GoldenZR_TTV
GoldenZR_TTV
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- GoldenZR_TTV
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Comments
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@APoipleTurtle said:
I have no qualms with using some of the meta perks that I derive genuine enjoyment from (like Dead Hard, STBFL, etc), but otherwise I usually only run the other meta options if they either relate to a build I'm playing with (such as Unbreakable + Tenacity + Flip Flop) or if I'm just filling an empty slot not needed for one of those builds.
Though lately I've mostly been playing around with a locker-shocker build and the classic Shaman (a.k.a. "5-Totem") build on some killers. Variety is the spice of life.
...and cinnamon. Cinnamon is also the spice of life.
Honestly some perks that are meta are perfectly fair like spine chill bt bbq and stbfl, especially stbfl as for m1 killers. And finally i full heartedly agree cinnamon is the true spice of life along with variety
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@Teacyn said:
Unfortunately, these "crutch" perks are used so much because they're incredibly powerful. Even for incredible survivors with thousands of hours in the game, they're pretty much objectively the best perks in the game.
DS forces killers to either ignore you (and risk you getting back up) or waste a ton of time, both of which can easily win games. It's one of the few perks that can completely change a match in an instant, and it's by far the best anti-tunnel perk in the game. If the game had better anti-tunnel mechanics (though I don't know what those could be), you'd probably immediately see DS's usage drop, and it would leave room for it to be nerfed.
BT allows you to just completely disregard killers who camp around hook, and as such is basically mandatory to use at higher ranks, especially against high mobility killers.
You can write things like this for pretty much all of the meta perks. They're meta because they're incredibly powerful, and at high-level play you have very little reason to run anything else. The same happens on the killer side with ruin + undying + pop being run on every single killer. You're probably not going to see people run other perks unless there's significant rebalances to perks (a lot of perks are frankly useless or so incredibly situational that they almost never come up unless you heavily play into them, meanwhile stuff like DS, BT, Ruin, Pop, etc. can be used in every single match and require zero playstyle adjustment), and I don't think we'll ever see a rebalance like that.
Ya i don't know about a rebalance like the huge one recently with wglf pop for the people and all the other ones happening to crutch perks, i understand that those perks are great for countering alot of stuff i just dont like the fact how you see those perks like ds and bt etc copy and pasted constantly
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@Steel_Eyed said:
As survivor, I use perks that bonk killers trying to be too efficient (DS), guarantee safe unhooks (BT), heal unhooked survivors faster (WMI), and earn more bloodpoints (WGLF).
This is my go to build as survivor.
i actually like that build but instead of ds i like to run desperate for stacking onto wmi and faster unhook
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@cindlemain said:
What exactly do you consider crutch perks other then dead hard, adrenaline, ds, OoO?
I don't use any of those myself, what I run depends on my tome challenge or how I'm feeling. Lately though detectives hunch and wake up have been getting a lot of use. Head on because I have to do a lot of stun the killer challenges and self heal if I'm solo queing because a lot of team mates don't have time to stop and heal you, though I find myself not using it even when it is equipped
I mean not much unless your looking at the killers role with stuff like bbq, noed, corrupt, ruin, etc. There are only a few yet they widely affect gameplay in an unfair way, stuff like bt and spine chill and adrenaline can be considered yet they are fair in the sense that bt protects against camping and spine chill counters characters like spirit, michael, and ghosty boy, and adrenaline is simply too situational as if your away from The killer and healed it gives a 5 second sprint burst once.
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@JinSime said:
I don't really like the name you use for them, but I usually perks that I think are fun, such as better together, open handed, bond, flip flop, tenacity, leader and soul guard.
But many games I regret not bringing ds, bt and unbreakable, because many killers like to tunnel and facecamp for no reason? But mostly i make my builds using the above perks with others I like.
I understand the frustration of getting tunneled yet i use the term (crutch perks) because of the unfair advantages they give such as ds being used agressivly for a free stun for a minute, dead hard protecting from A deserved punishment for failing a loop, object of obsession giving tons of info for free and ruining any suprise from killers like trapper and hag on placement, and finally their effect on the sandbox with almost no variation besides these perks at red ranks. That is just my opinion on the perks though, to be honest thats great that you are using variation while still trying to use one or two of the perks i listed to still have a better chance of surviving
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I have been playing for about half a year and most of it as killer, i have had way too many teams that are three red ranks and a rank 15 to 20, 90 percent of their perk builds were adrenaline, dead hard, spine chill, and iron will all tier three. for my first 2 months the only defence to this was a mori or noed which still i felt guilty running because i hated using those myself, honestly i cant imagine how many people quit once they had gone against these toxic teams, some are so toxic they use auto clickers just to spam flashlight, and invite to partys or use endgame chat to tell the killer that he sucks.