newer players boast about spending the ingame currency "shards" on dlc characters. Then have the audacity to complain about the price of licensed killers.
You keep referencing halo but Black Ops is a much more successful game with a larger playerbase because you aren't limited to a vanilla experience.
Players grind to earn weapons hidden behind crates, earning new experiences and adding longevity to the game.
It's great that you enjoy the game but it honestly sounds like you are not here for the long haul.
Your solution is the issue though. Your answer is essentially "you need to grind harder." The game is played in roughly 10-minute intervals and is the same over and over, except for the characters, item choices, and environment and skins if any in the mix--that keeps it fresh and the gameplay is just fun. However, I would argue that nothing fresh is provided by forcing a player to start at level 1 on every character and then take FOREVER to get each character's best perk versions (or less frankly, especially considering the common perks). I think it is quite the opposite actually, as after playing a high-level character with several perks, no one would really want to start with a level 1 with 1 perk slot and work their way up organically anyway. As explained below, they probably don't, which makes the leveling even more trivial and the game itself feel more grindy and confined. If playing solely for getting points most efficiently, most people will play only a handful of characters at best (notice your own advice here as well as advice supplied in general for using specifically a couple of perks) and only in a handful of ways compared to the vast array of choices available, which means the leveling of each character is taking place as a byproduct of playing as another character and has nothing intrinsically to do with most characters themselves, which renders a lot of the game and leveling pointless. I mean really, how many people have you heard say something like "I play character A until I have blood points Y so I can take a character from level 1 to level 25 or so"? I bet a lot. It seems to be what you are saying I should do. I mean sure, you can say to play as so and so with perks A and B and keep going till my characters are leveled up, but that only bolsters my argument even more, as this does not keep the game fresh but rather tends to make it stale. The idea that someone is going to take every character and slowly learn the character with incremental leveling while acquiring perk slots 2 through 4 is really quite detached from reality, as most players have the common sense that more bps are more likely to be awarded with better characters and most players will be, like me, naturally inclined to not experience a regression from 4 perk slots to 1. And so it begs the question of why there is a long line of leveling for each character. Farming currency (grinding) until characters are leveled isn't by itself always bad, but IN THIS GAME it means I could have played like 10 other games and beaten them (or more considering all the DLC) or I can farm until this gigantic chore is behind me and then finally start just gaming the game. I realize I could be exaggerating a bit, but honestly, we are really in the ballpark of that level of silliness, like you could play through skyrim 3 times before you get your characters in this game just to the point at which you can just play for the sport of it with respect to all characters--literally though. The grind is exceptionally excessive, silly and completely unnecessary. I mean really, how much of blood-point tools should we be? Not to mention that I am leveling the majority of my characters with barely any if any playing time as them--it is a bit silly. Even someone else in here said the dlc was not worth buying because of the grind, which is a major problem considering it only takes 10 minutes or less to play this game (listen to how this sounds--"I like your game where I choose a character and it takes 10 minutes to play, and the new dlc characters seem really cool, but I don't want to buy them because the grind for the 10-minute game is too long"--eek.). If characters were leveled more easily, essentially every issue noted above would be resolved directly or indirectly. As for not being in for the long haul, I played today, at least. The younger-audience comment was a side note and not really critical to the main point.
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@Plaquer said:
All things considered this is wonderfully put together argument, I agree that making new characters easier to access could really improve the player experience, and I want to thank OP for bringing up such an interesting topic. Personally I believe an appropriate solution would to be either remove perk tiers (which the devs are currently considering) or making teachables available at lower levels (10, 15, and 20 respectively) I also think survivors should get more BPs, especially when it comes to team actions, making survivors just as capable of grinding for BPs as Killers (With killers it tends to be easier since you are the only one doing your objective + BBQ and Chili provides both a BP boost and massive utility) One thing I must disagree with is that female characters are better, sure they are smaller and less noticeable, Male characters, specifically Ace, are incredibly quiet in comparison, making Male characters more adept in chase and making them harder to hear, although there are exceptions (i.e. Jeff and Bill both of whom are loud as ######### for good reason, Jeff is overweight and Bill is a heavy smoker) Male characters do come with their own advantages, also, Jake is by far the stealthiest Male character, so if that is what you are struggling with, use him along with his perk Iron will to make yourself a lot harder to find. Besides that great arguments and I do hope that the game will become less grindy
Thanks so much for your input! Perhaps my opinion on male/female characters is wrong. I have noticed that with different play styles, and some skill, you can do a lot with whomever you choose. Thanks!
