Evil_Goblin
Evil_Goblin
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- Evil_Goblin
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@Omputin said:
https://forum.deadbydaylight.com/en/discussion/comment/3093367#Comment_3093367
If it so impossible how am I still seeing killers who play this game for a living and are way above average at the game still losing games as killer?
either they're not trying, not being serious, doing challenges or being nice
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@Alphasoul05 said:
So.. Start of the match every pallet is up, which means you can pull the killer for multiple gens. This varies based on the killer and their power, but in general it's not so easy to do this against a survivor with a brain.
So, let's assume you did catch them after a little bit. Okay, now you're proxying a hooked survivor. All 3 survivors sit on gens, before that first survivor goes 2nd state, one survivor goes and unhooks said survivor before state shift. Your options: Tunnel that survivor who was unhooked through Endurace/potential DS, where they can drag you to a strong loop/pallet, or more likely trade with the unhooker due to getting an early hit by proxy camping.
Now you've lost 2 gens and have a new survivor on the hook. Injured survivor sits on a gen with another non-injured survivor, pops that gen, injured survivor does the gen with the other person, while the non-injured does the same as the first, they trade. They trade, and trade, and sit on gens until you have no gens. You lose.
Therefore the most efficient strategy would be to tunnel 1 person who DID have Endurance/BT, even hoping they don't have it. Yes, sure. Clearly that would be the better strategy, but it all hinges on at least one perk not existing and them being incompetent at looping, which can be likely. Most likely scenario? If the survivors sit on gens the whole time you will get that kill and have 1 gen left.
In any case "99%" requires it to not be SWF, unskilled survivors, or a survivor who just plain gives up. I suppose if you happen to find the weakest link it's even easier. But this is not a guaranteed strategy like you make it out to be. I mean if you wanna do this just play LF, catch someone early with Lethal and SF/Endurance, camp them to death and no one can save.
I have never lost a game yet as killer. I can't get into all the specifics and run through every scenario. All that matters, is that it is way to easy to catch and kill people now. Looping is impossible due to killer's new speed + recovery + nerfs to survivor perks and also nerf to survivors speed. The 50+ extra seconds of time required to finish all gens is so much that you have more than enough time to waste chasing someone a bit longer to make sure they're down. Once the game becomes a 3v1 it's next to impossible for the survivors to win. 1 person on gen, 1 person being chased, 1 person saving the person who just got hooked means when there are 3 survivors left, most of the time only 1 is sitting on a gen. When it takes 1 person 90+ seconds to complete a gen the game isn't going very well for them. Like I said, for killers it's baby mode super easy. Tunnel, camp, slug. For survivors, it's be in a SWF, bring the absolute best possible items, maximize time + trading to the extreme. This is why killers should never lose if they're actually trying and care
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@danielmaster87 said:
I tried to read the essay fully but I'm just gonna find more of the same: You're making it seem as if you've broken it down to a science and that if killer does A then B then C, it's a foolproof way to win the game no matter what. The reality is that there is no scenario in which the killer is guaranteed a win. The survivor objective is faster, it's easier, there's plenty of tools survivors have to make them go even faster, and that's with survivors consistently going down to the killer in 20 seconds or less.
Everything just seems like it's the most ideal situation possible for the killer, the way your described it. I was astonished when you began by talking about survivors being slow and unproductive in the beginning, searching chests, doing totems, and stacking 3 people on 1 gen. Surely you realize that beginning of the game is actually the worst position for the killer, because they have pressure on nobody if not 1 person. This is not even going into mid-game where everyone's on gens, most of them are done, the survivors have multiple second chance perks active, and the killer's struggling to end chases quickly.
Survivors punish you no matter what you do. If you tunnel, if you camp, if you slug, if you run slowdown perks, if you run chase perks, if you do all of that or if you don't do any of that. They rush gens, and simply tap each other out of bad situations if you for a second let up on your slugging or camping. You overextended slugging, they 1-tap and everyone's up. You looked away from the hook for a second, the survivor's suddenly there and is unhooking.
