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Karth

Karth

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Karth
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  • Kindred basekit when?

  • cool cool thanks for the info y'all


  • @Johnny_XMan said:

    Imagine thinking stealth is viable. Maybe in the bottom parts of MMR… maybe.

    ”Breaking chase is possible…”

    Not even sure what that one means, as I have never seen a survivor “break” chase.

    Not saying that part of the reason why solo Q is bad is also survivors who are at fault, but let’s not pretend like there aren’t things that are missing. Such as a Ping System… Load out information from each survivor, Voice comms.

    Also let’s not pretend like these two playstyles (Camping and Tunneling) aren’t problematic for the health of the game and also unbalanced.

    Not everything is about someone “getting better”, it’s also about having an equal chance of winning.

    Ping system and to see eachothers loadout would be awesome!

    How about a nerfed version of kindred when a survivor is hooked? One where you only see the auras of eachother but not the red aura from the killer when hes near the hooked survivor.

    Something, anything, that can help on comms to make SoloQ a bit more....managable and entertaining.

  • Lord help me this SoloQ ain't gonna cut it no mo for getting pips. 2 days ago I was in a SWF with coms and even though our espace weren't high, alteast i got pips, more than I could dream of actually haha! But as soon as I went back to SoloQ it was bye bye pips

  • the only time i tunnel someone is when they are asking for it (flashy clickys etc.) but other than that i NEVER tunnel and my games so far as killer has been pretty alright.


    C'mon killers show some actual skill instead of tunneling and camping :P. Where is the fun in that anyway?

  • Heres my input coming from a survivor main:

    Games as SoloQ became ALOT harder, let alone get a pip.

    Thanks for making DMS and Pain res meta again, ever killer has it now and it becomes stale and boring, let alone the sweats that like to tunnel and camp you to death.

    Only with full SWFs atm i can atleast pip and survival rate slightly increases.


    I've also done some killer games on killers i know a little bit about and my kill rates are high, unless I let them farm and escape. No wonder killer queues are at a all time high right now huh.

    Edit:

    I get it though, BHVR, you wanted to up killrates for killers and you succeded, but you also more or less killed SoloQ with it with all the DCing/suiciding survivors.

  • @ThatOneDemoPlayer said:

    Without the Killer Aura

    This. Me and my profile pic agree.

  • I get the vault speed nerf, but the LOS one I did not expect at all, hope they indeed keep spinechill without this LOS nonsense. Killers are already recieving lots of general buffs anyway.

  • another build i stumbled across solo / duoing is (thank you random nancy):

    Prove Thyself

    Borrowed Time

    Well Make it

    Sprint Burst

    with a brown toolbox


    not a bad combo on getting altruism and objectives done efficientlier

  • Heres a build that seemed to work for me! (pentimento gamers pls look away ^^) FInally after so many struggles ive done it once again kekw (mostly SoloQ too!)

    Borrowed Time

    Small Game

    Inner Strength

    Kindred

    Makes totem cleansing alot easier and beneficial when you feel like you have done too little gens and need more objective points while also knowing when you can safely unhook or not with kindred and borrowed time. Kindred really is my meta perk for SoloQ, its amazing!

    But the main factor for me is chases. Just chases. If you are good with chases pipping should be alot easier.

    Dont know how to be a good chaser? Play as killer and see how other people do it or with a somekind of swf and also see what they do.

  • Crow Snipes

    Picking up survivors as Sadako

    Destroying annoying clicky flashy attention seekers

    Actually do a decent chase as survivor for a change

    Smacking down survivors right before they get to their pallets/windows

    Bear trap triggers as Trapper

    Acutal decent Teammates

    Succesfull mindgames

    Going tier 3 right in a survivors' face as Mikey and then giving them the stabberino

    Sadako's pickup animation...wait did i already mention that one? :D

  • yeah thats wierd, i also have the same, weapon goes back to red when in a trial though

  • I much rather face a nurse than a trickster...but thats just my 2cents....

  • @TheSubstitute said:

    Depipping at Iri as solo survivor is hellish. I find this helps me though.

    Short Term:

    (a) Start worrying about if you're going to pip when you hit three pips. It's too stressful otherwise.

    (b) Play map offerings non stop at three pips until you grade up. RPD, Lery's, Badham, Coldwind, the Eyrie and the Swamp work for me. They're harder to depip on.

    Oddly enough, Midwich does as well but that's probably because I play a lot of killer so I know how to avoid killers

    (c) Actively avoid the killer as much as possible in the beginning until the killer has found someone else. Tunneling and facecamping is the bane to pipping up so avoid being found.

    (d) Generally, your objectives are do 3.5 gens, 2 safe unhooks and heal two health states, 45 seconds of being chased and surviving 9 minutes. Keep that in mind.

    (e) Escaping but after being downed gives you 3 points. Surviving for nine minutes but not escaping gives you two points. It's not a big difference and surviving 9 minutes is a lot easier. If, in the end game, you can get 2 teammates off hook but have to sacrifice yourself to the killer that could get you a pip.

    In the long term, if you struggle with a killer play that killer. Learn their mechanics and, when a survivor does something that messes you up, do that when playing survivor. Even learning the limitations of the field of vision of killers will help you a lot.

    Also, if you haven't done this before, don't run exhaustion perks. It'll force you to loop and evade better and then when you run exhaustion perks you'll be just that much better at it.

    jeez thanks for all the input guys/galls/apache helicpters!

    looks like for me its just a case on git gud with chases. running no exhaustion perk sounds interesting...what about resilience and spine chill for chasing? will it be too much of a cruch combo or not? it did help me already alot in chases though.

    i hate going against trickster since im mostly clueless on what to do so deff gonna get that killer in the future!

  • Personally I like her.

    Sure she doesnt have the strongest anti loop, but one with high walls you can mindgame easier with her de-manifest phasing and if survivors are not carefull enough.

    Same goes for when you run Nurse's and you see them healing while de-manifested.

    Her pickup animation is by far my favourite thing off her.

    Her power is honestly convenient at best with the teleport-to-tvs and I rarely get condemn mini-moris.



    But now seeing Dredge I am absolutely jealous imo, kinda-same teleport mechanic but way better and shorter cd.

    Sadako buff when? :)

  • @Steel_Eyed said:

    For survivor, I agree.

    was wondering how it is for killer on the red ranks.....

    maybe im just an bad-average survivor main at best that needs to git gud...

    maybe mmr is just still trash, no matter how much you get sacrificed you still get the sweaty killers on your heels. especially after peak-hours

    maybe i just need to play killer more to git gud with survivor...(which i try to do more since i get tired of getting no pips anyways)

    maybe my mmr is just too high (which i highly doubt kekw)

    was just wondering how other people feel about this

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