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No, it is because I don't play purely for the bps, with daily's and specific perks. And additionally, I think you are discrediting that the expected progression would be nonlinear anyway, so at later levels you progress more easily in terms of bps gained, which just proves my point even more. Furthermore, even at level 80 you still have characters at very low levels.
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@emptyCups said:
https://forum.deadbydaylight.com/en/discussion/comment/1007672#Comment_1007672
So if you play a bunch on ur fav charater to the bp cap 1mil or approx 20 games for me you can boost any lvl 1 to 35-41.
Every time I start someone new I lvl them to 10 and then play with the 3 starter perks... by the time I unlock them for everyone (teachable lvl40) I have a great grasp on playstyle and how they interact with everything else.
Games unless they are terrible are entirely under my control. I know where the killer is based on heartbeat and hide, as killer dragging out the chase and letting everyone off the hook over and over really stacks up. Always use an offering for bp get 40k-every match 70-90with cake and bbq
20 games to unlock someone's perks give or take. It's not really that long so long as you never D/C
All good advice. Yeah, I am slowly getting there. My player level is 45.
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@emptyCups said:
https://us.v-cdn.net/6030815/uploads/320/LGAEJFNLACIS.jpg
Idk maybe my view is off but I really dont play that much and I got tons of lvl 50s
Yeah, you have a lot of high level characters. Don't you kind of wish you could transition to a new character without having to level everything up? I just feel like I have spent a lot of game time to be where I am at, and I am a long way off still.
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@Magician said:
https://forum.deadbydaylight.com/en/discussion/comment/1007307#Comment_1007307
Hey man, if I can I will take a screenshot of my TV and post it. Looks like I can do that. My level reset to 20 and I started playing again this past weekend, and I am currently at 15. I think the highest I have ever been is 10-11, but it has been a while. I mostly use survivors and mostly escape, but not always. I don't think I play enough DBD to reach level 1 within the time frame before it resets (maybe if I escaped literally every game), but probably I am not on that level even if I did, and I think some better players at higher levels would give me trouble. I will take a screenshot of my survivor list and killer list when I can, showing the levels. I don't have any level 50.
Claudette would probably be next survivor leveled up. Anyway, this is my progress in my characters (all time of course) and my survivor rank after playing since this past weekend.
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@emptyCups said:
https://forum.deadbydaylight.com/en/discussion/comment/1007210#Comment_1007210
Real question what's your dbd player lvl
AND about how many lvls on killer/survivors do you have
Or do you go past lvl 50 webs
Hey man, if I can I will take a screenshot of my TV and post it. Looks like I can do that. My level reset to 20 and I started playing again this past weekend, and I am currently at 15. I think the highest I have ever been is 10-11, but it has been a while. I mostly use survivors and mostly escape, but not always. I don't think I play enough DBD to reach level 1 within the time frame before it resets (maybe if I escaped literally every game), but probably I am not on that level even if I did, and I think some better players at higher levels would give me trouble. I will take a screenshot of my survivor list and killer list when I can, showing the levels. I don't have any level 50.
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@emptyCups said:
https://forum.deadbydaylight.com/en/discussion/comment/1006872#Comment_1006872
No.nononononono
No
Stop asking for more micro transactions !
Stop asking to pay not to play.
Idiots
I agree with your point, pay to progress isn't desirable either.
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I am saying these things and typically bring in 20-40k bps per match, but it does deviate. Last match I got 63k.
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@Archimedes5000 said:
https://forum.deadbydaylight.com/en/discussion/comment/1007043#Comment_1007043
Thats how games normally work
F2p = grind
P2p = full experience
Dont see a problem
I don't see the mutual exclusivity of the two groups you listed. At any rate, that aside, if something is bad and undesirable, let's call it that. I love the game, but it just has too much of an impediment toward getting perks and leveling characters.
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@emptyCups said:
https://forum.deadbydaylight.com/en/discussion/comment/1006797#Comment_1006797
Rocket league... 400 lvls in and I've yet to "earn" a single exotic
Dont tell me about the grind with a trade up system like that
5 lvls (for trade up rare)
25lvls for a trade up very rare)
125lvls for trade ups imports
625lvls for full trade ups to exotic.
Unless you get lucky.. or unlucky you find 2 imports you wanna keep
This is all about skins though, not core gameplay elements.
