Janick
Janick
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- Janick
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Comments
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@ShowMeUrBirb said:
@Janick Do Legion's addons affect mending from borrowed time? Also is/will it be possible to unlock the two other Legion members (and how)?Hello
They should yes, Borrow time now applies Deep Wound.
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Hello
No, Mend is not Healing, it is a different action.
Use the Killer's addons to affect the Mend time.
They still have to heal after completing the Mend action so Sloppy Butcher is not useless.
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I cannot say what has been discussed, although we definitely do not want to screw up player's progression. If the system is totally revamped, you can obviously expect a compensation equalling your current progression. I ''guess'' something similar to what Blizzard did with HoTS.
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Hello
It made sense when we had 4 Survivors and 3 Killers, but the game has tremendously evolved since then.
We are looking at this problem as we speak, but cannot say when we will be ready to announce something officially. Just wanted to mention that we acknowledge that the Perk system is not very exciting and we want to do something about it, making it more interesting and balanced.
We are open to suggestions and ideas.
Thank you!
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Yes its a bug. A fix is coming, in an upcoming patch but I don't know which one, but its definitely coming.
Thanks!
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It's going to be mid-chapter yes.
I don't have all the list of fixes in front of me but the Blood appearing while charging and a shorter cooldown for her Power is also planned. I know I just teasing sorry about that but more details will be coming soon, please hold on...Thanks!
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within 24M of her Husk, it is not.
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This effect was also in the PTB.
At the moment if you are within 9M of the Spirit (husk), while she use her power, you will not hear the Power sound. So this is actually an improvement over the PTB. In the PBT you could hear it all the time.
We are fixing that in the next patch, her Power sound will not be heard while she stays within her TR (husk) 24M. Over that range, you will hear her. This was the planned version from the beginning, but our sound system with the TR is very complex and it took us more time than expected to make it work properly.
The change is coming soon. thank you!
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Hello
She will be getting a boost in Deviousness, in the next patch. Along with a few tweaks (nothing major) that we will talk about soon. Thanks!
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The no chargeable actions possible (repair, healing... (not include vaulting)) while in dream transition is something that we are considering indeed. We are currently working on other Killers, but once we get to Freddy this is something that we plan to try.
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Hello
Ha yes it does stacks, along Dying light and Thanatophobia. Enjoy!
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Hello
We originally had Amanda's Letter with the one-shot down effect.
-Double dmg during dash
-Start the match with 3 less Reverse bear Trap.
-1 less jiggsaw box spawn on the map.
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I see your point, but for the reasons you mentioned, I would not expect more effect on the gas, not at the moment at least.
Strategically the reason to throw it at a Gen would be to gen the 10sec of regression (if the Survivor leaves the gas dissipating before repairing it again). And receive a sound notification if the Survivor goes repair the gen since he will get caught by the gas. So it's really a deterrent or a detection effect.
But I agree that it is not the most useful aspect, but could be useful in a certain situation (3 gen).
Thanks!
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Np, I'm trying to do it more often now since we have our own Board.
Thanks again!
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We are currently rebalancing the base value along the Addons of the Time effect (ether). We are now at 2sec for the base time but all add-ons have been diminished a bit to make the range value between add-ons and no add-ons closer.
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Indeed, if it spread too much, Survivor can zigzag around it yes.
BTW, the gas goes through the Gen, to help the spread around Gens so it affects all side of it.
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We are currently discussing removing the duration penalty of the Redhead's Pinky Finger.
Aiming at a close range survivor is pretty easy though, BUT it doesn't happen often. So this addon is to make the close range throw very deadly. At a long distance, you don't even have the time to reach the Survivor anyway.
We now try to create UR add-ons that add something a bit different in the killer gameplay, ask the killer to adapt to a new strategy or explore a different gameplay style and not only give a sure edge. If you look at more recent Killers, we did not make another Iridescent Head style addon.
hope that clarifies the concept behind this addons. keep giving us feedback and suggestions on the addons! We are more add-ons tweaks and balancing coming in for older Killers.
Thanks!
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@TeambossFloze said:
I think the gas is great, id make the clouds bigger as standard, make for good area of denial play instead more so of trying to hit survivors (which I guess is the way he should be played, corralling survivors into a corner pretty much by cutting off routes etc) - so, id make the gas cloud as standard bigger by at least 25% - the slow effect is perfect right now, in fact may even be a tad tooooo strong..but that's open to debate. As a standard Test build Killer I think the Clown is in a good place and could be really awesome on release.There is minimal physic involved with the gas and it's quite large actually but you can affect the spread by trying to make it explode higher in the air. Aiming at the ground directly will get you the minimum radius spreading effect.
