Goreh0wl
Goreh0wl
About
- Username
- Goreh0wl
- Joined
- Visits
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Comments
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@CheesyBabyBoi It is still relevant, unlike what you wrote.
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Absolutely, wwhat the #########
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Unintentional shitpost, has to be redundantly funny ๐ ๐
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Just gonna leave this here to contribute in any way possible.
This issue is still persistent.
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I understand everyones frustration, but what we really need is a person from the actual balance department/developer to address this.
I even understand them relating to survivors more than the killer. We are human beings after all and not maniacal monsters that enjoy others suffering (most of us at least).
But what is the point of the "game" then?
Where is the pleasure in making it shift towards a side or taking sides in general.
There should be a balance, in all things.
Golden unwritten rule:
The more balanced a "game" is, the more skill based it becomes and therefore more fun and enjoyful.
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Is their "balance department" undermanned, underpaid or down right inexperience to address this?
Maybe they don't know how to do it...
Otherwise I would have a few things to say about their moral compass.
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@AngyKiller said:
This has been a bug for a long while. But since it benefits Survivors, BHVR is 'looking into it'. ๐คก
kek๐ง
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Just to add, Iron Will does not work in the dying state and the survivor in question did not even run it.
I have video documentation on my stream.
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Well RIP BP I guess.
Don't care about 'em anyways, made milions since then, would like you to balance the game a bit though.
Being rank 1 on almost both sides now (Not survivor yet)
I believe it's not really skill based, most importantly/notable, the scoring system isn't appropriate.
I feel like players that loop well or killers that down (Not hook, but down specifically, which can happen up to 10 times before a survivor is hooked vs good SWF's) do not get rewarded enough, score or MMR wise, which is connected.
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Same issue, started like 2 days ago.
PC