GurkLion
GurkLion
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- GurkLion
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Comments
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@Coder said:
https://forum.deadbydaylight.com/en/discussion/126416/you-can-keep-noed
Part of what makes NOED NOED is its element of surprise. Bring a map, do totems and stop complaining.
You, like many others, have failed to address the actual problem being discussed in this thread. This isn’t a problem that survivors should adjust to, rather it’s an inconsistent feature of the game’s perk system. No survivors shouldn’t have to bring an item for totems, and no they shouldn’t be put into a position where they have to expect a particular perk to be used by a killer. Case dismissed.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1056998#Comment_1056998
As far as consistency goes, it actually follows it well. Huntress's Lullaby for example only tells you its active once you get your first skillcheck, since it directly affects skillchecks and the consequences of missing one. Devour hope also doesnt tell the survivors that it has 3 stacks until someone gets 1 shot.
Also props to you for not simply bashing a survivor main and attempting to prove a point.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1056998#Comment_1056998
As far as consistency goes, it actually follows it well. Huntress's Lullaby for example only tells you its active once you get your first skillcheck, since it directly affects skillchecks and the consequences of missing one. Devour hope also doesnt tell the survivors that it has 3 stacks until someone gets 1 shot.
True, but I like devour hope because it encourages killers to not facecamp survivors. It requires a lot from the killer and rewards the killer accordingly which I can appreciate. NOED doesn’t require anything other than reaching the 5-gen count / close hatch. But aside from that, I still think a debuff as grand as being one-shottable should announce itself as such to the player on the receiving end.
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Oh ok
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1056973#Comment_1056973
Expecting someone has it until proven otherwise is just a good rule to follow in general. Thats why so many killers will leave someone slugged after an unhook (they expect DS) or they'll wait a moment before swinging (they expect dead hard). Unless you can correctly identify all 4 killer perks, play as if the killer has NOED and get a pleasant surprise when you find out they dont. Most killer perks can be easy to identify based off what you can see during the match.
While this is good advice (that I already follow), I was simply pointing out a consistency issue that should at least be addressed by the game devs. I don’t think forcing either killers or survivors to accommodate in skill what the game lacks in consistency isn’t a good solution to the problem.
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@twistedmonkey said:
There is one as soon as someone takes a hit with it all the others know.
NOED is one of those perks you should always expect in a match.
You shouldn’t have to expect a perk to be used despite how often it is used. Everyone has the exposed status effect before the first person is struck, being notified after ######### hits the fan isn’t a good way to have this perk setup. You get notified when the killer has ruin (even though its obvious when you work on a gen/get off a gen now), you get notified when Myers hits tier 3 that you have exposed, why does NOED get a pass? It’s an inconsistent feature of this perk that gives it a bigger buff than necessary. Giving survivors this notification will balance it out, killers get to have their one-hit freebie perk and survivors know to go hunting for NOED.
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@humanbeing1704 said:
Easiest way to tell is if they start moving faster
True, however if you have been inflicted with a debuff it only makes sense that the game tells you what it is let alone notifies you.
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Ok, keep noed but add in-game chat. Then survivors will at least be more likely to cleanse the totems because they’ll coordinate that with one-another. Also, before you assume that adding in-game chat is a “buff” for survivors, ask yourself why it is that in a game where there are four survivors and a killer, why it is that the survivors can’t talk to each-other?
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Wow game devs, it’s almost like we should remove
NOED
&
Adrenaline
I love me my adrenaline don’t get me wrong, but goddamn I hate perks that reward players for doing NOTHING. I’d say DS but it requires some skill and it’s been nerfed to the point of only being useful if you’re being tunneled.