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DrMaxx

DrMaxx

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DrMaxx
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  • @Twix said:
    Sprint Burst Change: I'd go about it a little bit differently, instead of not letting you recover while running - it should be changed so that it won't let you recover while performing an action. (Repairing, healing, etc)
    Why? Because the main problem with SB is survivors waiting for the killer to get near them and then run away to a pallet, so by not letting them recover while performing an action it'll make it so SB won't be back up if you're repairing a generator.

    Selfcare Change: The current change that is being planned out is a little too much, instead, make it so you get specific checkpoints at 35% and 75%, so let's say you start healing and get to 20% then it would reset, but if you get to 45% it would reset to the checkpoint. (35%)
    Why? Because if you lose the killer and go to a corner to heal and you're in at like 70% and he finds you again it would reset your healing to 0% and that's just too much of a nerf and with what I've proposed it won't let you pallet loop and heal, because it will still reset, but to specific checkpoints.

    What are your thoughts on this? :thinking:

    I absolutely agree with that. This way the nerf on SB is way more reasonable and balanced.
    And the idea with SC would also fix an other issue as well: If you managed to escape the killer and start healing yourself with SC and then one of your teammates wants to heal you (as he needs the emblem points as well) it would not have been a complete waste of time as it would only reset to 35 or 75%. It would be disgraceful if in this case it resets to 0% only because you wanted to give the teammate the cChance to heal you.