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Hito420

Hito420

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Hito420
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  • @OhHelloThere said:

    https://forum.deadbydaylight.com/en/discussion/151853/fix-matchmaking-buff-killers

    you are a rank 15-10 killer, get rank 1 first then ask for a buff/nerf man...

    the problem of the isnt that killers are weak, it is solely the MAP DESIGN, which was improved in 3.7.0 (thank god)

    the game feels alot more balanced now, yes they still need to fix some maps (remove haddonfield and ormond pls... )

    yes, a good SWF is still a pain in the ass, just learn nurse and spirit

    after rank 8 i wouldnt recommend playing bad killers like : bubba(billy is 10x better), wraith(M1 Killer, Power doesnt help in chases), trapper (they know where all ur traps are), Legion(u cant really down someone), MAYBE Pig (u can do good with her if u mastered her, she is underrated) and please dont play clown (his power is decent in chases but he lacks in EVERYTHING else)

    this is such a wrong mentality, so the only ones with a voice in your opinion are ones that can get to red ranks? no the game should be BALANCED so EVERYONE can have an enjoyable experience when they play, ideally it should be equal where survivors can win and killers can as well

  • yeah ive noticed when i play the initical rev, 1.5 seconds it stops as if your mouse is going out, or as if you are tapping m2, but its actually charging, it is very misleading, i dont know how the patch could of changed the billys power, it really shouldnt have

  • theres also sometimes where the game itself crashes, and yet you are still punished for that, there needs to be some kind of detection, i know used to there was an error report screen that would pop up if your game crashed, mine hasnt in a long time so i dunno if its still there, but its silly to ban people if the game crashes, surely the game closes differently if it crashes than if someone closes it or hits alt f4 right?

  • people that say swf is op, have given up on getting better or actually trying and are just using it as an excuse because everyone will back them because everyone else wants it gone, even tho if swf was gone, your lobby queues would be garbage because most people would ditch the game because theyd go to a different game where they could play a fair game with their friends in


    when i play killer, sure swf is more challenging than 4 solos, but guess what? swf means they WILL save their friends, so that means you shouldnt camp the hook either because you will be punished hard for it, yes with comms swf get a few free perks, but guess what, the devs have given the killers free perks and addons as base over the life of the game, brutal strength, blood hound (on wraith when hes cloaked was a thing, think its been reverted now), doctor and legion get tracking built into their abilities so basically deer stalker and nurses, and some perks themselves used to have incentives to rank them up noed used to only insta down at rank 3, devour hope only had mori at 5 stacks at rank 1, now rank 1 gives everything for all perks, leveling them only increases the benefit slightly

  • you talk as if its ONLY miserable for killers, its also miserable for survivors when killers do nothing but camp the hook, tunnel and ebony mori off one hook (and dont even say well just get good, the game LITERALLY hands the survivors to the killer with all the tracking perks the killers can use to hold their hands, yes there are second chance perks for survivors, but guess what? they are single use for the most part, killers get to use theirs over and over, like bbq, and doc, and legion, hell at least doc you can dodge the shock going into a locker, theres no counter to the legion for their ability other than trying to make them miss, but they still know exactly where you are, in a game where the objective is for the survivors to try and hide and get generators done without being spotted and chased, did i miss a memo and that was changed?

  • dont need to buff killers just because you are being paired vs survivors who should be better than you as a killer, just need to fix matchmaking so high rank killers/survivors dont get pairs with low rank killers/survivors, its that simple, otherwise rank means nothing

  • @FeelsVeryBadMan said:

    Imagine complaining about DCing when you're playing Prayer Beads. Sorry, but I totally understand why people DC against that.

    You're saying that it's not fun for you, but ask yourself this: Is it fun for the Survivors?

    DCing when you get downed or when it's a killer you don't like is not okay, but playing against something that has little to no counterplay justifies DC imo.

    PS: I do not support DCing in any way, but I totally understand when people DC against something like this.

    ... you say you dont justify dcing, but in the sentence above you did, saying "i understand why" is the same thing as saying "it's ok" "it's understandable" there is no reason to DC in this game, you hurt yourself with loss of progress, BP you gained, hurt your team, and gives the killer bonus points (both if you are a survivor), and if you are a killer the game just ends and it likely depips the survivors (which it shouldnt)


    on a side note, some of the DCs as of late arent the people DCing but the game booting them, happened to me an my friends multiple times, unless the killer was lagswitching to boot us of course but since ive heard multiple reports from multiple friends of getting booted id believe the former would be the more likely

  • @Laakeri said:

    https://forum.deadbydaylight.com/en/discussion/comment/497296#Comment_497296

    I understand why people DC vs Beads, Iri Head, +3 blink or Insta saw Billy as they are not fun to play against, but currently people dc against anything.

    I have played 12 games today (1 killer 11 survivor) and the only round where no one dc'ed was vs Trapper with bad perks and addons.

