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GuSaHe

GuSaHe

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GuSaHe
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  • If I didn't mention the perk is because Im fine with the changes made to it.

    Empathic Connection: Diminishing Returns solved the fast heal problem (except for Ressurgence) we had, so why are we giga buffing healing perks to recreate this problem?! Botany should be nerfed, not everything buffed to be the same!

    Borrowed Time: I don't think this perk needs a rework to be fair, with this new effect I don't see it being played.

    Sole Survivor: I don't like this rework at all, specially because it will make that achievement much harder, I think having better small effects through the match is good, but it should still be and endgame clutch perk.

    Premonition: Cooldown could be shorter.

    Slippery Meat: I really like the effect of others unhooking you faster, the extra haste is too strongo though and maybe it should deactivate in endgame.

    Spine Chill: I HEAVILY DISLIKE this rework and is a sign that the devs forgot why the perk was changed before, Spine Chill activating this way straight up murders all stealth killers, this CAN'T hit live servers. Im also not a fan of a bunch of new perks giving half a Finesse for "free", all of them should be 5% at max.

    This is not happening: It is cool that works all the time now, but Hyperfocus should be nerfed otherwise this will just be its new combo replacing Stake Out, just make Hyperfocus' skill checks not work with any other skill check perk.

    Windows of Opportunity: Im a strong defender that this perk should not be touched because it helps new/beginner players A LOT. Im also not a fan of a bunch of new perks giving half a Finesse for "free", all of them should be 5% at max.

  • If I didn't mention the perk is because Im fine with the changes made to it.

    Help Wanted and Machine Learning: The direction you are going with buffing this is good and I like it, but I still think they should just automatically activate when a generator is completed like Bitter Murmur.

    Dark Arrogance: New effect is really good and should be kept, but the increased downside is way too much again, it should be 20% penalty at max but I do think it could remain at 15% and be fine.

    Dead Man's Switch: I like the increased time the generator is blocked but I don't like the 2 seconds condition because it makes the perk weaker in low tier killers who can't apply map wide pressure and shutting down a bunch of cool synergies (like Doctor's chocks or scream perks) while making it stronger on high tier killers.

    Dissolution: I think Dissolution nerf is way too harsh, either keeps it also activating on special attacks or buff its duration or the time it takes to activate. I don't think outright killing a not meta perk is cool. Im also really worried about Krasue since she is basically unplayable without Dissolution.

    Thrill of the Hunt: Thrill is perfectly fine as it is in its live version, I don't think it deserves a nerf, this change will basically kill the perk entirely. If the new effect goes through, at least increase the time it blocks totems, like minimum of 10s per lit hex totem.

    Insidious: New effect is cool and it should linger for at least 10s instead of 8s, also the nerf to its activation makes no sense lol it isn't necessary, everyone can guarantee you that it will not be nowhere near meta or good to warrant this nerf.

    Knock Out: Now it has a notable hindered applied, which is good, increasing the distance needed specially while not increasing its activation window is bad, this perk should activate with 5m in 10s (even though I think it would be better if it activated on already dropped pallets).

    Ravenous: I like the new effects, I think all survivors should scream per unique hook and maybe get exposed for 30s, working similar to Grim Embrace, because as it is it will yet not see play.

    Shattered Hope: Just make so snuffing a Boon totem destroys it as a basekit mechanic and make blessing a totem faster in exchange. Good buffs, nothing to complain about this perk changes though.

    Unrelenting: Just make the basekit penalty for missing a basic-attack shorter (like 10% probably), it will help new players a lot. Good buffs, nothing to complain about this perk changes though.

  • Killers got basically nothing while survivors turn into superman lmao

    LOWER CAKE'S RARITY!!!

  • Please, add the BP bonus to unique hooks in one of the hotfixes! Doesnt influence game balance and encourages (even if just a little) not tunneling!

  • Too busted for surv, revert it on this realm.

  • Forgotten Ruins and Haddonfield were the only maps that needed this update.

  • Too busted for surv, revert it on this realm.

  • Too busted for surv, revert it on this realm.

  • Revert it on this realm.

  • Revert it on this realm.

  • Revert it on this realm.

  • Revert it on this realm.

  • Shattered Square didn't need more pallets, Forgotten Ruins did, so revert it in the first and just adjust the second.

  • Revert it on this realm.

  • Why are you guys still killing Dead Man's Switch and Off The Record if the anti-tunnel and anti-slug didnt come??

  • I 100% agree. When I read the uptade I just thought "wait, they are killing Deathslinger for no reason? He is a tier B killer". It literally doesn't make sense! And, as always, they just leave the weaker killers forgotten, with no buffs like Legion

  • @danielmaster87 said:

    I don't know what to say anymore. Survivor complain, survivor get.

    They always do it, behaviour's speciality is to make the stronger side even more strong

  • Bc they always think "how can we make this surv game sided even more surv sided?"