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ImJustABeeBro

ImJustABeeBro

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ImJustABeeBro
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  • His shreds also good against obsessions since is doesn’t count as a basic hit.

  • Old killer idea I had

    Killer: The Cosmos

    lore: I don’t really know I want to go for a family man and astronomer turned lovecraftian horror

    Height: Tall

    TR: 30 m

    Speed: 4.4m/s

    Power: The Dying Star 

    a Charge AOE that goes by 3 Tiers 

    has a 15 m radius and has a 1.5 second charge

    to gain Tiers the Cosmos must use Mind Stealer a sprint attack that’s increase speed by 50% and decrease turn speed and FOV by 15% the attack last 10 seconds and after the 10 seconds The cosmos will go into a exhausted state. When a survivor is hit they drop sanity (2 sanity = 1 tier)

    :Note you start with tier 1

    :Second Note while in the charge state speed is decreased by 10%

    : Third Note if a survivor is hit by the AOE they will dimly glow red to indicate they been hit so you know when the debuff is active

    Tier 1 Any survivor hit within the AOE will suffer a random debuff (expose is not in the random pool) Debuffs last 30 seconds

    Tier 2 AOE now inflicts 2 random debuffs (expose is now possible but very very low chance) debuffs last 45 

    Tier 3 AOE can now cause survivors to go into the injured state. Still 2 Debuffs and last 60 seconds.

    AOE is brought up to 20m and if used get reset to tier 1

    Perks

    : Return to Your Maker.

    a obsession perks that stacks up to 4 and require you to hook your obsession, after the hook a new obsession is chosen. If the last obsession dies lose 3/2/1 token.

    that grants a 2/3/4 degree increase in FOV and increases movement by 2/3/4 

    bloodweb Rare, Very rare, Very Rare

    : The Voids Grasp

    after hooking a survivor the killer has 30 seconds to kick a generator resulting in the generator being Blocked by the entity for 20/25/30 seconds. 50/40/30 second cooldown is applied after kick.

    Bloodweb uncommon, Rare, Very Rare.

    Note: regression doesn’t take place unless regression perks are used such as Pop, Ruin, Surge, etc are in play.

    : The Decay of Time.

    Hex perk that causes pallets to break on drop

  • Been a Demmie main ever sense he came out of portals are great for map awareness and sherd is great for baiting.

  • I love the idea but also it’s sounds super op i would suggest adding a timer.

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/134631/fan-dlc-wails-from-the-beyond

    I like the idea, you did a great job with the perks and killer power!

    Just something I wanna point out, if the survivor is in tier 3 and they wait out the debuffs. Couldn't they heal back to full health and stay in tier 3 instead of getting rid of their tiers? Getting rid of tiers would allow survivors to gain more tiers and thus, gain more debuff when you regain tiers.

    what would think you if I color coded all debuffs so instead of a survivor glowing a dim red they glow let’s say black for example which means they have the expouse debuff etc

  • Welp can’t wait

  • i like the crawling idea with him and also a good buff would be is to give him little sheriff vest and hat

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/134631/fan-dlc-wails-from-the-beyond

    I like the idea, you did a great job with the perks and killer power!

    Just something I wanna point out, if the survivor is in tier 3 and they wait out the debuffs. Couldn't they heal back to full health and stay in tier 3 instead of getting rid of their tiers? Getting rid of tiers would allow survivors to gain more tiers and thus, gain more debuff when you regain tiers.

    Oh no the killers tiers up like Michael

  • @NMCKE said:

    https://forum.deadbydaylight.com/en/discussion/134631/fan-dlc-wails-from-the-beyond

    I like the idea, you did a great job with the perks and killer power!

    Just something I wanna point out, if the survivor is in tier 3 and they wait out the debuffs. Couldn't they heal back to full health and stay in tier 3 instead of getting rid of their tiers? Getting rid of tiers would allow survivors to gain more tiers and thus, gain more debuff when you regain tiers.

    for some reason I responded 2 times so just Ignore this

  • image.jpeg

    Here’s a vague idea of what the Cosmos could look like

    Art is the concept of the Brainsucker from bloodborne (good game highly recommended it)

  • Here’s my Killer and Survivor Idea

    Killer: The cosmos 

    a lovecraftian horror pulled from the void.

    Power: The Dying Star 

    a Charge AOE that goes by 3 Tiers 

    has a 5 m radius and has a 2 second charge

    to gain Tiers the Cosmos must use Mind Stealer a sprint attack. when a survivor is hit they drop sanity (2 sanity = 1 tier)

    :Note you start with tier 1

    Tier 1 Any survivor hit within the AOE will suffer a random debuff (expose is not in the random pool) Debuffs last 30 seconds

    Tier 2 AOE now inflicts 2 random debuffs (expose is now possible but very very low chance) debuffs last 45 

    Tier 3 AOE can now cause survivors to go into the injured state. Still 2 Debuffs and last 60 seconds.

    AOE is brought down 3 m and if used get reset to tier 1

    Perks

    : Return to Your Maker.

    a obsession perks that stacks up to 4 and require you to hook your obsession, after the hook a new obsession is chosen.

    that grants a 2/3/4 degree increase in FOV and increases movement by 2/3/4 

    bloodweb Rare, Very rare, Very Rare

    : The Voids Grasp

    after hooking a survivor the killer has 30 seconds to kick a generator resulting in the generator being Blocked by the entity for 20/30/40 seconds. 20-30 second cooldown is applied after kick.

    Bloodweb uncommon, Rare, Very Rare.

    Note: regression doesn’t take place unless regression perks are used such as Pop, Ruin, Surge, etc are in play.

    : The Coming End

    When a Killer picks up a survivor increase movement by 6/8/10

    Bloodweb Uncommon, Rare, Rare

    Survivor: The Betrayed 

    Perks 

    : A Ray Hope

    When after unhooking if the Killer is in a 3-5m radius the killer is blinded for 2/3/4 seconds.

    Bloodweb Rare, Very Rare, Very Rare

    : Undying Loyalty 

    Uncommon, Very Rare, Very Rare

    a Survivor is “obsessed” with another survivor which revels their aura to you. Being with 10m area of survivor for 45 seconds grants a token which goes up to 3 and the death of your obsession results in the lost of 1 token.

    Tokens grants 3/4/5 increase in generator repair and healing of your obsession by 20/25/30%

    Note: unhooking your obsession grants a token

    Purifiction:

    clean Totems 15/20/25% faster.

    Bloodweb 

    uncommon, uncommon, Rare

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