    Hell I even dc'ed today from 3 games and they were all vs +3 blink Nurses.

    yes, those things are annoying, but when you disconnect, you are screwing over your team, which makes THEM want to disconnect, what about when you play a map offering and because the killer doesnt like the map on their killer, they dc immediately and you lose your map, thats annoying right? same logic items, perks, offerings, they are all in the game, whether we like them or not, doesnt give us the right to disconnect from the game because we dont wanna go against them, do i wanna go against an IH huntress? insidious leatherface? 4 blink nurse? no, but does that mean i have the right to disconnect and deny them a game, no, and it works both ways, if i dont like a map for my killer, ill play it out, take the depip if i dont do well, an get the points, its like there are nothing but entitled pre-teen crybabies playing this game now that only wanna play the game if they are winning (defined obviously by getting a 4k or going out the exit gate waiting as long as possible)

  • @FrenziedRoach said:

    I've never understood why a second chance perk that lets you come back from being downed downed is instantly okay in the end game, but NOED isn't

    Eh, Main double standards I guess. Nothing to see folks.

    what are you talking about? killers have constantly complained about the "second chance" perks theres not a lot of ways for survivors to fight back vs the killer an the killer is automatically faster than the survivors, add the abilities, one shot addons, mori's noed, why shouldnt survivors have the escape abilities? i will say it is for rhe survivors to take out the totems if they gen rush its on them for letting the killer have noed

  • do console players actually complain about not getting the dlcs released at the same time as pc players btw? its not the game developers fault if the console maker forces them to jump through hoops, nor should the devs push release dates back to make them happy, theyll get it when they get it, ideally they do want to release all at the same time, but we arent living in an ideal world, and it is easier to release via steam than to ps4 or xbox one, simply because pc was the original platform

  • @Chrona said:
    Hito420 said:

    it would be nice to have it so you have a section for killer and survivor, 6 dailies (or weeklies) and reverting back to the old system, the new system is coddling the casual player too much, dailies are meant, by definition, to take a day to do, so it should be a chunk of BP, but take a while to do

    Take a day to do?  Daily challenges means it's a challenge you recieve....on a daily basis. 

    And some CAN take that long.  Not many though.

    originally they were much much harder to do, and they WOULD take a day to do, at least some would, depending on how good you were, or if you had a decent match/got lucky, but the only ones ive ever had difficulty with as of late is surviving with a new item or opening an exit gate, mainly because im altruistic or getting tunneled, but back to the main point, sure they were harder to do before, but you also got a bigger chunk (150k, 200k etc if memory serves for some, while yes, now we have streamers, more double bp events, itd be nice to have something to work towards in a game rather than just the main objective, and the current dailies are relatively too simple to achieve

    and im not condeming casual players, i get that the devs want to keep their playerbase for financial reasons, but like you said there needs to be a balance, if they make things too easy for one side, it gets boring for the other, and if it gets too easy for the hardcore side (like if the game itself becomes to easy to play for instance, the casual players that arent that great at running from the killers due to less game time than hardcore players, will die faster and lose intrest in the game faster) and there was a streamer (a minority of the hardcore playerbase) that were showing how to do exploits, and to my knowledge they either never got banned for it, or took a long time to get banned, dont know which, dunno how long ago that was or if anyone here remembers it

  • it would be nice to have it so you have a section for killer and survivor, 6 dailies (or weeklies) and reverting back to the old system, the new system is coddling the casual player too much, dailies are meant, by definition, to take a day to do, so it should be a chunk of BP, but take a while to do

  • @megdonalds said:
    Btw, using exhaustion perks multiple times during a chase shouldn't ever been a thing since game release.

    exhaustion wasnt even around at game release lol sprint burst originally was cooldown only, only time we got exhaustion was when dead hard came out

  • @Dragonredking said:
    https://www.youtube.com/watch?v=VeEo1uZ5wMI
    Oh no I can't use my crutches 2 time in a chases now!
    How am I expected to survive?!?!
    If the exhaustion perk nerf affect you so much, you are bad.
    Sorry not sorry.

    yet what about all the crutches killers use that (other than noed an bbq) are almost impossible to avoid? hell the doctor is one huge crutch killer with tracking perks built in, and removing the requirement for killers to run a certain perk just because most killers do so they were given tier 2 of it, why dont survivors get one of their main perks built in? (and no healing eachother doesnt count as self care)

    and with the bnp change, the whole point of it was cuz killers complained about the match being too fast for them to get anything done right? what about the flip side, when killers run insta downs with ebony, shouldnt ebonies be made so you have to hook twice to mori instead of just the once? (not the other mori's only ebony cuz they can literally kill everyone an not DH either cuz you have to work for it)

    sure you can be toxic an say "dont get caught" "git gud" etc etc but with the changes to the game not getting caught is getting more difficult to do, tell me a game where you werent caught once, cuz when killers run mori, thats all it takes they camp out around the hook, down you instantly, even if you have BT, you go down a few seconds later cuz it halves the time while being chased

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