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Maffin

Maffin

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Maffin
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  • I didn't say each I said it mathematically is possible. A gen takes 80 seconds. So 4 gens can be done in 80 seconds. Now lets say all 4 gather at a gen in the next 20 seconds. 40% slower per person. That means 1 person would need 112 seconds per individual guy on the gen, that divided by 4 leaves us at 28 seconds for the last gen, so mathematically it can be done in 2 minutes and 8 seconds, obviously depending on the search time for the last gen and a perfectly split spawn. This will never happen in reality but it mathematically can. Fact check the numbers on the wiki they are all correct. So it seems like I am not wrong to me. Also I said that you have a desired match duration and just said its 15 min with what you are saying the match is SUPPOSED to last 5 minutes, not longer. If you are skilled you SHOULD BE able to do it faster, in the 80 seconds it takes for the gen or even faster when hitting greats. I also said that these numbers are NOT final and NOT the only way to do it but can be changed to whatever the devs feel fitting.


    Did you even read what I was proposing? Feels like you didn't...

  • Its all wrong


    Thats your argument


    Wow...

  • I don't like idea 1 because its still no skill involved, in my concept I want to give players that ARE actually skilled the opportunity to still do the gens fast. That is not a thing when you just plainly lengthen the time.

    Idea 2 is bad because whenever I play killer I have to literally go out of my way to kick a gen because either its almost 0 anyways or I saw a survivor that will however already be on the other side of the map if I kick the gen.

    I have the same problem with idea 3 as with idea 1. It doesn't lift the skill cap but just makes the game take longer, makes you hide in lockers and stuff what doesn't help the killer. As a killer you patrol gens, not lockers/hiding spots.


    Also you said that:

    If we makes generators harder, the gameplay experience gets worse for players who aren't focusing objectives hard.

    But in my idea the objectives are not getting harder if you don't focus on them. the effect level of course resets with the time. So you don't go to level 3 and stay there for the next 27 years, instead it goes down to 2, then 1, and finally 0. If they really don't focus on objectives they don't even experience it, making it no difference and therefor not worse. If they get to it they have to had at least some focus but it gets reset so every time they actually reach the unfun part they can play blendette and get some evader emblem points.

    Sorry if I missed something.

  • The only thing Id really want in dbd is a x v y component because I want to wreck 20 bubbas at a time

  • @yoko123 You're just saying mine doesn't help, why don't you suggest something that works better? Okay you said ruin. My first thought was instead of the different speed skill-checks do ruin but I am trying to make something new up. I don't want to reuse stuff that killers can just use as perks. I know 3 levels still are just that, and I don't like it. But you tell me a better way then please. You never tested these. I tried testing it with what we already have. It was pretty damn hard and I messed a lot of skillchecks even with just half the effects. I have 800 hours and I usually hit great on ruin so that is not the issue. But you know what just for proof of concept I'll develop an application that shows off my idea. Ill get back here once it's finished.