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Happy2Heal4You

Happy2Heal4You

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Happy2Heal4You
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  • When really don’t need anymore anti-tunneling perks. The current meta of survivors perks is already annoying enough because of perks that make you invincible for so long like how DS makes you invincible for 60 seconds alongside with borrowed time where you can take a free hit in I think 15 seconds. It’s come to the point that survivors who run these perks are just running towards the killer because they know they can waste the killers time with their invincibly over the people who don’t have DS activated or borrowed time on them. If they ad more anti-tunneling perks to the meta it will be absolute hell for the killer wether they tunnel or not because these perks actually still effect killers who don’t tunnel. I agree that the gen speeds should be looked into so that way stuff like forever Freddy will be way less unfun to play against but with camping and tunneling I genuinely feel like killers who do that already get really screwed over because they’d gain no points and also survivors, again, have all these invincibility perks to save them from these situations.

  • It’s so easy to just say survivors are op instead of just examining your gameplay and see I if there’s are aspects of it that you need to improve. Of course survivors at their absolute best is stronger then any killer, but that is only going to be like 1% of your games and the rest are either just chill or a challenge but no un winnable. If you are expecting killers to get strong to the point of getting 32k every game you are a mad man. When I play killer I don’t want my victory just handed to me, I actually want a challenge because if I win when it’s a challenge it’s way more satisfying then destroying a group of rank 20’s.

  • Imo the best legion build is corrupt intervention, enduring, monitor and abuse and BBQ. The way this build works is that corrupt brings survivors closer together at the beginning of the match. Monitor will increase your detection range so you know where most of the survivors are and combined with corrupt will give you some great early game pressure and it’s also good for getting close to survivors when’s out of a chase. Enduring is for cases where survivors stun you while in frenzy so you break out of frenzy faster then you would just by canceling the power and BBQ for map awareness but I mostly just use it for the blood points.

  • You literally can’t nerf SWF. People seem to forget or don’t me know why SWF was added in the first place. The reason it was added was to stop survivors from lobby dodging so they can get placed with their friends. If you nerf SWF they will instead just dodge lobbies until they get each other and that’s is not as hard as you would think. No one should be punished for playing with their friends and with the new SWF matchmaking, if you add nerfs on top of that will make people want to play a different game where they can actually play with their friends without getting weakened because of it.

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