I don't know if you factored in scenarios where survivors have perks, maps, and items that especially counter whatever it is you're trying to do as killer, but clearly it doesn't matter to you because killer will JUST find a way out of it with steps B and C. In your mind, the killer is never outmatched, and pure skill and strategy will win out in the end every time. I think most of us used to believe that, but no longer do.
So I don't know what you're up to. Maybe trying to argue that killer is a walk in the park, but that hasn't been true, and it ISN'T coming true.
I haven't lost a single game as killer since this patch came out. I don't think you understand just how easy it truly is. Finding survivors at the beginning of the game is the most troublesome part of the whole process. Once you find just one survivor, you can catch them. If you can't find a single survivor before they pop one gen, then when the gen pops you know where they are and can usually find them very shortly after.
There is literally nothing, not a single thing, that one survivor can do to stop you from downing them very quickly. Finding a god pallet and then successfully breaking line of sight and hiding is the only thing that can end a chase - this is only possible if they're uninjured. If they successfully accomplish this, you can just move on to find another survivor because this is also only possible if you haven't gotten a single hit on them or had bloodlust yet and undoubtedly were not chasing them for very long. This also means only potentially 3 survivors are on gens.
If you're chasing for a 2nd time after an unhook, DS is not going to stop you from immediately catching back up to them. Their grunts of pain and bloodstains will lead you right back to them. even with 25% volume to grunts it may as well be 100% loud if you're playing seriously and have headphones on - you WILL hear them no matter what lol. Their bloodstains WILL lead you to them immediately, scratch mark reliant perks are useless. Perhaps they get really lucky and can run you to two different god pallets before you finally catch up. Either way, they are going down in FAR less than 90 seconds.
If you're tunneling someone and camping them, OTR and BT are immediately voided when you hit them as they get unhooked. After their pathetic little endurance speed burst, you WILL catch up to them within 10 seconds. Even with their 1 exhaustion speed boost, you WILL catch up to them within 10 seconds. You WILL have them on 2nd hook in a matter of 30 seconds or less if you don't make any mistakes. Once they are struggling, you can leave them. If survivors are sticking around to save them at this point, it means they're not on gens and you'll most likely see the altruistic survivor(s) when proxy camping. If after a quick comb of the area you don't find another survivor, go patrol gens and tunnel your next victim.
The only possible way survivors can win when you tunnel and camp is if ALL other survivors are glued to gens the entire time not missing ANY skill checks. Even if they all had gen-speed boost perks + new parts ect, if you don't make any mistakes tunneling your first victim the most amount of gens that would be done once the match is a 3v1 should be 3 gens. This means, you will ALWAYS get 2 kills EVERY game.
Once 2 survivors are gone, it's basically impossible for gens to get done. You slug one survivor and hunt the other. Even if they manage to evade you and get each other up, they will never have the opportunity to finish another gen. All their time will be spent saving each other. Unless one of the survivors ignores the other, which means you're guaranteed a 3k which is essentially a win. Even If there is only 1 gen left to do, you only have 3 gens to patrol - you will find at least 1 survivor before they can both band together and complete the final gen.
A killer would have to be so terrible and make so many mistakes to actually legitimately lose. And, it wouldn't come down to the skill of the survivors or the mechanics of the game - it would only ever come down to the skill of the killer and the mistakes the killer made.
Keep in mind, this is all possible without even using any perks or killer's special abilities lol. This is why we have killer streamers on 300+ winning streaks at the moment ect. - Throw in some actual perks (especially gen slow-down perks) and a killer with exposed abilities or ranged abilities and it's literally impossible for survivors.
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@Sunkisses_ said:
Is this satire?
yes, I literally say it is near the top of the post lol
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@LeFennecFox said:
https://forum.deadbydaylight.com/en/discussion/comment/3091805#Comment_3091805
This is assuming of course you're literally right on top of them as they unhook stopping them from just sprint bursting away with OTR active. The time gained from them not hitting 2nd stage justifies coming in for a double save because now there is another hook stage you have to work for if your only goal is one person that person can use as many pallets as needed as the last gens pop while occasionally getting their chase extended by someone coming in for a hit when needed. I'm not saying your strategy isn't effective against solo queue, but at the other end you're basically going to be playing for a 1k-2k at best.
