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Eeveening

Eeveening

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Eeveening
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  • @shootaman777

    I agree with most of what you said, however, I believe you misinterpreted a thing or two.

    I was not aware of that for the Doctor's shock therapy, I will have to take that into mind.

    For the Huntress, I didn't say remove jungle gyms entirely, or even lower them where you can easily see them, I just meant lower the tops of those jungle gyms by just a little bit, so a curved, cross-map Hatchet could be able to land. Just for those who can land those crazy shots. However, having 1-shot perks apply to your hatchets would definitely be a nice buff to her.

    SB changes would be nice, but imo it doesn't exactly need a nerf, but that tweak/change would be helpful, not just to Pig, but to many killers.

    Of course I meant a cap to traps on Trapper, he'd be broken if he could just set 100's of traps down in random areas with no draw-back, you could just zone off entire exit gates, even if it takes a bit of time to do, you could, you could deny and camp an entire area with ease. Which is unhealthy, and more importantly, infuriating. So yeah, there would be a cap to how many traps can be put down at once, he can recollect those he already set down if he wants to change their position like currently, obviously. It'd be like our current Trappy boi, but refill at lockers instead.

    Still don't have much of an opinion on Wraith.

    There's not much you can do to Leatherface with number tweaks to make him viably, without making him incredibly broken, his kit is just too... basic. Which is perfectly fine, I like having a simple killer for lower ranks to learn. Those tweaks were more qol stuff than anything else, but I would like to see that collision change you mentioned.

    I agree 100% with what you mentioned on the Shape. I did not know he was able to stalk multiple at one point, and if that was the case, it should be reverted.

    Yeah, for the Hag, I think she's fine as-is, it's really all about the hands of the player on her. Just learn to play well with her and you can possibly do better than even Nurses. I got into DbD just before her buffs, and never played her myself before then, so my experience on the Hag, other than baby grinding, has been smooth.

    Ehh, as the Spirit, I find more often than not, it's just the sound cue that really gets people aware, and then proceed to bully her, that's why i wanted her sound modified to make it take actual skill to outplay her. As it currently stands, it's a bit too loud/easy to pinpoint.

    I guess I'd have to play the Clown myself to really notice he's quite a bit weaker than I previously thought. I guess it was more just the players on him abusing knowledge on the maps and such to make it look easy. That's really good to know, and makes me wonder what could be changed/tweaked just to give him a bit of help.

    Wow, You've certainly put your time/research into Freddy. I don't know, most of the time he just seems really easy to loop and juke, which just denies him a lot of pressure that he could have spent injuring people instead. It's really a case of how good the player is with Freddy than how good Freddy is himself I guess. As for the dream transition, I still stand by the fact it feels too long, a lot of people agree when they say he's the weakest killer, and killing an add-on that's his "best" add-on to make him better seems justified imo. As for the ms changes with sleeping effects, I feel really embarrassed about this, I meant to say 102.5/105/107.5/110%, it's not likely at all that he'll have all 4 players in dream world, and I'd like to see/play around with him to see how good he is if he just had a little bump to his ms.

    However, I will admit, that is an interesting perspective, him being able to choose who he wants to pip, and then exit-camping. I guess I'll have to do a little more research on him myself to give you more accurate numbers. Like the Clown, I've never played him myself, but I've seen plenty of gameplay, so you'd probably be able to judge better than me in this case.

    I see we're agreed on Nurse and Billy.