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Donkeybqlls

Donkeybqlls

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Donkeybqlls
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  • Not as ugly as this attitude ...

  • @Reinami said:

    https://forums.bhvr.com/dead-by-daylight/discussion/395031/is-the-pig-bad-or-is-it-just-me

    Generally you should not use the "ambush" attack as an ambush. It's name is pretty bad. When you are trying to sneak up on survivors, you should uncrouch and go for the standard m1. That will leave them far less time to react.

    For the ambush attack, you can use it at loops, but you need to be careful with it. Here is a diagram.

    https://us.v-cdn.net/6030815/uploads/FPEGJAZDKZQ9/image.png

    The black lines are a wall, the blue line is an undropped pallet, the red circle is the killer, and the green is the survivor.

    What you want to do as pig is take control of the pallet without it being dropped, so run the loop around the pallet and stop there. Then you want to crouch and charge your ambush and go to one side or the other. If you guess right, you will land a hit, if you don't you will not. There are other tricks you can do as well to throw the survivor off, for example you can actually slide on the wall but facing the opposite direction, so you can often catch survivors thinking you are going right, but you are going left, and you are sliding on the wall going the opposite direction, really making them think you are going right.

    The weakness here though is 2 things:

    • The survivor can immediately just predrop the pallet
    • The survivor can "leave the loop"

    The leave the loop part is something that is tricky and takes time to figure out, you need to get a feel for when the survivor is going to do it, and if they start doing it, you can start baiting it. The counter to "leave the loop" is for you to uncrouch and start chasing them. Often times, unless there is a really close by tile nearby, you will be able to catch up to them before they get anywhere meaningful.

    For predropping the pallet, that is something most killers deal with. Simply break the pallet, and decide if it is worth it to keep chasing (pro tip: most of the time it is not)

    My general strategy for most killers in the early game is, if i can't land a hit in 10-15 seconds i drop chase. If the survivor drops a pallet, i break it, and drop chase. Because that survivor is going to at least take another 10-15 seconds to hop back on a gen, and even then it probably isn't a gen they want to be working on. So it gives you some time early.

    The last thing i can say is. Do not tunnel the guy with a trap on their head. This is actually bad and will lose you the match more often then it wins. The point of the traps is NOT to kill a survivor with them, the point of the traps is to delay the game by FORCING the survivor to complete an objective that is not the generators, or they die. By all means if you happen to run into the person doing a box, hit them and maybe hook them. But don't go out of your way to tunnel them, because it goes against the point of the traps.

    The RNG for the traps is normalized such that, 1 trap takes 1 search to come off, 1 trap takes 2, 1 takes 3, and 1 takes 4. So that means on average you have 10 box searches worth of traps. A box search is going to take a survivor at least 20-30 seconds. So that is ALOT of slowdown that you have built in, so make sure to use it as such.

    For her addons generally these ones are good:

    • Shattered Syringe
    • Combat Straps
    • Workshop Grease
    • Last Will (when combined with workshop grease)
    • Bag of Gears
    • Tampered Timer
    • Crate of Gears

    Don't take Rules set No 2. You would think it might be good, but it is terrible. When the survivors don't see the aura of the boxes with a trap, what are they gonna do? They are gonna do gens. So all it does is lead you to getting gen rushed more. Any addon that does things like "survivors with a trap are exhausted" are also bad because again, you do not want to be chasing survivors with a trap, you want to leave them to waste time with the traps. Video tape is also a bad addon most of the time, unless you make a build around it.

    For example, i like to run video tape with Jigsaw Sketch with lethal and a bunch of chase perks that allow me to get a down super quick. Generally the survivors aren't going to spend time on gens and they are gonna immediately go for boxes. If you are good at chasing, you can often get a hook before a single second of a gen is worked on. Basically, if you are good at chases and can snowball it can work really well because you frontload your gen slowdown by just making survivors immediately start doing something else.

    Did not read because to long, but: wow, Intip my hat to you

  • Thnx 4 the stats!

    I'm a bit surprised borrowed time isn't there. I hardly ever look at what perks were used by mates because I always build around teamwork myself. Everyone should have fun right. So for me I almost feel obligated to add it in my build. Is this still a popular perk? Or am I just being to kind?

  • @Xernoton said:

    I kind of agree. There are some heavy incentives to not do XYZ things, when playing killer. Which in theory wouldn't be too bad, if the killer role wasn't about constant decision making and multi tasking. At least that's what it was about when I started playing.

    I am not against regulating how effective tunneling and camping should be but BHVR's approach is a bit radical. I hope they'll adjust this so that camping does remain a factor in the game, just not quite as strong as it currently is, though that is mostly on the survivors for not using the tools to deal with these situations.

