Froggard728
Froggard728
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- Froggard728
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Comments
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Would definately be scarier without terror radius on killers (and I'd welcome that too) but that would mess up quite a few perks, including one of the new ones for chapter XI.
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@HazeHound said:
Ok hide them but make lightborn a built in basic killer skill.
Pointless bragging and creating an issue where there is none
I think there's a few perks that would be better as built in skills, mainly for killers. Think the only one survivors should have built in is self care at level 1 (maybe even slower) but that's better saved for a different topic entirely.
Having killers show like a stats screen showing their movement speed, lunge range, height, light resistance as stats would be an idea though. Have some killers have a higher base light resistance to counter torches. So if you're going to see them in lobbies you either:
A) deal with it
B) switch killer to one with a higher light resistance
C) add Franklin's (still like the idea of Franklin's lv 3 smashing flashlights in 1 hit)
D) lobby dodge and get a temp ban
DC' ing in game could also have some harsher penalty on top of a temp ban such as earning X amount less blood points for the next match you play in OR double the cost of everything in their blood webs (maybe only add this penalty if they have multiple DC's) in a period of time.
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Yeah I can agree with fluffy bunny's point too about survivor and killer names too.
Something needs to be done about lobby dodging and DCing in games. For both teams. Temp bans would probably be the most effective but we won't know unless it's tried.
Just waited 30 min to play with 1 Friend on ps4 and the killer quit with 10 seconds left on the clock ffs. No items even in lobby. When we play alone or on pc it's fine. Wish we knew if it was just a low amount of Ps4 players or an actual issue.
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Maybe killer offerings to have the entity block survivors entering with items. (survivor keeps item in inventory) would help?
Yellow - block 1 survivors item
Green - block 2
Purple - block 3
Pink - block all 4
Or the same but brown - purple offerings?
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Ah yeah I know they've been made to be harder to hit the right spot but it still makes people just leave lobbies when they see them. I don't even use flashlights as I'm rubbish with them, but I'd like to be able to take firecrackers, keys, toolboxes and medkits without them leaving.
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/346114#Comment_346114
That's what's being done.
When? Haven't seen anything said about that before.
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Make Franklin's demise outright smash flashlights in 1 hit?
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So if flashlights are the main cause of the problem, address those. There has to be a way to try and improve the problem of lobby dodging
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Playing a game with items in doesn't make the game not fun
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@Orion said:
https://forum.deadbydaylight.com/en/discussion/comment/346018#Comment_346018
So you believe you can logic people into playing a game they don't think is fun?
You think it's fun sitting in lobby queue's over and over trying to just get into a game?
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@Eveline said:
That will just make killers stop playing killers.
Or they could just not quit the game and play it?
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@Master said:
Fine, I will DC ingame then like the survivors always do. I can live with that
Thanks for admitting and proving that killers are seeing items and lobby dodging. Items are part of the game. Just deal with them.
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Then put a 15 min ban on quitting games on both killers and survivors for quitting games.
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Finally got it. Used that add on to see where I'm blinking and a pink mori on 3 of them. Think they were a SWF group cos they were trying to body block hooks loads. Was lucky, the last guy almost managed to crawl away and find hatch before I found him
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I've leveled her past 50 and got quite a few add ons but whenever I use them they end up getting wasted cos I get a strong team or just mess up loads. Like sometimes she blinks and just doesn't go through the wall or object.