I don't think you understand how meaningless all of that is. The distance you gain from exhaustion perks hardly helps at all now. As long as I'm camping, and immediately hit an unhooked survivor, their OTR and BT are used and I don't have to worry about them again. Even with the speed boost from an endurance hit + use of an exhaustion perk such as Lithe (sprint burst doesn't work, because it would literally be a waste of your endurance hit - even with the stacked speed, it is much better use the speed boost from endurance separately than with your exhaustion boost) they are not going to get very far before I hit them. Again this is all assuming you're not going to use a killer with a ranged ability like huntress to ignore the distance anyway. They will go down fast, like within 30 seconds. There is no escaping
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@LeFennecFox said:
https://forum.deadbydaylight.com/en/discussion/comment/3091780#Comment_3091780
Nope if survivors are immediately hopping on gens and the person being chased just plays safe dropping every pallet you'll enjoy that hook after 3 gens pop. If you're camping them after that they can double save unless you're an instadown killer.
If the doors aren't open, there is no 'saving' the first person you're trying to kill. If 2 survivors come to unhook them, that means at least 3 survivors aren't on gens. All the time and everything that is happening is then in your favor, because time not spent on gens only benefits you. Anyway, if the person on hook does make it off you can very simply and immediately just hit and tunnel them again. Hit them right away to get rid of their BT or OTR, keep chasing them, very easily close the gap, follow their blood stains, listen to their grunts of pain, down them again within 20 seconds after your first bloodlust pops, have them back on the hook, do the same thing. If they have DS, catch up to them within 2 seconds after your minor 3 second stun and put them back on hook. Simple, If you want 1 person to die, they will die. The sooner you are in a game with only 3 survivors instead of 4, the more likely you are to win.
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@LeFennecFox said:
This "victory" basically relies on the survivors not doing gens and the person being tunneled to not be good enough to get the most out of the time you spent tunneling ignoring perks that make tunneling/camping very time inefficient for you. I'd call this "how to win 99% of your games against mediocre solo queue players".
No, this guide will function assuming all survivors are doing gens as much as possible actually
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@Carth said:
"Typically survivors will spawn near the gens farthest from where you spawn. Once you find any survivor, relentlessly tunnel them until they are down and on first hook."
How on earth is it tunneling when they are the first survivor in the game you encounter? Is it now tunneling if you hit a survivor twice in a row?
it's 'tunneling' because, you may be chasing them for a while. Where some might say, if you fail to 'catch' a survivor within 1 minute ect. that you should move on, I am suggesting that you stay on this person until they are hooked, and camp them until they are dead, no matter how long it takes or how many gens get done in the mean time. Although I agree, these 'chases' tend to go incredibly quickly these days since survivors have no defense and aren't fast enough to loop more than once or twice now. If you stay on one survivor and they manage to evade you for a long while, they are at least using up pallet resources on the map for their whole team
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@dugman said:
I do a bit of a modified version of Step 1. I find a survivor and chase them, but if it’s clear I can’t down them efficiently I’ll smash a pallet and/or take the injury as a consolation prize and switch to someone doing gens. It’s quite possible that by switching I’ll get into an easier chase and down, especially if the first chase was in a tough area or had a really strong runner.
Also, once I’ve hooked someone, I don’t necessarily automatically go after them again straight away, I find it’s sometimes more effective to down a second survivor and have that person slugged while I chase the original target. It can also be useful to have hooked two survivors and slug a third and then chase whichever of the hooked ones is easier to down. Slugging some survivors for pressure while you focus hooks on one or two specific survivors is an effective way to keep pressure on the survivors as a whole while still focussing your time spent carrying on only one or maybe two targets.
This is nice, but not necessary. My guide is just to ensure a victory. My guide does not take into consideration any situational events or skills of players. My guide is not a guide on how to 'quickly' win, just how to 'definitely' win.