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Ispn

Ispn

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Ispn
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  • -Strategist: I just don't see how this perk could be relevant in any context.


    -Cautious Hunter: This is essentially just a conditional dead hard. I woild say it needs to be more unique to be worth making a new perk for.


    -Saviour: This perk is super niche, I couldn't picture any time i would want to move a survivor that I could just heal up.


    -Man of Action: This perk wouldn't make sense to use. Exhaustion is meant to be used during a chase to escape the killer. There would be no useful situation for this perk.


    -Danger Calls: This is basically just a conditional Empathy, there would be no situation in which this would be better than Empathy.


    -Protector: This is just a conditional DS which is a perk we just got fixed.


    Overall most of these are just more conditional versions of perks we already have.

  • @GodDamn_Angela said:

    https://forum.deadbydaylight.com/en/discussion/comment/584421#Comment_584421

    He has no addition "perk" but he has no drawback so he is just how is currently live.

    Still better than suggested Kate. ๐Ÿ˜ฅ

    Yes. I'm never going to let this go because that's my girl!


    Making Kate's was the hardest thing for me because she's my favorite as well. I may have gone too far lore wise and not enough balance wise.

  • @Doccy said:

    It's not exactly the most balanced set of bonuses and drawbacks, but the concept in and of itself is still a good idea. In fact, I think it's something that could work for all characters in the game - Killers as well as Survivors.


    I agree 100% on the balance thing.


    I considered making some up for Killers, but the idea came to me based off of Killer powers, which I felt had drawbacks in some way or another. So that's what inspired me

  • @Guertena said:

    dwight's makes no sense to me someone explain please


    My Idea with Dwight was to give people an option that's vanilla, so if they don't want to have a drawback, they can forgo an extra perk.

  • @VolantConch1719 said:

    Dwight - Who would play him?

    Meg - I feel this would make Sprint Burst too unbalanced.

    Claudette - Okay, this one isn't so bad.

    Jake - To close to the Killer. If it showed you their aura 8 or more meters away from yourself, but showed you to them, then I would be okay with it.

    Nea - If the thread about removing the struggle pressing says anything, it's that people HATE the struggle phase.

    Laurie - Requires you to be the Obsession... There are 4 Survivors Obsession perks and 7 Killer Obsession perks. To little chance to actually be useful, since Laurie's perks are not that great.

    Ace - Not that bad.

    Bill - I think this is balanced. The hooks are generally close enough that this wouldn't really affect things that much.

    Min - Just... no. Slowing your teammates down just because you are playing a certain character is a big no. People will start lobby dodging like mad when they see her on their team.

    David K. - Not bad.

    Quentin - More specification please. Are they required to be working on the same thing? Or is your description very literal and you are literally saying that as long as they perform the same action, they recover from Exhaustion faster?

    David T. - Handy, but at the same time, the downside is just too high.

    Kate - No one will play her, as the hum will give her position away to the Killer.

    Adam - There are so few stack-based perks to actually make this effective.

    Jeff - With a base of 8% to unhook, without offerings, the chance is still way too low.

    Jane - How often do you actually get to work with other Survivors?

    Ash - He is described as the "Alone Wolf". While this does seem useful, it does not fit his theme.

    Those are just my two cents on this. All things considered, it is much more balanced than most "Make Survivors Unique" threads, but the issue is always going to be the same. People are going to demand you play a certain character, and if you don't switch to the one they want you to be, they will likely leave. Especially if you want to be Feng Min.


    Meg - I kenw this one would get some attention. I tried to make her drawback pretty bad, sprint burst would be good with her, but she would always we'd exhausted if she's using it. As soon as exhaustion is cleared, she sprints again.


    Quentin - I shoild have clarified, when someone is working on the same thing as him, at the same time I. E. Both repairing the same Gen.


    In regards to the rest, I wanted to try to make each perk relevant to the other perks the survivors have, and kind of similar to their backstories. I'm not perfect though ๐Ÿ˜‚

  • @NuclearBurrito said:

    Some of the survivors are just objectively better than Dwight since they lack a drawback. David king for example.

    My idea with David was to make the drawback the players choice to be injured, and get chased on purpose, while also tempting the survivor to go for great checks, which arn't super hard, but still enough people struggle with them that they'd be hard pressed to hit it.

  • I'm very surprised this for so much feedback! I assumed it would just get lost in the forums!


    In response to most of you, I know this isn't super balance, it's mostly just a quick general idea in how it woukd work. I know this would make certain survivors meta, but perks and killers already have a meta, and I feel like this would give more useful perk synergies to some less used perks.


    Thank you guys for all the feedback!