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@emptyCups said:
I was really disappointed In reading this "Accessibility" I thought maybe you'd be asking for more colorblind and soundless options this game is really hard to play on either disability.
Your entire post is laughable. It's an online multiplayer game... and a competitive one at that.
COMPETITIVE games require you to learn to compete in high ranks... you cant play in the NFL on the weekends because you played one season in high school.
I AGREE with the grind and leveling being really stretched. But lvls are tied to items and single use. Every match you play if you spend your points gets you enough to buy a few things so you never run out of offerings and toolboxes to keep you playing. If they doubled it everyone would run brand new parts and mori each match.
Your not made to get every perk to get every build. Your to build for your playstyle so as you use things over and over you get better at it... to teach you.
The difference is that core gameplay elements are locked behind a progression system that just goes on and on and on considering all the characters, and the higher tiers making the most meaningful difference aren't unlocked until after long hours of playing. You can't "practice" the game, as you say, until you have unlocked these things and get to experience them for yourself. Other online multiplayer games do not suffer this accessibility issue with respect to core elements of the gameplay. Look, I love the game, but this is a problem. Can you imagine if rocket league had double jumping locked behind your experience level, or 3 tiers of double jumping based on your experience. Same for Halo--can you imagine this stuff in there where after 75 hours in you suddenly have access to a jet pack? And yes, I realize the game is asymmetrical, so there is a bit of wiggle room for teeter totter and leveling, but honestly, it is objectively too much. Probably 2-3 years ago or more their system made some sense, but now it is just crazy.
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@twistedmonkey said:
The grind in DBD has changed a lot but it is still huge but at the end of the day DBD is a grind game at heart.
I dont think you can in good faith say you didnt get what you paid for as the game itself is all about the grind. You do afterall have access to everything you paid for so Instead I think its more to fair to say you are unhappy you dont have the time to achieve what you would like in the game which you paid for.
A few points though.
The two best perks for reducing the grind are WGLF for survivor and BBQ for killers. For the DLC cost these will cut the grind in half. Imo its imperitive for those who have little time to play to get these perks asap.
This now means a total of 7 killers and 30 perks and 8 Surivors and 38 perks to get maxed out on chars.
Bloodwebs up to LVL 50 one perk each and after that 2 perks each.
Survivor is then 82 webs at best per char.
Killer is 70 webs at best per char.
Now to max out all you have right now with an average game time of 12m and average of around 2 games per web so it would roughly then take 430h of play time in a perfect senario. Get the perks above to reduce the grind and using those chars it would take a lot less. I would say to start with it would instaly cut the game grind by 25% as you gain 50% more bloodpoints with tier 1 of the perks. Once you get to tier 3 its 100% so it halves the time and you can then decide to keep feeding the current character or instead start to feed the BP gained into the ones you wish to play.
Now take into account DBP weekends which there have been a few and two very recently you reduce the girnd by half maximising your play time in then. If you could take the time to play 16h each weekend that would equate to 32h of playime but 64h of grind time.
In a match with 2 DBPs offering and the perks above you can easily get over 100k per game with those perks. it shows what can be done and why a lot of players keep party streamers for when these events appear.
So its not just about play time but knowing what helps with reducing the grind even more.
I appreciate your input and I do have those perks, and the DBP weekends are nice, but if DBD doesn't change its progression, I can't really stay on that seriously. I don't have that kind of time. I am mostly upset that more of the game isn't more accessible in a shorter amount of time. Compare this game to something like halo or rocket league, both have online modes that are loved for gameplay. While there are leveling elements, nothing comes close in those games to asking me to grind like this game. Oh well. I can hope.
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Edit: response to comment deleted.
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Yes, I feel that strongly about my experience overall that I took the time to type this up. And I have watched videos and looked things up, but I just realized that my experience in the game could be so much better, and I think a lot of people feel the same. My advice for the devs would be to come out and just say that advancing characters will be easier now due to it being too hard to do so. I know that will rub some people the wrong way because they have been in the system for a while, but overwhelmingly people play DBD for the gameplay. I believe in the early stages of the game some assumptions were made about how things should be, and now perhaps with all the DLC and the success of the game, those assumptions have turned out to be wrong. I think most people would just love to "game the game" and get characters up to speed so more fun could be had inside games. Perhaps the devs could run polls to test the waters with new ideas for getting characters up to speed more quickly. Like I said, I would buy all the DLC today if leveling were made more reasonable. The game just feels a bit inaccessible--it is hard to not feel that way.



