Avatar

FalseMod

FalseMod

About

Username
FalseMod
Joined
Visits
13
Last Active

Comments

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1248705#Comment_1248705

    You have PLENTY of time to do these things. I pip consistently at rank 1 sometimes without even trying.

    When the game starts just rush a gen. If you get found you get chased, if not you finish a gen. By the time you finish someone will have been caught. Go save them and heal them off the hook. Now either go do a gen if you were chased first or go find the killer and get chased. Or do another gen for iri Lightbringer.

    It's not at all hard dude. Solo or SWF.

    Wow, thanks for this constructive criticism and advice, I'll defiantly start doing gens when not being chased, unhooking and healing people when they are injured or get hooked, and running the killer when getting chased. I never would have thought to try that without your sage advice oh great and wise one, now I will have the knowledge to finally overcome my obstacle and its all thanks to your grand advice.


    But seriously though to everyone who actually offered some helpful advice in this thread thanks, I was mostly venting some frustrations with the game but I honestly really appreciate your tips and advice especially when compared to all the useless shite like this guys post.

  • @thesuicidefox said:

    It's so easy to pip at red ranks:

    • Do 1 gen solo.
    • Do a totem.
    • Get a safe rescue.
    • Do 1 heal solo.
    • Get chased for 60 seconds. Stun the killer at least once.
    • Escape or survive for 9 minutes, whatever that takes.
    • Overperform in one of these areas to make up for another.

    The actions listed here (minus the survive) will take roughly 180 seconds or three mins to preform, this is not factoring in the killer or map traversal times in any way. the average length of matches I've been playing in take roughly ten mins each. factoring in reacting to the killer's influence, time spent on hook, time spent waiting for the opportunity to preform an action, and map traversal as well as match progression objectives IE doing more gens because your team are all SWF suicide rushing their hooked friend etc. does not often leave much time to complete this list in my experience. and that is only when you don't get one hooked, Mori-ed, tunneled at the start of the match, abandoned, or given suiciding teammates which drastically shorten the match.

    so I have to disagree with you at least in my experience.