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Ev13698324

Ev13698324

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Ev13698324
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  • @ppo8820 said:

    https://forum.deadbydaylight.com/en/discussion/117215/are-the-devs-ever-going-to-fix-hitting-survivors-on-the-hook

    I actually had a feng earlier crouch between hook and survivor on hook and I couldn’t hit her. I tried from all angles and it was annoying. I did manage to get her later and made sure she died for cheating.

    Good on you.

  • @BigTimeGamer said:

    hitting survivors imo is fine, can be used to avoid a hit if they are facecamping or whatever

    being able to get behind them on the hook is 100% an exploit and no amount of "bUt iTS a tEcH" will change my mind

    Fair enough, but can the devs at least make it actually work properly? You shouldn't hit the rescuer only for it to somehow phase through them and hit the hooked survivor instead.

  • @WTBacon said:

    They said that hitting the survivor on the hook is a thing they want to be in the game.

    Also, if your are the killer and they are hiding in the hooked survivor, that's a good thing. They are enabling you to very easily camp 2 survivors at once, 1 of them in the process of dying. Just sit there and let them get to 2nd phase / death while the other survivor thinks he's hot #########.

    When? I'm not imagining them intentionally removing the feature, am I? I'm pretty sure it was in some patch notes.

    I mean, I guess that works, but facecamping a survivor to death isn't exactly fun. And literally any survivor can just run to a hooked survivor and hide inside them, which feels really cheap and stupid.

  • @SnyprLife said:

    Its not unbeatable

    Okay, so a survivor is hiding inside of a hooked survivor. You cannot hit them because they can't take any damage and they'll just unhook in your face during the cleaning animation. How do you beat this strategy. I'll gladly accept an answer if you have one.

  • Wakeup, sounds pretty good honestly.

    MoM, that change would be super overpowered, if that was to go through the number would have to be increased to 5 or something. otherwise its way too strong.

    No Mither, like your idea except it shouldn't have built in iron will. One perk shouldn't include the effect of another for no reason, it already has a partial sound reduction anyway.

    Buckleup, the idea of infinite unbreakable seems stupid, that should have one used and the speed boost seems fine as long as it gives exaustion and doesn't work if the survivor(s) are exausted.

    Vigil: unless its like 15% of normal speed or something, idea 1 is terrible. Immunity to all status effects seems fine, except not to exposed, thats way too strong a counter for tonnes of perks, and even the powers of some killers.

    Looking at general balance, your ideas seem a bit too much on the strong side, but I desperately want these perks to get some buffs.

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