GODOG
GODOG
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I'm not sure how people think The Pig is fine, especially with all the shadow nerfs they have been slinging her way...that being said luckily she can be fixed easily, mostly by just reversing her nerfs
- Reduce her base TR to 28 again. Or even 24 as a sorry for all the Pig abuse. This way she can actually use her stealth without absolutely needing M&A again
- Remove the absolutely braindead 'Basic Attack' change to her Dash, and do this for Demo's too so you can't abuse STBFL with him and his own perk Surge actually works for him.
- RSN2 base, the replacement is an addon that starts all survivors with RBTs on their head, inactive of course, and you don't have any more to put on unless you bring Last Will.
- Inactive RBTs detonate at the Exit gates. If any survivor has an RBT on the EGC timer is slowed as if they are Downed/Hooked. This is such a no brainer fix to preserve her power without being overbearing I have no idea why BHVR didn't do this.
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BHVR hates The Pig and wants everyone who plays her to stop. That's the only explanation for all these horrible 'balance changes'. McLean said the QoL change to her crouch speed in and out was a 'buff', and completely ignored the fact in the exact same patch they increased her crouch time which completely ruins any potential gain that could have had.
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I'm rather disappointed with the last 2 sets of Killer Perks as I think the Plague had one of the best set of perks released in a while. Corrupt Intervention is a great less annoying Ruin-replacement, Infectious Fright is secretly becoming a fan favorite as people realize it really helps you snowball and know when to properly slug, and Dark Devotion while kinda gimmicky can at least actually work for some fun gimmicks since it's buff.
Then Ghostface and Demo came out and oh my god what have you guys done. Here's my suggestions to fix them with some simple tweaks to the numbers.
Thrilling Tremors
Your dark designs and shrewd composure rouse The Entity. After picking up a Survivor, all Generators are blocked by The Entity and cannot be repaired for the next 16 seconds. Affected Generators are highlighted by a white Aura.
Thrilling Tremors can only be triggered once every 60/50/40 seconds.
Thrilling is actually a Perk that is slept on a lot, but the absolutely nutty CD on it holds it back sadly. Lowering it to 40 and making the lower tier versions of the perks actually useful will help make it proc more in a match and it will have synergy with Surge.
I'm ALl ears
Your keen senses are sharpened in the dark Realm of The Entity. Unlocks potential in one's Aura-reading ability. Any Survivor performing a rushed action within 48 meters from your location will have their Aura revealed to you for 4 seconds.
I'm All Ears can only be triggered once every 40/30/20 seconds.
I'm All Ears is also slept on a lot but it's actually pretty insane on The Nurse and some other strong killers. Mega boosting it may lead to some unfortunate outcomes...A slight nerf to the aura reading should help make it better without being terrible. Having it proc multiple times in a chase potentially would be a neat QoL change.
Furtive Chase
When your obsession Obsessionis hooked, Furtive Chase receives a Token, up to a maximum of 2/3/4 Tokens. If your obsession is sacrificed or killed you lose all stacks.
Each Token decreases your Terror Radius by 4 metres while in a Chase and lowers the size and brightness of your Red Stain by 20% along with your Heartbeat.
I've seen that some people say it should just hide your Red Stain entirely if you get enough stacks but I think that would step on Ghostface's own power too much, and also Beast of Prey assuming that ever gets reworked to be decent. Having it just make the red-stain smaller would be a neat effect that could lead to some more mindgames without just completely removing it. Same with the heart beat being up to 20% volume, thus almost indecipherable. This is mostly just me trying to make it a 'chase' perk as it was intended, honestly I think the best way to make the perk decent is just say it lowers your TR by 2 for each token, period. Make it a second M&A.
SURGE
Your eerie presence charges the air and interferes with technology. Putting a Survivor into the Dying State causes all Generators within a radius of 40 metres to instantly explode and regress. Surge applies an additional regression of 8%. Surge can only be triggered once every 60/50/40 seconds.
Two simple but actually game changing additions. First the requirement of it being a 'basic' attack is removed as it's completely nonsensical and pointless. Especially with Demo's Shred not being a 'basic attack' means he will often not trigger Surge making one of his own Perks awful for him. Amazing. Next a minor range buff. I'm tempted to go whole hog and do 48 meters but I think 40 is a good sweet spot as I feel like a lot of times when I feel like it should have gone off but didn't, 40m would have covered it. Other than that it's a pretty cool perk but definitely not a 'Ruin/Pop-killer' as people hoped, which is fine we have Corrupt.
CRUEL LIMITS
Your ties to the otherworldly manifest when your prey attempts to get away. Each time a Generator is repaired all Survivors within a radius of 24 meters from the completed Generator are inflicted with Hindered for the next 20/25/30 seconds
Now this fits the original flavor a bit more. Blocking vaulting locations is completely map dependent and hit or miss, and it also feels kind of cheap when it happens mid-chase with a survivor and they just get told 'lol you die' because all the stars aligned right and the perk actually worked. Hitting them all with Hindered however will do several things: Slow down them running away to either another generator or away from you. Screw over a guy in a chase right next to the gen. And maybe actually make Tinkerer work. I especially like the idea of it discouraging Survivors to just finish a gen right in the killers TR as they are chasing someone or right in their face. It also combos perfectly with Mindbreaker and Surge to an extent (Assuming it gets a range buff and could maybe hit another generator).