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The slow down is the same but the impaired vision blur is stronger. They don't really see much in that case.
If you equip the Cigar Box boot the vision blur effect. Entering the smoke will have the same vision blur intensity as when they get hit directly.
Flask of Bleach is the only one that affects the slowdown, by an extra 3%. (it was previously at 5%).
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The Huntress Hindering effect is longer but has a -3% effect.
We are reviewing the Clown add-ons and considering removing the penalty.
Thanks!
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Hello
it does affect the Reload addons. but it was not the desired effect. It's basically a bug at the moment. We are currently reworking Tinkerer.
enjoy while it last.
Thanks!
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To confirm:
He moves at Trapper Speed indeed, 4.6m/s. We have no plan at changing his base speed. Thank you!
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If you are constantly looking down it might be because you are trying to play him like the Huntress.
The arc is made to make it easier to throw over walls, objects, and through windows (inside buildings).
Aiming directly at a survivor is hard indeed which was the desired effect. Try to aim at specific locations or pathways instead, you will have a much easier time. Aiming higher also make the smoke spread more.
hope that help, thanks!
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Yes, we definitely tried multiple versions of the power, the current one was the one that we found to be the most interesting, different and fun (for both sides). Sometimes we forget that the other side is not an AI, but a player.
BTW the vision penalty is stronger if you hit Survivor directly with the bottle.
We have something in mind that we could do to make pallet unsafe as you are referring, but we are waiting for more data before making that change to his power. We already have a couple of little modification being done at the moment, that we should be discussing soon.
Thanks!
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@Zavri said:
@Janick said:
The Flask of Bleach adds another -5%. (total of -20%)
We have removed the penalty effect of that addon.You have to understand that at -15% it's like the killer gaining Bloodlust level 3, which is very high already.
At the moment he's 3rd in the overall ranking, right behind the Billy and the Pig.
Guessing nurse is #1 correct?
Any thoughts on adding a secondary "ability" to the clown? Similar to the pig? I think it would make sense for him to be able to break a pallet instantly because of his size when a survivor goes for the pallet stun. Give it a decent cooldown of say 60 seconds. Right now he is pretty lackluster.
No, Nurse is last in the Killcount. I'm only referring to the overall ranking not the Rank 1 vs Rank 20.
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the % seems low but it is a huge game changer.
Changing Movement Speed slightly in the game has way more consequence that it seems. -
Yes locating Survivor is a good strategy. If a Survivor enters the cloud he will give you a noise notification.
Leave one on a Gen after kicking it, or on a hooked survivor. Or up the stairs of the basement.
Before engaging a chase, if you can, throw on in a pathway and try to go in a direction that will force the survivor to go in.
Always try to aim at where a Survivor will go instead of throwing it directly at him, Survivor will often outrun your throw.
Do not engage a chase with no bottles.
If you really want to aim at a Survivor, try to do a full charge throw, watch the glow of the bottle when you charge, this indicates the max distance/speed has been reached. This throw will be more difficult to dodge and has been chance of hitting the Survivor.
Recharge after you downed a Survivor, this will save you a bit of time, especially if you have Pop Goes the Weasel equipped.
Hope that help!
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It was tested and judged way too strong, it was also too close to The Huntress and discarded. It was not the direction we wanted, he's more an AOE control area Killer than a direct hit Killer.
When players realize this, that aiming at Survivors is not the best strategy he will move up the ranks. We want to give players time to try it out and discover his full potential.
The same thing happened with the Pig with a number of players complaining that the RBTraps were not killing Survivors, which was not their main purpose.
hope that help, thanks!
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The Flask of Bleach adds another -5%. (total of -20%)
We have removed the penalty effect of that addon.You have to understand that at -15% it's like the killer gaining Bloodlust level 3, which is very high already.
At the moment he's 3rd in the overall ranking, right behind the Billy and the Pig.
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its 0.5sec, 1sec and +1.5sec. which mean that you can increase it over 4sec.
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Yes, we are considering removing the penalty on the Redhead's Pinky Finger. Thanks!
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Intoxication is 1.5sec after leaving the gas, so while they are in the gas, they are affected. Which is close to 2sec by default.
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The slow down Hindering effect is actually -15%, not -4%.
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Hello
We are reworking those to remove the negative effects. If you look at more recent Killer, we have stopped creating Addons with negative effects. (except in rare occasion, especially with UR where sometimes the power is so great that we have to find a way to make it fair. In most case the negative can be countered by adding a secondary addon).
Yes, in some scenariod its hard to figure out if an addon is actually good or bad when the downside is almost as high as the advantage. We are now avoiding those, thanks!