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Giraffee

Giraffee

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Giraffee
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  • @C3Tooth said:

    I dont say that. Sometimes its about 3 healthy try to unhook the 4th one. Then all try to run to the gate. Just say if u're lucky to hit down another one,ok. But if down the unhooked one? Other 3 can simply just run escape. Because u will have no way to pick up that survivor because DS last forever.

    Tunneling one to dead in early game is stupid I agree. But at end game, u may have to make sure a kill.

    There was a streamer game, I dont remember who. Other 3 are dead / escape. Only 1 just off the hook in middle of the map crawling to the gate. The streamer had to wait for that one crawling near the escape to pick up and hook, just to make sure that 60sec DS deactivated. Now image DS stay forever.

    As for my idea:

    • Keep 60sec count down
    • Any action will drop to 0sec immediately

    The reason I removed the countdown was to make it so the killer couldn’t just chase the unhooked survivor for 60 secs, down, and hook them again. And if the survivor unhooked themself? Good job to them, but you could make it so that another survivor has to unhook them for the survivor to get it I suppose. I wasn’t really thinking about Kobes.

  • Killer: If a survivor should DARE uses DS, I will tunnel and nod.

    Survivor: If the killer doesn’t let me get atleast one flashlight save, I DC.

  • @C3Tooth said:

    There is 1 thing about "time has no limit" and "if do any M1 work, it will disable"

    Image 5 gen done and gate opened. There is nothing left to do. You know that DS will stay forever if one just off the hook

    So you are saying that you are not helping the team in any way, shape or form to keep your DS until the end? Also, unless the killer did bad, someone else would at-least be hooked before then.

  • @GrannyonAcid said:

    https://forum.deadbydaylight.com/en/discussion/comment/1216474#Comment_1216474

    I feel like this situation is not only not unlikely. But normal. The end game collapse is in a really bad state. So yeah if it goes away on the next hook I guess that would make it okay. But honestly I think it's already in a really good spot. I don't see anything wrong with the current state of it.

    I only made this post because of the whole “god” survivors with the sixty second DS. And many very bad “solutions”

  • @GrannyonAcid said:

    Think this would be very unhealthy for the end game collapse. It's already bad enough that you cannot get a kill if there's still at least 2 healthy survivors when one person is hooked. Now it's even easier. Just trade hooks with the killer until you've all been hooked. And all four survivors have unlimited DS to run out the exit gates.

    What are the chances that you’ll get to the end game collapse with all four survivors, everyone is on their first or second hook, and are all healthy? Also, DS would go away once another survivor was hooked.

  • @nicknack said:

    https://forum.deadbydaylight.com/en/discussion/comment/1216470#Comment_1216470

    Ok let me say it like this. Before ds is tweaked tunneling and camping needs to be dealt with because that’s the whole reason ds was introduced.

    That could be said about a lot of things in Dead By Daylight. Borrowed Time = Camping, Unbreakable = Slugging, DS = Tunneling, etc

  • @nicknack said:

    https://forum.deadbydaylight.com/en/discussion/comment/1216464#Comment_1216464

    Because you want to get healed before you get smacked down again plus what about proxy campers?

    If you get smacked down, you will still have your DS still and even if they slug you, you’ll eventually get picked up by either the killer or another survivor. As for proxy camping, DS isn’t meant to counter camping. Use BT

  • @nicknack said:

    So you went about it the wrong way because healing is more situational than that. If your at a pallet and are self caring as the killer goes around the pallet it would make d strike way more useless since it would basically be like stay injured or get tunneled.

    If you are getting tunneled, why would you be self-caring at a pallet?

  • Whenever I play a game against Freddy, I almost always go "Ugh" because playing against one will result in the same gameplay loop EVERY single time. Pallet loop, avoid snares, throw pallet down, get hit bc of Freddy's insane hitbox.

  • @Tactless_Ninja said:

    The killers fill in as the different game modes. Though not enough measures are taken to change up the core gameplay so they're all kinda homogenized.

    True, but some such as The Deathslinger and Spirit change your gameplay more so than say The Plague or The Legion.