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HeroHero

HeroHero

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HeroHero
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  • @Horus said:

    While your still gonna get the depip you will get points when a survivor dcs like killer does

    Never noticed this...

    How much do you get?

  • Yep. That's the one I've been talking about. Since they already started the WW theme, then why not push it a little further?

  • It's not a problem if some don't like it.

    It's a big deal when the majority doesn't.


    Even if you mute it, it puts you at a big disadvantage. As a Killer, there is not a single reason to mute. As a Survivor, there is plenty of reason to mute everyone because of the amount of toxicity, but you just can't risk not getting some important information from your team.


    The Devs intentionally didn't add a PushToTalk and a chat in order to take that communication away from the Survivors so that they will find other ways to communicate.

  • Should Killers also stop playing?

    Standing near a hook for more than one second = CAMPING

    Chasing a Survivor for a long time = TUNNELING

    Bringing good perks and addons = TRY HARDING

    Bring a Mori against a SWF with toolboxes and flashlights = GARBAGE KILLER


    I don't know about you people, but the first time I got bullied with flashlights and insta-heals still appears in my nightmares. That click-click-click from a flashlight will never get out of my head.


    But seriously, the community itself is pretty big. There will always be people who whine all the time. When you are at the receiving end, everything seems broken. I try to play 50/50. Whenever I'm playing any side, I constantly get angry and say "This shouldn't be a thing!", but there is always another side to it.


    I honestly don't get the reason why people want to nerf Adrenaline. Who am I to talk? I never used it anyway...

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/588515#Comment_588515

    @Yamaoka Legions power doesn’t need a total rework. The intention behind the FF idea is still a sound, solid idea (injure as many survivors as possible with DW in order to either get them off of gens for time whilst they mend, or render teammates unable to assist others for a short period whilst Legion has another survivor singled out after FF).

    However we all know the issue with the first iteration: tunnel stab stab stabby. Moonwalk stab stab stabby. 

    Now the current issue with the current iteration: survivors ignore DW and continue to repair gens within TR, completely mitigating one of the entire reasons FF exists. 

    I totally get MOST of the changes that were made to Legion. Most of them make sense. But there are some minor changes Legion needs to FF so it can have its intended effect during a trial whilst removing ANY possibility of players returning to the original stab stab stabby exploits:

    • Whether if Legion went back to no cool down on attack and no missed attack penalty or things stay as they are, as long as what remains is to have FF still immediately end and apply significant stun the moment Legion re-hits a survivor with DW applied (to discourage just singling out one survivor the moment FF is active). 
    • DW should be treated with urgency and should behave like Madness T3: except for chase actions whilst still within TR (vaults, pallet drops), a survivor should have all other interactions disabled except for the mend action.

    The Devs have a whole buffet of choices when it comes to buffs to Legion.

    • Increase the running speed and vaulting speed whine in FF
    • Remove the miss penalty or drastically decrease the stun duration
    • Bring back the ability to FF stab in order to decrease the mend time and eventually down the survivor
    • Remove the 50% penalty for hitting survivors with M1
    • Stop putting him out of the power for getting stunned by a pallet


    These are just from the top of my head. I'm not saying that all of these should be implemented. Just underlining that you could do many things. Most of the buffs are fairly easy to implement (I think). Devs will either have to delete code or simply change variables which shouldn't be that hard (I guess. Who knows what they use to program this game?).


    I really do agree though on the purpose of his power. It stalls the game. However, stalling the game doesn't mean winning it. We learned that lesson with old Freddy. Just making the survivors to mend for some time and then go back to being an M1 killer is not good enough to do well in games. Survivors just mend and go back to Gens while you are getting looped to death. I believe that letting you down Survivors with FF is one of the most important buffs.


    There shouldn't be any consideration about the Survivor's ability to simply ignore mending by doing Gens. It should be a thing. The only action you should be able to do is mend. I really don't know about what exploits, other than looking at the ground in a chase, you were talking about. Nobody is arguing that the timer is supposed to go down during the chase again. No idea what you mean by "tunnel stab stab stabby". This is what killer does. He hits people until they go down. I'm probably missing something. Could you please explain?

  • @hahmraro said:

    Good players can do consistently well with Pig and Legion at red ranks, just look at Tru3. But Trapper, Wraith, Doctor and LF, at red ranks, if you play exactly the same for 10 games, 4 would be good/great and 6 complete disasters. Inconsistency despite skill is what makes these killers need a buff.

    The fact that a Pro can do well on a Killer doesn't make the Killer good. I don't watch True3's streams, but if you check his videos, he only uploads games where he gets at least a 3K. The 3K is most of the time against solos who have no communication or team play. Once in a while he posts a video where he destroys a SWF with Billy or Nurse.


    He recently uploaded a video where he gets a 3K on oldFreddy. So, following your logic, does that make oldFreddy consistently good on red ranks?


    Legion's power is trash. Complete garbage. You might as well just walk around and M1. You won't get tilted because of the 4 sec stun if you never use his power (Insert outdated smart guy meme here). He needs either a very serious major buff or a complete rework of his power.

  • The best way to do it is to just look at the weakest Killers and find ways to make them more viable.

    Legion, Leatherface, Doctor. In that order.


    Also, Annoying and Good aren't synonyms. So stop with the "But it's so annoying to go up against a Doctor or Legion with (Insert the only decent perks and addons on them here)!!! They are in a good spot and sometimes even OP!"

  • It's a pretty good idea. The first problem with making another mode that came to my mind is that the queue time will drastically increase. Queue with Killers already takes a decent amount, and with people splitting into two camps, it will get even worse.


    Still, the idea sounds awesome. The Survivors who keep complaining about "try-hard" Killers will just move to Casual where everyone is having fun. The Devs will be able to focus on listening to the ideas of the Survivors and Killers who stayed in Ranked and play competitively. I believe that it will be great for the game.