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KreeG

KreeG

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KreeG
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  • Marvel Rivals lately, sometimes League, but mostly DBD.

  • Survivor loadout 1: Quick Gambit, Finesse, Balanced Landing, Desperate Measures with a strong medkit

    Survivor loadout 2: Dead Hard, WOO, DS, Resilience

    Survivor loadout 3: Stake Out, Hypergenesis, Built to Last, Streetwise with a strong tool box

  • @Audiophile said:

    As expected… all replies basically saying “I’m allowed to do it and don’t want to waste my time”. No one admits its not sportsmanlike. No one cares about the other 3 players who get screwed. Just selfish people who won’t take responsibility…

    And you don’t have to stand around while people do gens… you can down them, hook them, kick gens, do whatever… just don’t slaughter them before they have a chance to do anything.

    I think I’m done with this forum for awhile…

    You aren't making any sense. When I play killer and the first person I down dc's immediately or suicides on hook of course I feel bad, yes I understand how screwed you are because I also play survivor and have played through this situation countless times.. but I'm not going to go easy on anyone. Sorry man, your teammate tilted and threw the game for you guys, that isn't my fault and I'm going to continue playing the game as I am supposed to doing my objective to get out of this game as fast as possible and move onto a real match. I do the same when I'm survivor and a teammate dc's or suicides on hook, I attempt to do gens, take chases, save teammates etc. There is no sportsmanship conversation to be had here unless you get to end game chat and the killer is actually being toxic in chat or berating you(which I highly doubt is the case or has ever happened).

  • @dugman said:

    https://forum.deadbydaylight.com/en/discussion/comment/3218896#Comment_3218896

    I don't know that I've seen a survivor give up when they're clearly winning but I've definitely seen survivors give up on the very first down of the match when neither side is winning.

    I have also seen this, more times than I'd like to admit. And the thing that always kills me about this is they don't even loop the killer a reasonable amount of time. I get it, not everyone is going to be amazing in chase, but you lose 2 health states in like 15 seconds and then DC or suicide on hook?? For what, so you can "go next" and do it all over again? It's so baffling.

  • You know I have a strange feeling that the same people saying "I leave when there are Fend/Cladette's in the lobby" or "I leave when there are 2 David's" are the same teammates that I get that suicide on their first hook after going down 10 seconds into their first chase.

  • I love playing this game, I main survivor, primarily solo queue but I also duo with my girlfriend quite a bit, and also recently started playing more killer games(which are much harder than people give it credit for especially as I've started to rank up).

    These forums/reddit/twitter I've found are just a cesspool of negative people that want the game catered specifically to/for them. This game is never going to be perfectly balanced, sure I do think there are flaws to the game that could be ironed out, but it's an asymmetrical horror/survival game, not some major e-sport. You are getting exactly what you signed up for when you play this game.

    So yeah, I have a positive experience when I play this game otherwise I would not continue to play every day, and I'd highly recommend this game to my friends/anyone I talk to that seems curious/interested in this game.

  • @[Deleted User] said:

    Something in this thread interests me and it's very questionable that most people in here who reply "much fair, so I don't care" are in good amounts in every related subject.

    Do you guys know what a "meta shake up" means? asking anyone if you can reply.

    I see a lot more SB and Lithe than I ever did before, even Head on. So yeah I'd say things have gotten pretty shaken up.

  • If you aren't having fun don't play the game man, it's not good for your sanity if you're tilting off every match. At least take a break for a few days or a week and come back to it and hopefully you're feel reinvigorated and have a more enjoyable experience.

  • @almofan1001 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3213763#Comment_3213763

    Old DH was also useless in most situations besides near pallets and/or windows. You know, the same perk which had an 80 % pick rate at high MMR. So really, you're not making any argument.

    you are just trying to get people to pander to your opinion, which in my opinion isn't a good take on the perk.

    Please tell me where I discussed something in a non-civil way or demanded people to agree with me. Most of my opinions are unpopular, so I don't know how I can expect people to pander to me. As far as I can see, I am only interested in other people's discussions regarding my points.


    Then get to the point of your argument. Because everyone in this thread is basically disagreeing with you, and then your rebuttal is "Low MMR" or "non skilled survivor use a get out of jail free card". The point of the perk is to be a 2nd chance perk, would you like it removed from the game?


    You don't like the perk, great we get it. It seems as if you're in the minority and a majority of the player base is fine with the changes. So it's time to adapt.

  • @almofan1001 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3213743#Comment_3213743

    Maybe? It's hard to say. But old DH wasn't 100 % of the guaranteed distance to the pallet/window either. Sometimes you dashed too far, sometimes too little. You had to have good timing (same as the new DH), so really, not that different?

     Nu DH is just in some very specific situations that takes either great skill by the survivor 

    How is using it a pallet is "very specific situations"? It's a very common occurrence, and if they didn't make it to the pallet, then they had bad timing. Disagree though about it taking great skill, baiting M1 takes great skill, while pressing E at pallet is not much skill involved.

    Yeah it's a skill-less perk, definitely no issues on your end at all... /s

    If it's that meta then play as if every survivor has it, or you test for it and if they have it then great you now know and can play around it/bait it out. Yes sometimes they are going to time it into a pallet drop, but stop pretending like that is the only situation people are using dead hard in and claiming that it's un-counterable or too strong of a perk. You aren't trying to have a civil discussion here, you are just trying to get people to pander to your opinion, which in my opinion isn't a good take on the perk.

  • Child's Play. Could you imagine trying to loop Chucky? Even loops with high visibility he would be near impossible to loop.

  • @almofan1001 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3213697#Comment_3213697

    Explain to me how it's on me when I either have to choose between swinging at a pallet (and proccing dead hard) or eating a pallet stun. Where is the counterplay?


    It's a skill issue on your end, DH doesn't need another nerf. Although I will agree with you that in some situations like dead zones this version is better than old DH and can get you more distance to make it to a safer loop, but overall the perk seems to be in a fine place at the moment.

  • @bjorksnas said:

    why not just make all items global for survivors

    This has actually been my idea for awhile and I don't see why this isn't the case. I have every survivor prestiged to at least prestige 1 for access to their perks, but I main Feng/Nea so I have so many items/add ons that I don't use sitting in my other survivors inventories. Sure I will occasionally play on a different survivor for daily rituals/tome challenges.. but a majority of my SWF/solo queue games are going to be on the survivors I enjoy most and have cosmetics for, and so I end up sinking more BP's into them to keep their inventory high. I would rather use those excess BP for leveling up more killers since I have been playing killer more recently to get a feel for it.