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Grashnaboras

Grashnaboras

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Grashnaboras
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  • the discuss is always welcome just add some ideas on buff or QOL for nemmy maybe the devs will be inspired or just shrug and move on like the discuss never existed.


  • @Top_Secret_117 said:

    I think the only change he needs and I mean NEEDS is that tier 3 should not be prevented by crouching. Sure, lvl1 and lvl2 croutch away, hed be too strong if it wasnt the case, but give nemesis a chance to whip over objects that arent tall at all. For those who dont know, if any object is inbetween you and nemesis regardless of size, you can croutch and it negates damage. Otherwise hes strong where hes at, i main him and would say hes fine, not broken by any means but fun and easy to 3k with

    Aaand fix the zombie AI too seriously they get a seizure when they find a survivor and won't move sometimes of their place plus they stuck on trees, rocks, even on hills apparently they are afraid of heights.

  • Yeah the zombie AI could get some tweaks maybe able to vault windows? since you can make walk on a window indefinitely now about his tentacle strike .

    T1- I think is fine but let increase the range maybe one extra meter?, plus able to infect and down the survivor when is wounded.

    T2-Fine as it is another meter perhaps?.

    T3-Should damage and infect at the same time maybe a reduced CD on the tentacle or another extra meter OR like CheekyLilGobbo mentioned before able to hit survivor and pallet(or breakable wall) at the same time.

    That would be in total 8 meters at par as Pyramid Head.

  • I just want whoever did the rework on this map get fired why so many pallets why so many breakables walls just why.

  • I'm starting to believe this is not a bug and more like a feature or shadow nerf.

  • #6 survivor will drift left or right by a great margin after getting harpooned by the deathslinger.