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Demmou

Demmou

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Demmou
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  • For survivors i totally agree with you. Definetely. But for Killers i think, getting them to (at least) 50 and all perks is relevant. If I recall correctly it's about 11 million BP for one character to max out. This means only for killers + 1 survivor its about 150 million bloodpoints or 52,083 DAYS of playing straight (without the 1.5x multiplier for queuing and whatnot).
    Now imagine there are 4 more killers. thats another 44 million bloodpoints. Another 19 days of grinding. And when their roadmap stays as is. This will be in about 1 year time.

  • And by reducing the timer to 1:30 you make sure, that they will at least check 2 out of 4 possible boxes beforehand. Since they wont have the time to do all 4.

  • @Bravo0413 said:
    Pigs timer needs to start as soon as the survivor is saved when gens are complete the timer is reduced.. decrease time in which it takes to crouch because right now it takes way too damn long and increase movement speed while crouched... her RBT do not work as intended I find the survivors with traps on their heads working on gens.. the traps are not threatening what so ever 

    I'd rather have it closer to the Saw movies. Reduce the time it takes for the trap to snap. so low, that it's close to impossible to search for all 4 Jigsaw Boxes. So the people in his team have to MAKE A CHOICE to either kill their friend or let them survive.

  • @Master said:
    Trapper is still not strong enough after the buff

    Lets see and watch good trappers play the Trapper enough first. Just got my first iridescend stone against me today and it was horrible. I knew where the traps were at the end and he didn't move them just blocked off some of the pathways.

    His trap hitboxes need to be looked at and he should carry 2 traps by default, also there should be more traps available on the map

    I think the amount of traps is fine especially with the iridescend stone. Having 10+ traps on Trapper with a stone on such small maps won't be balancable.

    Wraith wil be reworked in another way, did you see the changes they proposed in the last livestream?
    Also your rework would require a lot of rework of the actualy mechanic and the devs are too lazy for that

    I read the livestream changes they proposed. And it won't be enough. Since it doesn't help the wraith with his problems. Thats what i mentioned above.

    Billy is fine where he is yeah, but they need to take a look at the chainsaw hitboxes. Sometimes hits connect that shouldnt, sometimes the other way around. And there are a lot of places in the map where you bump into sth where you shouldnt (shool bus autohaven e.g.) and sometimes you bump into a pallet as if it was a wall

    These are obvious fixes that i don't mention because it is not balancing. It's just quality of life improvement.

    Huntress: However, I believe that the base kit should be buffed a bit, especialyl since tinkerer was removed and both wind up addons have been nerfed

    I don't think the huntress should be buffed. Basically because a huntress that predicts the survivors perfectly, will get a lot of kills. One that doesn't doesn't get many kills. How it should be.

    Leatherface is in a quite bad spot if you ask me. He is just really bad in chasing and when you face a competent survivor who knows how to dodge the chainsaw (the left/right swings can somehow be dodged, I never understood how they do this, neither did I manage the same as survvivor) , you will be done with this killer :wink:

    Leatherface doesn't really have a problem with his kit. His kit just doesn't support the playstyle we have in DBD. We are rarely clumped together unless we're in the basement. But at that point he becomes godtier. Also he is one of the best at defending his prey. Which is what makes him balanced. I think a revtime reduction is quite good for the first minor fix.

    Doc:
    Yeah faster moving while charging the shock seems like a good idea. However, you can forget about the bloodlust idea, a doc will never dont shock a survivor long enough to gain bloodlust

    I do sometimes. Nevertheless it won't hurt the doctor. Change it, try it out. If it does balance, good.

    Pig, yeah the roar makes ambushing completely impossible because sprint burst is a thing.
    Another thing I dislike about pig is that traps are so RNG dependent, but well... guess im just a guy who hates RNG in games^^

    Well. Pig for me personally was a missed opportunity. Saw was all about helping each other and making choices. And the RBT is not making a choice. It's just a trap that extends the game a bit. I'd like it to be a little dangerous thats why the reduction of the RBT Timer

    Clown:
    The main problem about clown is that even if you are blurred, the red killer stain is so bright you have no problem at all locating the killer. all the gas is good for is slowing down the survivor.

    It's not about the actual impact on the game. It's about removing the nauseating feeling you have, when playing against the Clown.