Mindbreaker
Your distressing presence drains and weakens your prey. While repairing Generators below 50% repair progress, or when Hooked, Survivors are afflicted by the Exhausted Status Effect. Any existing Exhaustion Status Effect timers are paused. After ending the Repair action or being unhooked, the Survivor is afflicted by the Exhausted Status Effect for 3/4/5 seconds.
Now this would be interesting and possibly a lot stronger than the simpler version of just removing the dumb, 50% requirement, but I think this would be awesome. Can't just waste your Dead Hard and have it back right after you get unhooked. Otherwise just removing the 50% and buffing the lingering effect would do the trick.
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Disregard the forum ate my post.
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I'm glad it's over.
I had 50ms ping and still encountered game breaking glitches.
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The Pig has her Ambush and RBTs. Well she did before BHVR started nerfing the ######### out of them because ??? Point is Pig actually has more things to help her in a loop vs GF. Some loops she can use her Ambush to get a hit or at least scare a survivor off. She has (kind of inconsistent) game slow down built into her kit. etc.
The only thing GF has over Pig in a chase is the ability to hide his red stain. That's it. Yes he can get insta-downs but usually not mid chase unless they are stalked to 99 before, and hitting them mid chase will lose all your progress, less reliable than Myers popping T3 mid chase.
Your nerfs proposed would destroy him completely and make him unfun to play.
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I love the 'Deactivated on next Hook' change because it also disentivizes suicidal saves. I usually get DS'd when someone goes for a suicidal save, I down and hook his ass after a short chase, and then I run into the original survivor slinking around again trying to go for another save and then I get DS'd because I forgot who they were because everyone is a P3 Claudette.
I dunno about the change for the timer on the ground thing though because that could lead to that situation where they kobe/get unhooked as the last survivor with the exit gates open and have DS ready. That would essentially make that a totally unwinnable situation even more than it is.
My suggestions are:
DS disabled if the Killer hooks another survivor.
DS timer nerfed to 40 seconds
DS timer paused if the Survivors is in a chase.
Last one would actually make it anti-tunneling for once.
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5 Stacks for Distortion sounds good too me as a Killer Main. I honestly have no complaints. Perks and Powers already work to counter other perks (Franklins rekt items, Shadowborn ignores flashlights, etc) and the Survivor meta build is already so jam packed that people are struggling to fit Inner Strength in there. Perks should be strong since the fun of them is that they change your playstyle.
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Seems so. Big shame.
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I feel like the Balance Team still think her Ambush works like that. That would explain all the nerfs BHVR has been slinging at her for no reason.
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ew no to all of this. GF is strong yes, but he's not godlike and very counterable and dealable. If you win against the Nurse, you weren't playing good she just sucked.
I think they should just look at the detection mechanics again to make it more fair and smooth for both sides. I'd be fine with reducing the detection time, increasing the 'reveal radius' on the Survivors' screen, etc if they lowered the bullshit 0.3 buffer between 'Detected' and 'Undetected'. There also is some weirdness with him being hard to detect if he crouch walks at you, fix that for sure.
I'd also like if they took a look at his Addons and his CD because the only ones that are worth using are his CD ones. I basically have to horde them to play GF because without them it's pretty painful. Lower the CD but nerfing the Chewed Pen so it evens out (possibly a second or two more) would be nice and then they could look at his addons to make them actually worth using. His Crouch speed addons are so bad, not even Monto has done a meme crouch speed GF build with PWYF yet
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The Shape is basically unplayable now. If you don't stalk to 100% immediately he will lose a quarter of his stalk progress. The Trapper now always steps in his own traps. Ghost Face will also lose stalk progress and his reveal mechanic is even more inconsistent. The fact lobbies fill up first makes dodging or telling what is a SWF group impossible now.
Why, why god, why is this live instead of being in a PTB.
https://www.youtube.com/watch?v=hSoguRUAPZ0 -
Make Coulorphobia block Insta-Heals when active. Bam, now it's a potentially useful perk.
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The keys are assigned at the start of the match so that would mean they would have to redo the whole mechanic again so it assigns them mid match. Not very worth it. If you want to increase the time for searching the best way is to have 5-6 boxes base since that increases the chance of dud boxes.
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According to how the RBT and Jigsaw Boxes actually work in-game, suppossedly according to the devs, that'd not work. TL;DR each RBT has a key that is randomly assigned to a box. This is why the add-ons that add an extra Box is her best since each new one is guarantee'd to be a dud. REALLY need to have this explanation in Pig's tooltip because it's dumb as hell that it's hidden from players that this is how the mechanic works and they need to go searching for dev interviews to find out how their power work.
RS2 needs to be base, extra gens should reduce the timer by 15-10 seconds (or make that RS2's replacement), and activating the exit gates should count as a gen and activate any RBTs. At the very least RS2 and Exit gates counting as a Gen would be a great buff to her without being frustrating for Survivors. If they activate the gates while teammates have an RBT on their head that's their fault, and survivors are already pretty good at keeping gens at 99% so a teammate can get their safety helmet off.
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I think part of it is the whole fact that GF has a range he can be revealed at, and GF needs to be dead center in your cone of vision to be revealed that makes it inconsistent. Make the 'cone' way bigger but slow the revealing down up to 2-3x at the edges to encourage people to focus directly on them. Also their own character model should not block their 'LoS' for the purpose of revealing him. That's total bullshit.
As a GF main I'd be totally fine with making it more reliable to be revealed if they lowered the NS cool down with it. The Chewed-Pen is absolutely necessary for him and I'd rather like to use some of his more interesting add-ons.