DisturbedZ
DisturbedZ
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- DisturbedZ
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@OrionQc24 said:
Then you shouldn't be able to see what I bring into the game. I can see your perks once dead...big deal! You see what everyone has equipped (med kits, tool boxes, keys) before the match even start and can act/build accordingly. So what if I see that you have iron grasp and nurse calling once I'm dead ?I agree on this. I dont see a point in blocking the end. most of the time you can pretty much tell what a killer is running by the end of the match anyway. I play both sides and I dont care if you see what I am running after you die. Tell your buddy I dont care, it wont change what I do as a killer. I have never thought that was a good perk anyway, more of a waste. Most of the survivors I play with open the gates and than end up waiting on the last guy to be unhooked or make it to the gate and by then it has already worn off. Once in over 300+ hours has that perk ever caught me and I admit it was my own fault for not paying attention when i went in. I do think the items being used at the beginning due need to be hid. Too many killer quit when survivors use purple items or come in with tools or flashlights, and yes as a killer I do make changes to my killer based upon what I see the survivors holding or even who I am going to go after first if I run up on a group of them. Its common sense to do that and it would make the game more interesting to hide that. So I hope the devs would reconsider something so silly, I don't watch the matches after I die unless it is almost finished anyway. It wouldn't punish me to not see it unless its a perk I'm not familiar with and wanted to see what let the killer do something in the match. Being able to see that a killer does have bbq and not have a buddy watching a stream telling him where someone is is kinda important if you are suspecting a killer of cheating. Just saying that would generate a whole lot of false reports because no one wanted to wait around for the match to be over just to verify it was a perk and not a snipe. We all know how salty a player gets when they lose and that goes for both sides killer and survivor.
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@George_Soros said:
Most of the time, unless hooks are very close or very far from where you're picked up, the predictable outcome is the same: you won't (and you shouldn't) wiggle out by default, but you almost certainly will, if there are 1-2 other survivors doing the bodyblocking. So wiggling is fine as it is in my opinion.
Please consider that when facing skilled loopers, even a good killer may need a painfully long time to down one. Add faster wiggling to that, and you'll see way more 0K games than now.
Also, as said by someone else, 90% of killers using Iron Grip is a wild exaggeration. There are much better perks. I'd say 20%, tops, from rank 15-1.
I suggest either improving your looping/juking skills, or even better, stealth. And in case you don't, I'd recommend playing both sides, there's a chance you'll agree if you see how your proposed wiggle buff would effect killers. Cheers.Funny thing is I played about 15 matches last night, Had at least 10 killers use iron grip all killers was between 12 and 8. So yeah 90% wasn't achieved during last nights matches but that is still pretty high. Had 3 of those matches with iron grip where my bar filled up and the killer did the little electric slide maneuver to hook me. I am Really not a fan of the killer being able to do that and steal my wiggle from me. Also I do play as killer. most of the time. I have no problem with a survivor wiggling free. It means More points for me to go chase them again. When I run as a killer I hook someone and go to the far end of the map unless I see someone on the way just so that they can get unhooked. I try to go for max hooking 2 if not 3 a player. Only Time I dont is if they act cocky and are try to run interference then they die a bit faster. I play killer for points and the fun of the chase not the kill. the kill means game over I like to play with my prey for as long as possible. Most of the time I get told I was an awesome killer. I just think it is stupid to have every killer run the same perks. it makes the game repetitive to say oh look another bbq hillbilly, another hex totem hunter, a dr with his terror radius, and so forth. The only challenge is to figure out will the killer chase me straight or cut me off, will he follow me through the window or walk around. No change at all. I have played lvl 1 and 2 killers who play the exact same as a lvl 10, or 15. You really think changing it up to where each killer is unique with different perks would be a bad thing? I can look up perk builds right now and almost all the results will say the same thing. So a survivor counters that and then the killers cry that they are being picked on and need more op perks so that they only use the same lineup for almost every match. I would much rather see it to where a killer says oh crap there are two megs in the match I need a different killer or to change my setup, or there people running with flashlights better not use this killer. All they do is pick one killer for whatever reason, use the same perks and never change it up.
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@yeet said:
DisturbedZ said:so if it is only to stop the basement hooking then why do we need iron grip???? Should we not have perks on both sides to create better balance. I mean 90% of the killers I play have bbq and chilli and iron grip. Would it not make sense to have a survivor have a perk to counter a killer perk and have so many that the chance of a killer and survivor countering each other very low? For example a wiggle perk that would have a difficult skill check that you could use with a cooldown timer, that could stop a regular grip. Then redo the iron grip to be the counter to that. Same with bbq and chilli give it a counter so that you can not be seen in a certain radius or give a skill check when it activates. Then make it to where only certain perks can be used with one and another. So you can not use bbq and chili with iron grip or thier counters at the same time. This would make selecting your perks even more important to a win for either side. You only get 4 perk slots and if you change it up to where neither side can become op by themselves then it is done right? Killer needs to be able to take down 1 lonely survivor, and survivors should be forced to work as a team in order to beat the killer.
Iron grasp is garbage and nobody uses it, it literally adds less than 2 seconds to wiggle time. You must be rank 20 if you believe everyone uses it.
Ok I was just using it as an example, Name a better perk that you want taken away then? Also I am not the greatest player by no means but I normally in the 8 to 10 on the killer range and most of them still use it so I don't know what to tell you other than they do use. oh and there have been a handful of time that the iron grasp was just enough to stop the wiggle when the killer is dumb and bouncing off walls. A good killer should have no trouble killing a decent solo player a bad killer should never even have a chance at it until he learns the game.
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so if it is only to stop the basement hooking then why do we need iron grip???? Should we not have perks on both sides to create better balance. I mean 90% of the killers I play have bbq and chilli and iron grip. Would it not make sense to have a survivor have a perk to counter a killer perk and have so many that the chance of a killer and survivor countering each other very low? For example a wiggle perk that would have a difficult skill check that you could use with a cooldown timer, that could stop a regular grip. Then redo the iron grip to be the counter to that. Same with bbq and chilli give it a counter so that you can not be seen in a certain radius or give a skill check when it activates. Then make it to where only certain perks can be used with one and another. So you can not use bbq and chili with iron grip or thier counters at the same time. This would make selecting your perks even more important to a win for either side. You only get 4 perk slots and if you change it up to where neither side can become op by themselves then it is done right? Killer needs to be able to take down 1 lonely survivor, and survivors should be forced to work as a team in order to beat the killer.
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To make it plain and simple any match that is stopped due to killer dc within the first 2 minutes should refund all items that everyone put into the match. I am not a programmer but I figure it wouldnt be too hard to so.