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Its_Vigo_Here

Its_Vigo_Here

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Its_Vigo_Here
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  • @GrootDude said:

    Why not just hit them out? More points that way.

    most of the time they won't let you ahead them out, and you're just walking over to them to get tea bagged at

  • @Seanzu said:

    Wait... so now killers are complaining that survivors are leaving EGC too quickly?

    you guys have come full circle, congratulations!

    I had a Myers down me in the exit gate, pick me up, and realise he couldn't get me to a hook so he dropped, my team mates had to leave and the hatch opened up next to me, but he slammed it shut and watched me crawl out the exit gate, both sides do things to spite each other from points, I however think this is just you being paranoid, you could have closed the hatch at any second.

    What more likely happened is the survivor got bored of waiting to tbag you, and left, not even considering the hatch.

    no he's upset about the mentality behind it, the survivor sits in the exit gate trying to get a tea bag, and then locks the killer for being unable to find hatch with the extra time that the survivor decided to take. it's less to do with survivors sitting in the exit gates to give more time and more to do with the mentality behind denying a hatch just to piss someone off. It's the intent not the action.

  • @ZoneDymo said:

    you are overreacting based on completely nothing at all, how about you relax a little and see how the system turns out when ya know...its actually here or atleast we know...ANYTHING about it.

    we had a MMR system, it's called the emblem system and ranks. But the doves seem to have screwed that to the point where people aren't leaving rank 1 even though they're not very good, at least on the survivor side. There should be a way to determine skill and match people who are similar to one another. The real question is what is skillful play? What do the devs consider skilled play. Is it killing people? Well the emblem system punishes you if you kill them too fast so maybe it's chases or how many times you can people hit people without killing them. Simply put, the devs and the people playing the game have yet to determine what the game is, the survivors that are very good it's about the chase. Why am I being punished for lower score because I was able to loop the killer the entire game but couldn't do it gen as a result. or maybe you're a killer and you just want to kill as many survivors as possible, so you get that 4K and you don't pip. simply put we need to come together as a community and come to a decision on what is skillful play, then rework the emblem system that we already have to fit that real work. Maybe we add more weight to chases and less weight to total amount of hooks. Maybe we promote a faster pace game style by being more favorable with the gatekeeper emblem on the killer side while pressuring survivors to get it done even faster. I don't know I can't answer these questions but these are the questions that need to be raised before a MMR system aside from the one that we already have and they already broke can be implemented.

  • I know you probably get this a lot, but what was the motivation behind the legion nerf? The movement speed is great! However without having access to basic attack perks being effective on him it kind of makes us viability in higher ranks pretty bad. I guess what I'm asking is, what was the motivation behind a change?

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