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Lily0

Lily0

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Lily0
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  • @Speshul_Kitten said:
    Sprint burst is probably the most realistic perk in the game. People need to get over it. Yeah the exhaustion part makes sense, but if you saw a killer coming to you, wouldn’t you start running at your top speed??

    If you're really gonna talk about whats "realistic", wouldnt you say a survivor that has been found hiding behind a tree in the corner of the map should be in trouble? Because if they have sprint burst up they can just use it to get to a window/pallet.

  • @Wolf74 said:
    Actually it IS a big change, since the need to walk everywhere to avoid triggering SB and not having it up and ready when you need it is the biggest downside of SB.
    (That's what SB user tell us all the time)

    Yes but as I said, at higher ranks (at least from what I see) most people DONT save their sprint burst by just walking around everywhere. They still sprint around as long as they know the killer is busy with something else. At least with this change they wont get the burst when they're not in a chase.

  • @Wolf74 said:

    @Lily0 said:

    What if sprint burst activated after the survivor has been in a chase for 3 seconds?

    With this change it would also not be a total counter to a lot of the killers abilities (Pig dash, wraith uncloak, cannibal chainsaw). Let me know what you think :))

    The problem with that is, that anybody could now sprint all the time without triggering it.
    No more need to walk somewhere outside the chase.

    And? I dont really see the issue with that. At high ranks people just sprint around anyway, so it's not a big change. And this way it would be both a nerf to the perk, but also with some minor buffs to it.

  • @Runiver said:
    Here's my take on it : Survivors need to sprint for 3 (maybe 5s) while IN A CHASE in order for it to activate. It would be way more similar to Lithe this way.

    Yes.. that is what I suggested. If 3s is found to be too little, they could check if 5s would be better. I really do think this would put SB in line with the other exhaustion perks, without having to nerf them all

  • @Lily0
    I have talked to a Moderator about your suggestion and he told me that... "It wouldn't prevent multiple uses of the perk while in a chase" "Survivors can react 3 seconds early and still get the same effect like before" I told him that his first point is true but I explained that sometimes survivors wouldn't have the time to wait for their Sprint Burst to activate within 3 seconds and could lead to the survivor taking a early hit.

    Yeah I just feel like what most people dont like about SB is it is basically a perk that makes the survivors positioning and reaction time irrelevant, because as long as they have sprint burst up they have that safety. As for multiple uses in a chase I havent seen many people complain about that? Idk the only time a survivor will be able to use an exhaustion perk several times in a single chase is if the killer is bad and takes too long to catch them.

  • @xxaggieboyxx said:
    why should you regain exhaustion in a chase? that's all they are changing it makes you want to use your stuff more decisively than just asap and wait for it to come back i dont see why people have problems with this but then again i do play survivor and killer. i guess i would be upset too if i were a survivor main

    Calling someone that plays 90% killer and 10% survivor a survivor main. Anyways

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