    What has me worried is the announced 3gen solution and a possible change to tunneling (it's only a matter of time). Because when all of these are in place and basically take all the decisions away from the killer, then I would stop playing this role. Chasing is fun (the most fun for me) but I don't want to feel like I'm just running after the survivors with no impact on the overall course of the match. It's not a 1v1 game but 1v4. And reducing it to 4 1v1s doesn't sound fun to me.

    @Xernoton said:

    I kind of agree. There are some heavy incentives to not do XYZ things, when playing killer. Which in theory wouldn't be too bad, if the killer role wasn't about constant decision making and multi tasking. At least that's what it was about when I started playing.

    I am not against regulating how effective tunneling and camping should be but BHVR's approach is a bit radical. I hope they'll adjust this so that camping does remain a factor in the game, just not quite as strong as it currently is, though that is mostly on the survivors for not using the tools to deal with these situations.

    What has me worried is the announced 3gen solution and a possible change to tunneling (it's only a matter of time). Because when all of these are in place and basically take all the decisions away from the killer, then I would stop playing this role. Chasing is fun (the most fun for me) but I don't want to feel like I'm just running after the survivors with no impact on the overall course of the match. It's not a 1v1 game but 1v4. And reducing it to 4 1v1s doesn't sound fun to me.

    I agree 100% regarding the 3gen and camping.

    The 3 gen is just bad gen management so it only seems fair that this blows up in your face in the end. At this point the killer won ... is that really so bad?

    Regarding the camping, sure I dont like the smelly breath in my face on top of a hook through my body, but I get it as a last resort for the killer to get a kill in there at the end. If you start camping from the start that's just sad you're settling for 3 escapees but ok whatever floats you boat.

    I just think it's sad they keep trying to find ways to make the game "not over till it's over" for survs, even if I'm a surv main. Killer should have fun too ... if you really want to add these mechanics, why don't you add a gen to be fixed before they can escape if 2 or more survivors spend to much time before the finish line. Now that wouldn't seem fair either right ... but why should killers not get a last chance

  • @WaveyTrey said:

    Hate me all you want. I like Skull Merchant. Which wasn’t at first. This is only recently after Alien came out…

    Why? Well… It’s a long story… My VERY first killer was Pig. I bought DBD because of her! I loved how pig can trap players, giving them a separate objective that you could intervene if you wanted. After playing different killers I became intrigued by Hexes. I always thought basekit totems should be a thing. Whenever a generator is done a totem lights. A totem could block a random generator. Vaults get blocked within a range indicated by a miasma ring. Blinds all survivors. Basically The Entity helps the killer if survivors doesn’t do bones. Since this element doesn’t happen without selecting Hex perks… Survivors typically have one objective!

    Anywho, I started using defensive killers who can protect Hexes. Trapper, and Hag. Then I tried Demo. Lastly, Knight. They can all defend totems, but they couldn’t do other objectives simultaneously. You still have to worry about totems being on a hill, or in the middle of the darn corn... You will always lose your totems if you dedicate to something else fully.

    Then Skull Merchant came... A killer that can protect an objective remotely while engaging with survivors. People only gen lock when she can do so much more. I can’t stop using DH and TotH on her. I can say screw gens. Dedicate to chases for stacks. With TotH there’s a 50/50 chance they won’t break Devour. It’s so chaotically spicy. I haven’t had a killer where I can effectively get use of DH every match. Let alone Mori everyone more than ever before.

    Skull now holds a special place in my heart… I consider her to be THE Hex Killer. It makes sense too. She uses skulls for her drones. She makes the best use of all the bones!

    I'm not a fan of the killer, but nice argument!

    I could see myself having fun going against a skull merchent who uses her drones for this purpose

  • Plague: love the dilemma between not curing and giving the killer the option to easily activate corrupt purge! Both as surv and seeing which way teams will go when playing killer

  • It's a no from me. Ok I can't use them as a survivor and the challenges in the archives bug me. But man, they're my favorite killertool. Sure, stand around waiting on the other side as I break this pallet. One less pallet on the map and 9/10 an easy hook.

  • I know the feeling, I'm really bad at killer so I hardly ever play as one. I do get a lot of joy out of the Plague since it's harder for the survivors to get healed. And when they do, it's actually an advantage.

  • @DBDVulture said:

    https://forums.bhvr.com/dead-by-daylight/discussion/357696/how-can-i-report-someone-for-working-with-killer

    Working with the killer requires proof.

    DId the killer ignore dwight while he was unhooking someone? DId the killer and Dwight work togther to farm and rehook someone rapidly?

    Did the killer ignore dwight but follow him to find other hiding survivors?

    Those are instances where you can *potentially* prove teaming.

    I've recently had this. Surv unhooking, killer downing, rehooking. 3 times done, next survivor. So annoying specially if it's after a long queue. I rpeorted but don't have proof... Fudge :D however, if multiple (more than 1 party) report this for the same player ... Actions could/should be taken right?

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