FolkoSage
FolkoSage
About
- Username
- FolkoSage
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Comments
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@NuclearBurrito said:
https://us.v-cdn.net/6030815/uploads/511/V12TWKOH777P.png
This is the distance between you and the Killer the frame you became injured. Looks like a fair distance to me.
Ummm the killer is just spinning around trying to get lucky and hit it literally take no skill and is broken. Look at where the pig is looking and where the jake is she's not even looking at him and yet she still hit lol
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@Chickenchaser said:
Seriously. Why? As a killer I destroy a SWF group once in a blue moon. When I say destroy I mean only 1-2 gens repaired with 2 sacrifices. But I still have to slug, and look for the last guy. Which at that point I've already won, and all this hunting I'm doing for a hidden survivor is just a form of holding the game hostage imo. So either the sluged survivor bleeds out, or I find the last guy.
They bleed out, and the hatch opens. Why? Why does the last survivor get to play "who can find the hatch first mini-game?"
As a survivor when a killer destroys my team I find the hatch, and escape about 70% of the time. And although I'm glad I kept my items I always think to myself that I shouldn't be able to do that.
I don't get the logic behind absolutely 100% getting crushed, and still winning.
I know the killer can find it first, and close it. And I know for a lot of people the killer always finds it first. Experiences vary. But it still makes me laugh at how weird it is when I escape when I really had no business escaping.
I think the hatch should be key only, and it shouldn't automatically open when the exit gates are powered.
Just my unbiased opinion.
One person surviving isn't winning๐๐
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@The_Daydreamer said:
Hey I am german and here is what they are really saying:
Demogorgon Ability: It can teleport through portals to different location on the map, but they don't know if survivors can see the exitportal. Demogorgon-Perks: 1. If a generator gets done, all vaults and windows are getting blocked for 30 seconds. 2. If you down a survivor, all generators are getting damaged in X Metres.
Steve Harrington-Perks: 1. If you safe someone from a hook, you don't leave scratch marks anymore nether do you create Grunts of pain. And Steve or every survivor with the perk can see the killer and the killer can see survivors with the perk equiped.
Nancy Wheeler-Perks: 1. She is kinda obsessed with one generator and gets boni, if she completes this generator. But we don't know what kind of bonis she gets.
Survivor-Perk: They don't know from which survivor this perk is, but you can read now your own scratch marks and they are saying something like you can run faster.. on them? I don't even know exactly. It's kinda weird german for me.
This is fake you can find real footage with devs explanation on YouTube
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@TheGorgon said:
Ruin is another way of saying, "We gave you the tools, now you can make it easier on yourself" type of mentality. I totally agree, in general, not only in red ranks should Ruin not be a staple to extend a game for more than 2 seconds. Ruins objective should be implemented to base, not the perk, but the general idea is there.
In that sense, it's another way of saying the phrase "Good idea, poor execution" since it executes well, but something should be similar to it and be put in the general game, and the perk itself shouldn't be a thing when that entity comes a long hopefully. The execution shouldn't limit you, Ruin limits a perk slot who can be used for smarter chases, and shorter.
If you can stop them from working on the genys for a whole two minutes that's on you lol at red rank you have to down someone in first minute or else they just bust out all genys they have literally nothing else to do but work on them if your not pressuring the survivors right ๐